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Final Hours for Shelf File of Holding Kickstarter!

Posted by on 2:31 pm in Kickstarters, Latest News | 0 comments

Final Hours for Shelf File of Holding Kickstarter!

IT’S DOWN TO THE FINAL HOURS! IF YOU WANT TO GET IN ON OUR LATEST KICKSTARTER YOU HAVE TO DO IT NOW! It’s called The Shelf File of Holding…for now. The final name has yet to be decided, actually. So far we posted over a dozen potential names for this thing, but we haven’t decided what to call it. In fact, we won’t—YOU will. That’s right, at the end of the campaign, we’ll be running a poll allowing the backers of the Kickstarter to vote on their favorite name for the release, and the winner will become the official name! But you have to be a part of the campaign to have a vote, and the Kickstarter is coming to an end this week, which means you have to act fast to be a part of the process and get this fantastic organizer at the best price. No matter what name it ends up with, this Kickstarter funds a custom-printed shelf file designed for holding adventure modules, hardcover RPG books, and boxed sets. And this gorgeous container features four exterior panels with new hand-painted art by Doug Kovacs! The shelf file has a 3” wide spine, which is thick enough to fit two big hardbacks, about 25 “skinny modules,” or one to two RPG boxed sets—and it also fits board games that are in letter-sized dimensions. It comes with preprinted spine labels you can use to identify the contents. In other words, it’s amazingly useful! And the perfect way to keep your games organized on the shelf. Hence the name! …or lack thereof. And there’s much more to learn about the campaign! Including add-ons (a whole bunch of modules to fill your Shelfie, for example), bonus items, and more! Head on over to the Kickstarter page and read all about it. ONLY HOURS REMAIN! GET IN ON THIS KICKSTARTER WHILE YOU STILL CAN! THE SHELF FILE OF HOLDING...

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Remembering Bob Bledsaw Sr.

Posted by on 11:56 am in Adventures in Fiction, Bob Bledsaw Sr, Latest News | 0 comments

Remembering Bob Bledsaw Sr.

Remembering Bob Bledsaw, Sr. Robert Eugene Bledsaw, or “Bob” to those who knew him, was born on May 18, 1942. In 1976 he and Bill Owen founded Judges Guild. Bob passed away on April 19, 2008. Judges Guild was the first company to publish a D&D adventure module, and was hugely influential on the evolution of fantasy role-playing games. For the anniversary of the birth of Bob Bledsaw Sr., we offer this homage, first written several years ago by his good friend and colleague Bill Owen, the co-founder of Judges Guild. My buddy Bob Bledsaw and I, both being avid wargamers, became fast friends in the fall of 1974. Dungeons & Dragons was the first game we played together and this launched a flurry of weekly adventures that he hosted at his house for about 18 months. Bob was an “older guy” of age 31; the rest of us were in our late teens. Along with D&D being a brand new game concept, we were in awe of his prodigious pace of campaign material production. I later learned that perhaps he had some insomnia that gave him more time than the average guy. That he had the time was especially remarkable as he had a wife and three young boys. The only other explanation was that he had been laid off as a designer at the local General Electric plant that made record players. It’s one thing to have the time to produce such a wide-ranging fantasy game campaign. What held us in thrall was his creativity and story-telling ability. Where did that come from? Over time I noted the dozens if not hundreds of comics and hardback books that one found in his house. This rich background of Swords & Sorcery styles is part of it. And Tolkien’s Middle Earth was the natural common reference for all of Bob’s players—we had devoured the Lord of the Rings trilogy so we had a base to launch from. And we even launched into the outer atmosphere finding ourselves on another planet! We paid little attention to the TSR approach, which struck me as dark, and domineering. Bob’s vision was expansive and frequently surprising. So many times, I remember the sheer adrenalin and excitement of reacting to some turn of events that had snuck up on us. Realism was often the goal of historical wargames and with fantasy, what is real? Objectively, fear and maltemper ought to be “realistic” in a scenario of powerful monsters. Instead Bob lit the fuse on high spirits, hilarious word play (yes, puns, alliterations and irony were all parts) and opportunities for helpful non-played characters to come into our retinue. These NPCs allowed Bob another avenue to play in the game along side us and not only via his plaintive cry, “My poor monsters!” If you missed a game, he’d bring you up to date in a matter-of-fact, bland speaking style that was leavened by the crazy subject matter such as how he relayed about Markham’s wife being kidnapped by orcs and other news. Yes, several of us teenagers’ characters “married” NPCs and I’m sure that Bob, the married man, probably had his own private thoughts about our grandiose romances and choice of fantasy brides. Another influence on Bob was all the games. In talking with his...

