A Level 1 Adventure for DCC RPG
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more!
Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages!
The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?
A Level 2 Adventure for DCC RPG
Villagers have gone missing!
A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum….
These modules join the previous releases DCC #66.5: Doom of the Savage Kings, DCC #67: Sailors on the Starless Sea, DCC #86: The Hole in the Sky, Dungeon Crawl Classics 2013 Holiday Module: The Old God’s Return, and—of course—the Dungeon Crawl Classics Core Rulebook.
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