Welcome to Roadworthy! This is a chance to show off a Road Crew Judge and allow them to share their experience and wisdom. We provide these profiles to help provide insight into their personality and style, and maybe give up-and-coming Judges some advice on improving their game.
The Road Crew theme for 2018 is Strange New Worlds! Head out and find unique places to run games for willing participants. Do something that makes us take notice! Who knows, maybe we’ll put you up on our website. Jump on into the Road Crew program for your chance!
This time out we show off Judge Cameron!
Roadworthy: Judge Cameron
What’s your name, where do you live (and game), and how would you describe yourself?
I am Cameron Martinez, I live in Chico, CA, and previously gamed at Kettels Keep and Heroes Corner. I now run games out of my house periodically. I am an avid lover of RPG’s that has turned my wife into an RPG fan as well. I am an educator and use RPG’s to actually teach lessons at times.
How did you first discover DCC?
A friend of a friend was running a game and said I should show up for it. I went down and ended up loving the mechanics of it and how it is experience driven and focuses on action and decision making. In a lot of RPG’s the battles are short and most time is spent tooling around cities and discovering the “crumb trail.” Dungeon Crawl Classics does an excellent part in interweaving that all together and keeping the players attention along the way.
As of “right now,” how many Road Crew games have you run in 2017?
I ran a lot in 2017. I ran 1 a week for a while. I believe it was 32 in total. Half the time I forgot to report into the road crew to get some free schwag! So far, I have one game run in 2018.
What’s your favorite Road Crew game experience so far?
My best experience was actually running a game with some friends at Heroes Corner. We were playing the module Intrigue at the Court of Chaos, but I had switched it to be at the Court of Justice. It made for interesting play because all players were aligned to good in some fashion. At some point, a sword of death and decay appeared that gave any player a +6 to damage when fighting a “being of justice” and the sword had a face on it that would whisper things to the players once in a while and try to affect the outcome. It was a blast and the players loved it.
Tell us where you run your Road Crew games.
Right now at my house, but I have a wonderful game room and welcome any new players. Just in the midst of losing some players and starting fresh, so this would be a great time to join!
What advice would you give to other Road Crew judges?
Never be afraid to go with your gut. If something isn’t working and you feel that you need to modify on the fly, do it. In the end, the players feel like you care enough to adapt and you get experience at adjusting the game so it works. I personally love putting a different twist on a module. Also try to take some time ahead of the game night as well to prepare. The more you put into a game, the more the players will have fun.