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This Week on Twitch – May 17-23

Posted by on 3:54 pm in Latest News, Twitch | 0 comments

This Week on Twitch – May 17-23

May is in full bloom, and we celebrate with the return of a fan-favorite show. In The Studio with Stefan Poag returns on Tuesday with all-new episodes! And that’s just the start of the week. We’ve got a full week of programming to help you make it through the week and get some gaming fun in on your streaming device of preference. And don’t forget you can catch up on all our shows over on the Goodman Games YouTube channel as well! Schedule for the week of May 17 8:00 pm EST, Tuesday, May 18 In The Studio with Stefan Poag Host: Stefan Poag Join fan-favorite artist Stefan Poag LIVE from his studio, as he illustrates and answers questions for a solid hour. It’s pencils, pens, and personality as Stefan opens the door to his inner sanctum and lets you watch him at work. In the Studio with Stefan Poag is back tomorrow—Tuesday, May 18—at 8:00 p.m. EST live on the Goodman Games Official Twitch channel! 8:00 pm EST, Wednesday, May 19 Keep Crawlin’ with Mike and Brendan – Season Two Hosts: Brendan LaSalle and Michael Curtis This week on Mike and Brendan Keep Crawlin’ we cart in a special guest to talk about the Gongfarmer’s Almanac: Tim Deschene! Rhode Island’s answer to David Baity, Tim will be prepared to talk about the future of 3rd party content, brewing beer, and the finer points of jujitsu. This will be a meeting of the geek minds you do not want to miss!  It’s the fourth episode of the season! Be sure to tune in to find out what they have in store! 3:00 pm EST, Thursday, May 20 1000 Insane Worlds Host and Guests: Judge Ed and friends We have a glorious new triad of games heading your way, beginning this week! Join us as we explore the world of Pax Lexque with author Ed Stanek! Ed will be hosting three weeks of 1000 Insane Worlds, taking players into the lands of Rome unlike any you’ve seen before. You are members of the imperial special forces group, Manus Legis. A wealthy Roman merchant family has reported the theft of magically sensitive supplies. You must find them before they are used for sinister purposes. Characters are members of an elite special forces group sent to deal with unexplained problems left over from a magical war. It’s DCC RPG meets Roman Empire / X-Files / Mission Impossible. Join the fun this Thursday as we begin a new series on 1000 Insane Worlds! 10:00 pm EST, Thursday, May 20 Xcrawl Live! Host and Guests: The Liching Hour It’s chat week on Xcrawl Live with special guests King Mob and DJ Foxy. We are going to talk about what to expect in the next month of Xcrawl Live, new adventures, new Career opportunities, and the future of Xcrawl itself. Cheer, jeer, and grab a beer. The Big Game is on this Thursday at 10:00 pm EST. 8:00 p.m. EST, Friday, May 21 Temple of Elemental Evil Playthrough Host and Guests: Twenty Sides to Every Story Join Alex Kurowski and the folks from Twenty Sides to Every Story as they take you through an early-access playthrough of OAR #6: The Temple of Elemental Evil for 5E! We’ve given Alex permission to run the adventure for his players and you can tune in to get a...

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Adventures in Fiction: Fred Saberhagen

Posted by on 12:32 pm in Adventures in Fiction, Fred Saberhagen, Latest News | 0 comments

