One of the most anticipated releases of the year has arrived! Castle Amber is now available at your FLGS and in our online store. This is not a pre-order, it is a live shipping item.
We’ve also got a trio of new third-party releases for the DCC RPG fan out there. Whether you love the Celts, want to hunt the undead, or just have thing about worms, there is sure to be something that appeals to you.
Oh, and one of our best-selling third-party releases has updated their PDF, too.
Let’s take a look!
Goodman Games expands its partnership with Wizards of the Coast with the fifth release in the Original Adventures Reincarnated line!
They fled from the far-flung land of Averoigne: the Amber family, a bloodline of wizards and warriors persecuted for their dark sorcery and occult crimes. In their new world, they built a lavish manor for themselves, the fabulous Castle Amber. For a time, the Ambers flourished, their magical and military might having little equal. Then, however, jealousy and murder struck the heart of the family and the Curse of Stephen Amber descended upon the castle like a fell and heavy hand. Now, the Ambers dwell beyond space and time, imprisoned with their monstrously transformed servants and suffering under the family’s dead patriarch’s death-sent doom.
It is into this mad manor that the party awakens, plucked from their home world and imprisoned in the heart of Castle Amber. To escape, the heroes must negotiate a path through the insane Amber family home, overcoming the clan’s machinations, dangerous servants, cunning traps, and bizarre phenomena. Only by finding a way to break the Curse of Stephen Amber will the party be able to return home. Failure means a lifetime of imprisonment in Castle Amber, a place where lifetimes can be very short indeed…
This adventure is an homage to the original module X2: Castle Amber, written by beloved game designer Tom Moldvay in 1981 and partially inspired by the writings of acclaimed weird fiction author Clark Ashton Smith. Herein you will find high-quality scans of the original first edition adventure module, plus commentary by renowned contemporary game designers and writers. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure encounters and an expanded Castle Amber. This is the perfect old-school “funhouse dungeon” given new life for the fifth edition era. Won’t you please come in?
A level 0+ adventure & mini-setting for 4-6 players. CHASE A MUTATING GOD GRUB!
A deadly funnel (level 0+) adventure and mini-setting, for 4-6 players, revolving around an ever-mutating and evolving moth grub. THE grub has escaped and you have been charged by the God-Queen to bring it back to the hatchery, but this is a funnel after all… so stuff will inevitably go wrong and will likely be fatal.
It’s a tiny worm, that grows and grows and grows, and rampages, and bursts into a colossal Doombringer Moth that’s a Patron, a Deity, and a raging behemoth. It grows and grows, its growth unlocks new abilities and reactions. It rarely acts the same way, and eventually, it will rule. WORSHIP IT OR RUN FROM IT, IT DOESN’T MATTER!
A God-Queen, her throne-maidens, the legions of Sky-Knights (on their Worm-Hawks), Stilt-Walkers, and Knights that strike with the fury of a thousand hammers. In addition, there are a couple of important NPCs stirring things up and causing problems. Ranging from a veteran sky-knight turned bartender, to a Jester that loiters in the streets spreading whispers to those that live below.
Good Luck, and may the God-Moth Bless you.
This expansion to the Pax Lexque campaign world details the Celtic people of the British Isles and the enigmatic fey.
Isles of the Celts is an expansion of the campaign world presented in the Pax Lexque Campaign Guide. It can be used in conjunction with the Pax Lexque Campaign Guide or it may stand on its own.
This guide is meant as a sandbox environment. In this world, the Roman incursion into Britain was unsuccessful, leaving Britain under Celtic control. The world of the Celtic isles is presented with its legends and geography broken down to fourteen kingdoms, ready for characters to explore. Ten new patrons particular to this setting are described, five of which are given in full detail, complete with patron spells. Several new classes are presented: Bard, Druid, Fey-touched and Witch.
Also given detailed attention herein are the magical races of the fey. Some are helpful, some mischievous and some sinister, but they all are enigmatic from the point of view of other beings. The seelie and unseelie courts are detailed as well as twenty-one different types of fey.
Sourcebook of the dead, un-dead, and rotting to inject randomness and new life into classic un-dead monsters.
Filled with new illustrations printed on 100# paper, this hefty 96-page supplement contains:
- Nearly 100 tables to liven up the un-dead
- Stat blocks for un-dead monsters, animals, and scavengers
- 5 necromancy spells
- The Un-dead Hunter class
- 2 adventures
NEWLY UPDATED PDF!
Lesser Key is filled with tables to maximize your game: angels, relics, reliquaries, and more. It’s the ultimate divinity toolbox!
If you’ve ever wanted to add religious depth to your RPG campaign, this is the book you need.
What an amazing week of releases! Head on over to our online store to grab them all today!