When We Were Young: Chris Doyle
Harken back to the days of yore when a bag of polyhedrals was a purse of jewels, graph paper had nothing to do with math class, and character record sheets were filled out with more care than a W-2. Yes, the good old days, a time when many of us found our lifelong passion for gaming . . . When We Were Young. Observe, many editions ago the young Chris Doyle in his natural habitat. His companions are equipped for hard adventuring...
When We Were Young: Warehouse Yeti Edition
Harken back to the days of yore when a bag of polyhedrals was a purse of jewels, graph paper had nothing to do with math class, and character record sheets were filled out with more care than a W-2. Yes, the good old days, a time when many of us found our lifelong passion for gaming. In today’s reflection backward, we get a glimpse at Keith LaBaw, our own Warehouse Yeti, during a childhood trip to Mesa Verde National Park. The...
When We Were Young: Michael Curtis
Harken back to the days of yore when a bag of polyhedrals was a purse of jewels, graph paper had nothing to do with math class, and character record sheets were filled out with more care than a W-2. Yes, the good old days, a time when many of us found our lifelong passion for gaming. Here we see a young journeyman before he became a master: Michael Curtis. Michael is a prolific author and game designer, and you’ll see his name...
When We Were Young
Remember the good old days? The action figures battling over landscapes of shag carpet and shoeboxes, Mom’s second best tablecloth pressed into service as a sleepover fort, and hours spent pouring through charts in black-and-white RPG manuals with all the intensity of cramming for the CPA exam. Debates about the Kessel Run, A-Team lunchboxes, Gobots smuggled into gym class, and video game consoles less powerful than a modern...