Adventures in Fiction: Fred Saberhagen

Adventures in Fiction: Fred Saberhagen by Jim Wampler Our Adventures in Fiction series is meant to take a look at the writers and creators behind the genre(s) that helped to forge not only our favorite hobby but our lives. We invite you to explore the entirety of the series on our Adventures In Fiction home page. Science fiction and fantasy author Fred Saberhagen was born in Chicago, Illinois on May 18, 1930. Beginning his professional writing career at age 30 with a short story published in a 1961 issue of Galaxy Magazine, Saberhagen went on to become best known for his works featuring the characters Dracula and Sherlock Holmes. Fantasy role playing enthusiasts of a certain age are probably much more familiar with Saberhagen’s second-most popular work, The Swords Trilogy, which began being published in 1983, just as the Dungeons & Dragons craze was hitting its peak. Saberhagen followed that up with a subsequent sequel series, The Book of Lost Swords, which totaled eight additional books in all. And yet it was naturally a much earlier Saberhagen work that E. Gary Gygax cited in his famed Appendix N listing on page 232 of the Dungeon Master’s Guide. That honor was reserved for Changeling Earth (1973) — itself the third novel in a trilogy collectively referred to as the Empire of the East series. What makes the Empire of the East series so very interesting is its deft blending of post-apocalyptic science fiction elements with magic, demons, and god-like Artificial Intelligences. In fact, Saberhagen linked his two great science fantasy works, making The Swords Trilogy books a sequel to the Empire of the East, albeit it set 50,000 years after the first series. Reading these books, one can easily see the influence on Dungeons & Dragons, with its early penchant for mixing-and-matching elements from both traditional fantasy and science fiction literature. It’s also easy to see that by intentionally hewing the Dungeon Crawl Classics system back to the original inspirational sources of Gygax’s Appendix N literature, many of these genre-mashing DNA threads have ended up hale and hearty in DCC RPG as well. And of course, one cannot long contemplate mutated creatures, lost ancient technology, semi-sentient animals, and god-like AIs without taking the next logical step — an entire game system devoted to that precise genre, such as the Mutant Crawl Classics RPG. Sound enticing? To celebrate Fred Saberhagen’s and perhaps explore these concepts via fantastic role-playing with paper, dice, and pencil, be sure and check out DCC #79: Frozen in Time, DCC #84: Peril on the Purple Planet, DCC #87: Against the Atomic Overlord, and of course the Mutant Crawl Classics RPG line. DCC: Empire of the East is now available everywhere! Officially licensed by the estate of Fred Saberhagen, this hardcover sourcebook offers everything you need to play DCC RPG campaigns in the world of the Empire of the East. You can grab it over on the online store right now! And be sure to visit our Adventures in Fiction home page to read about the classic authors of Appendix...

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Goodman Games Donates $3,700 to SF-Marin Food Bank with Bundle of Holding

Posted by on 4:49 pm in DCC Lankhmar, Latest News | Comments Off on Goodman Games Donates $3,700 to SF-Marin Food Bank with Bundle of Holding

Goodman Games Donates $3,700 to SF-Marin Food Bank with Bundle of Holding

Not only was the recent Bundle of Holding deal for Dungeon Crawl Classics and DCC Lankhmar a terrific chance for gamers looking to grab a whole slew of PDFs of Goodman Games products at a great price, but it was a huge success for a terrifically worthy cause! Because of all of the support from our great community, the San Francisco-Marin Food Bank, a non-profit community food bank committed to providing essentials to people in need, will receive $3,756.89 to aid in their fight against hunger. All because of fans like you! Goodman Games would like to thank the good folks over at Bundle of Holding for setting this up and making the whole thing possible, and of course we extend a huge thanks to all of our generous fans who showed their support for the SF-Marin Food Bank. Not all heroes swing a sword or sling a spell, and the world is just that much better through your kindness. Thank...

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Sign Up For DCC Demo Night!

Posted by on 12:21 pm in Latest News | Comments Off on Sign Up For DCC Demo Night!

Sign Up For DCC Demo Night!

The best way to learn is with a Demo! This Tuesday Night we’re running a Demo Night to introduce new players to DCC RPG, why not join in the fun? Once again we are ready to introduce a new group of people to Dungeon Crawl Classics in an online educational session. We call it Tuesday Night Demo Night, and it’s a fun romp through the world of DCC RPG with one of our very best Judges. Here’s a reminder of what it’s all about: Are you new to the world of Dungeon Crawl Classics? Do you want to give the game a try, but you aren’t sure about the rules or where to go with things? Welcome to Tuesday Night Online Demo Club! We’ll be teaching the basics through example to both fledgling players and Judges alike. Running a game with all the nuances that help to make DCC RPG a favorite with fans all over the world. How do you get involved? All you have to do is RSVP through our Events Page. Simply go to The Events Page, and you’ll see our smiling face at the top of every Tuesday listing for games. Click on that and then reserve your spot. To reserve, you need to click on the number slot (see image below), adjust it to one, and then fill in the information that pops up. NOTE: There are only FIVE slots for each Tuesday night. If you CANNOT make it, don’t sign up. We anticipate these events to fill up fast, and we don’t want to deny people wanting to learn. So, we hope to see you on Tuesday night! It’s a great way to learn our favorite role-playing game! Sign Up For The Tuesday Night Online Demo...

