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Find A DCC Game This Weekend On Our Events Page!

Posted by on 11:55 am in Events Page, Latest News | 0 comments

Find A DCC Game This Weekend On Our Events Page!

If you’ve been trying to find that one group—that group that totally gets you—might we suggest taking a look at our Events Page? Each and every week new games are posted to our Events Page, listing people who are open to having players join them to roll some dice and play some Goodman games. Some of these games are in-person physical games, and some are online, but all of them have one thing in common: fun! We invite you to check out The Events Page to find a game near you! Below is a quick peek at what is happening this weekend, but to see the whole story, you need to visit The Events Page and check out the complete listing. Visit The Events...

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New In Our Online Store: Pre-Order Tales From the Magician’s Skull #4!

Posted by on 11:26 am in Latest News | 0 comments

New In Our Online Store: Pre-Order Tales From the Magician’s Skull #4!

Tales From The Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace towards their conclusion! And now you can look forward to the fourth issue of this hit magazine! That’s right, we have opened up pre-orders on Tales From The Magician’s Skull #4! Want to make sure you never miss out on an issue of Tales From The Magician’s Skull? We have the solution for you. Subscribe! You can sign up for a four-issue subscription through our site. And don’t worry, we ship all over the world so everyone is covered. Let’s go over the details on the upcoming fourth issue. Here is the material in the fourth issue: Guardian of the Broken Gem by John C. Hocking Benhus wondered what he could expect if they took him alive. Torture and interrogation, probably. They’d pry the fact that he worked for the King from him and that would seal his death warrant. He squeezed the hilt of the white dagger and wondered how many of them he could kill before they took him down. On Death Seed Island by Adrian Cole The cloud writhed gently, as if shifting in a breeze, though the air in the grove was very still. In a moment it had formed itself into a distinctive shape and the men drew back in alarm. It was a human figure, hunched, its face a blur, save for the eyes and mouth. Masks of Silence by James Enge The glass cages were full of… things. Not people, but parts of people. They were moving—they were alive: meaty throbbing hearts, shiny pulsating strips of liver, fingers crawling like inchworms, feet flopping like fish. “There is a part of hell that’s supposed to be like this,” Deor remarked. Cage of Honor by James Stoddard Without hesitation, he sent his knife whistling through the air, striking the witch full in the throat. Ignoring her, he caught the woman in his arms, and she was everything to him all at once, everything he ever wanted. The Witch’s Hound by C. L. Werner In a burst of supernatural speed, the dog-ape lunged at Oba. It drove its hairy body beneath the sweep of his sword and drove its shoulder into his midriff in a maneuver that was more tackle than pounce. The samurai was knocked back, sent sprawling on the ground. The Dead Queen’s Triumph by Ryan Harvey “You—don’t yet believe—that I am your queen.” The tongue moved freer as the abomination became used to speaking. “For long, I forgot that I was as well. But I am royal blood still. See?” One of the manipulated arms placed its hand over a flap on the chest cylinder. Fingers gripped the sides and pulled it open. Thieves of the Fallen World by Tom Doyle We’d taken these unearthly glowing gems and blades of cold flame from beings who (at best) weren’t quite human. These trophies were still puissant for ill, and a captured battle lance twitched at me like a living bug impaled on a pin. You shouldn’t be keeping such things, sire. Apedamak’s Army by Milton Davis Garang had made a...

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A Statement on Judges Guild

Posted by on 4:03 pm in Latest News | 0 comments

A Statement on Judges Guild

Following up on our recent video, this statement is to confirm the following points regarding Goodman Games and our former relationship with Judges Guild.  To start with, we are disgusted and disheartened by the antisemitism, bigotry, racism, homophobia, and transphobia exhibited by the current owners of Judges Guild.  Goodman Games has stopped selling our previous Judges Guild products through all distribution channels.  Judges Guild will no longer receive income from Goodman Games products now that sales of their titles have ceased.  We have one remaining product to release, which is a collector’s edition focused on the works of Jennell Jaquays. Jennell’s story is one quite different from the views espoused by Bob Bledsaw Jr. Judges Guild and Bob Bledsaw Jr. have agreed to receive no royalties of any kind from this title. To say it bluntly: Bob Bledsaw Jr. and Judges Guild will not profit from the Judges Guild Deluxe Collector’s Edition Vol. 2 focused on the works of Jennell Jaquays. Goodman Games will match 20% of the proceeds of this title with donations: 10% to the Anti Defamation League and 10% to GLAAD. The funds that would have been used for a Judges Guild licensing fee will be included in this donation, as requested by Bob Bledsaw Jr.  After this final volume, we have no plans to release future Judges Guild titles.  We are deeply saddened and frankly horrified by the views espoused by Bob Bledsaw...