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Podcasts for DCC and MCC Fans

Posted by on 3:51 pm in DCC Lifestyle, Latest News, Podcasts | 0 comments

Podcasts for DCC and MCC Fans

Looking to hear something good? Maybe we can help. Check out the world of podcasts that tie-in—either directly or other—to the world of Dungeon Crawl Classics. Whether they are devoted specifically to the game or are a part of the inspirations that are behind the creation of DCC, these podcasts share some great material that can help to inspire your game. Let’s take a look at some of them! (And click on the title to visit the podcast!) Spellburn The grand-daddy of DCC RPG podcasts is still alive and going strong with 110 episodes! But don’t be daunted as a first time listener, we’ve got a Top 10 Spellburn Episodes list from the creators themselves to give you a good idea where to start. So for all the latest on the game and much more, be sure to join Judges Jen, Julian, Jarrett, and Jeff as they talk about all things Dungeon Crawl Classics! And check out their Dungeon Denizens section for some fresh DCC beasties to spice up your gaming! Appendix N Book Club Most folks are aware of the connection between DCC RPG and the fabled Appendix N (if not, you can read all about it), so our fondness for this podcast should come as no surprise. As they describe it on their website, The Appendix N Book Club “outlines the authors and works of fiction that the creators of Dungeons & Dragons encouraged us to read for inspiration.” Sanctum Secorum If exploring the rich history of Appendix N with a decidedly DCC RPG spin is your thing, then step into Sanctum Secorum. From their website: “The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game.” The Sanctum takes things even further by offering a wealth of downloadable supplementary material for each podcast including new monsters, items, NPCs, spells, patrons, classes, backgrounds — even whole adventures, all adapted from the classic works of fantasy that inspired RPG gaming itself. Glowburn Moving things away from DCC RPG for a moment, let’s look in on the world of Mutant Crawl Classics. The Glowburn podcast is the sister-cousin of Spellburn, focusing on the world of MCC RPG. While it’s not updated as frequently as its kin, Glownburn is still a great place for fans of MCC RPG to get some inspiration for their game. Order of Shana The Order of Shana podcast is something special. With the sub-title of “Women of DCC” you immediately get a feel for exactly what to expect from it, but it’s so much more. They’ve recently released their fourth episode to date, focused on third party publisher Purple Sorcerer Games. Mighty Deeds Kick it old school with the adventure-minded folks from The Murfreesboro Murder Hobo Old-School Gaming Association as they explore the worlds of DCC and others. Mighty Deeds is a podcast of high adventure. If you Like Dungeons and Dragons, Dungeon Crawl Classics, or any other brand of Fantasy Adventure Actual Play podcasts, please give Mighty Deeds a try. Fresh from wrapping up an epic journey through the Stonehell Megadungeon, Mighty Deeds has kicked off their second season...

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DCC Legacy Continues!

Posted by on 11:49 am in Latest News | 0 comments

DCC Legacy Continues!

DCC Legacy dares to ask the question — how many con games can your humble gong farmer survive? Did they barely live through the funnel with one hit point left? Win the day with a ridiculously lucky roll that had the whole table agog? Or maybe they just have a really cool name? It would be a shame not to keep using them! DCC Legacy, a simple optional system for continuing one-shot and convention characters, provides an easy-to-use system of log sheets and defined XP values for extant adventures, allowing you to transfer characters from one participating judge’s game to another. It’s only been out for a few months, but already it’s making a difference in the way people play public events and con games. The time is now to find out just how many adventures can your convention character can survive. DCC Legacy allows you to “jump tables” throughout the year. That’s right — the stakes just got higher. Here’s the PDF with all of the guidelines for you, letting your character evolve from table to table. Download it right now! For additional questions, contact Sean Smith DCC LEGACY PDF...

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Temple of Elemental Evil Live Play Airs Tonight!

Posted by on 4:00 pm in Latest News, Twitch | 0 comments

Temple of Elemental Evil Live Play Airs Tonight!

An amazing event is coming to Twitch tonight! We are about to continue an exploration of The Temple of Elemental Evil, and we want you along for the trip! 8:00 p.m. EST, Friday, May 14 Temple of Elemental Evil Playthrough Host and Guests: Twenty Sides to Every Story Join Alex Kurowski and Twenty Sides to Every Story as they begin an early-access playthrough of OAR #6: The Temple of Elemental Evil for 5E! We’ve given Alex permission to run the adventure for his players and you can tune in to get a preview of the new version of this classic. It’s all happening simulcast on the Twenty Sides to Every Story Twitch page and the Official Goodman Games Twitch Channel tonight, Friday, May 14, at 8:00 p.m. EST. Every game is a one-shot so you don’t need to commit to an arduous schedule or make every session to enjoy each Twitchcast. Tonight is the initial session in an open-sandbox that is drop-in/drop-out in the style of a “West Marches” campaign. Similar campaigns have been run using OAR #1: Into The Borderlands, OAR #2: The Isle of Dread, OAR #3: Expedition to the Barrier Peaks, and OAR #4: The Lost City, and have had over 50 players join in on the fun. Folks interested in joining us for a game of Temple of Elemental Evil are encouraged to join the Twenty Sides to Every Story Discord server to watch for signups when they get posted. This is all a preview of the upcoming OAR #6: The Temple of Elemental Evil, which is now available for pre-order. Let’s check out the details on the book and adventure itself. The Village of Hommlet thrives again. Years ago, this quaint village nearly fell prey to a great, neighboring evil. The nearby Temple of Elemental Evil, a grand edifice of wickedness, was defeated after a great battle and thrown into ruin forever…or was it? Bandits have started to ride the roads again, and there are other ominous signs afoot. It is whispered that the demonic evil at the heart of the Temple was not truly conquered but merely imprisoned. Even now, agents of evil, malevolent beasts, and far worse creatures are conspiring to return the Temple to power and enslave the surrounding lands. Hommlet and the neighboring ruins may hold clues, but not everyone is to be trusted. Surely danger lies hidden in this idyllic region. Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don’t forget at least one 10-foot pole. Great adventure awaits those that dare confront the Temple of Elemental Evil! This book collection is an homage to the origins of an adventure that began decades ago with T1: The Village of Hommlet and T1-4: The Temple of Elemental Evil. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by gaming legends. Full fifth edition conversions of both adventure books are included, as well as brand new adventure material that adds new wilderness encounters, expands the Village of Nulb, fully details the evil Elemental Nodes, and provides fifth edition updates of many original magic items, monsters, and spells. PRE-ORDER OAR #6: THE TEMPLE OF ELEMENTAL EVIL...

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Ryan Harvey’s Gateways to Sword-and-Sorcery

Posted by on 12:25 pm in Appendix N, J.R.R. Tolkien, Latest News | 0 comments

Ryan Harvey’s Gateways to Sword-and-Sorcery

Ryan Harvey’s Gateways to Sword-and-Sorcery by Ryan Harvey When I say I’m a first-generation Dungeons & Dragons kid, I mean the kid part literally. I was eight years old when D&D reached pop culture recognition at the dawn of the ‘80s. My friends and I were fascinated with the funny dice, the splendid bestiary of monsters, the words that seemed like gibberish (“Electrum”? That can’t be a real thing), and the mayhem that ensued when we tried to play it and the rules instantly fell apart in a flurry of dice rolls and gory descriptions of how we whacked that bugbear’s head off real good. Since effectively playing the game was beyond an elementary school kid, the modules and the Monster Manual were what most seized my attention. These were the first “fantasy novels” I read, and constitute as much of a gateway to the genre as anything else in childhood. I couldn’t read hefty fantasy novels yet, so The Palace of the Silver Princess and Castle Amber modules took their place. Away from pouring over lists of dungeon rooms stocked with treasures, traps, displacer beasts, and bags of holding, were several critical works of fantasy that have stayed with me through the years, even the ones I haven’t revisited since childhood: The Hobbit (1937) by J. R. R. Tolkien The Hobbit introduced many of us to the concept of a secondary world, and because it leads directly to The Lord of the Rings and therefore to all the rest of fantasy, this is the number one gateway fantasy work. Arguably, it’s the most influential children’s fantasy book ever written. I reread The Hobbit every few years and continue to marvel at Tolkien’s consummate skill at dialogue, his deft hinting at a wider world without distracting from the charm of the main story, and his vivid characterizations of Bilbo, Gandalf, Thórin, and Gollum.  The Prydain Chronicles (1964) by Lloyd Alexander I read most of the Narnia books at the appropriate age (although to this day I’ve never been able to trudge through more than a few chapters into A Horse and His Boy), but I never loved them because I felt no attachment to Lewis’s young heroes. There was nobody in Narnia like Taran the Assistant Pig-Keeper, whose journey I was thrilled to share through the five books of Lloyd Alexander’s Prydain Chronicles. The Book of Three drew me in with its startling cover image of the Horned King, but it was Taran’s continuing adventures, his education and growth, and the compelling supporting cast around him, that held me through to the end.  The Merlin Novels (1970–83) by Mary Stewart My image of the world of King Arthur when I was a young child was the moralistic one dressed in storybook colors and drained of blood. I had no interest in it at all. It took reading The Crystal Cave on the recommendation of a teacher to open my mind to the mystery and mysticism of the Matter of Britain. (John Boorman’s Excalibur helped later on; it was first R-rated film I watched in its entirety.) I read all of Mary Stewart’s books about the life of Merlin right in a row, and to this day I’ve never come across an Arthurian fantasy that inflamed my imagination in the...

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