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Visit Us At Dreamation and ConNooga This Weekend!

Posted by on 2:18 pm in Conventions, Latest News | 0 comments

Visit Us At Dreamation and ConNooga This Weekend!

Are you in the Morristown, New Jersey area? Well, you are in luck! Goodman Games is making its inaugural debut at Dreamation. The convention is being held at the Hyatt Regency Morristown & Conference Center. We will have a fully stocked booth, some come on by and say hi to Jim Crocker at the Jim Loves Games booth and see what all the goodies. Dreamation will have hundreds of events running in seven continuous gaming tracks, including a full line of role-playing tables. And you can grab some DCC, MCC, OAR, or anything else at the Goodman booth and show folks exactly how dice are meant to be rolled! Not able to come out and see us in New Jersey? Well, you are in luck as we are also attending another convention. Come on out to ConNooga located at The Chattanooga Convention Center & Chattanoogan Hotel in Chattanooga, TN. Our own Pandabrett and our newest booth rep, Susan Murphy, will be on hand for all your Goodman Games needs. They will have the latest products and some things that you can’t find anywhere else. And maybe even a new surprise or two… WHAT: DreamationWHEN: Feb 20-23WHERE: Morristown, NJ WHAT: ConNoogaWHEN: Feb 21-23WHERE: Chattanooga,...

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This Week On Twitch – Feb 17 to 23!

Posted by on 5:55 pm in Latest News, Twitch Resources | 0 comments

This Week On Twitch – Feb 17 to 23!

If you haven’t been keeping up with the latest online happenings of Goodman Games, we’ve opened up our own Twitch channel, which provides some streaming goodness for you to enjoy! We aren’t the only ones with love of Goodman Games that are sharing their experiences with the world, though. This week alone you’ve got some great choices of things to watch online! If you are an online streamer running any Goodman-related game—such as Dungeon Crawl Classics, Mutant Crawl Classics, Fifth Edition Fantasy, Original Adventures Reincarnated, or Metamorphosis Alpha—and you’d like to have it cross-posted on our official channel, get in touch! We’re happy to share the joys of online streaming! And remember, you can watch any of the listed games on both their Twitch sites AND The Official Goodman Games Twitch Site! Now let’s look at this week’s schedule! The Liching Hour Tuesday, February 18 at 10:00 pm EST Content: DCC #69: The Emerald Enchanter Viva La Dungeon is a variety show that features a discussion about tabletop RPG and some actual play content. This week they will feature some actual play content from DCC #69: The Emerald Enchanter. Check it out on Feb. 11th, 2020 at 10 pm EST on twitch.tv/thelichinghour! Twenty Sides to Every Story Thursday, February 21 at 8:00 pm EST Content: OAR #2: The Isle of Dread Running an actual play of OAR #2: The Isle of Dread! Come check it out Feb. 13th starting at 8 pm EST AND on Feb. 16th starting at 11 am EST on http://twitch.tv/twentysidestoeverystory. Get your online game on! Check out those great streaming games this week on...

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Adventures in Fiction: Andre Norton

Posted by on 3:55 pm in Adventures in Fiction, Andre Norton, Latest News | 0 comments

Adventures in Fiction: Andre Norton

Adventures in Fiction: Andre Norton by Jim Wampler Famed fantasy and science fiction author Andre Norton was born on February 17, 1912. Join us, as we celebrate her birthday by taking a look at her works and their influences on both adventure gaming and genre fiction. Born as Alice Mary Norton in 1912, Norton started writing while she was still in high school in Cleveland, Ohio. In fact, she completed her first novel while still attending high school, though it was not published until later in 1938. Wishing to pursue writing as a career, in 1934 she had her name legally changed to Andre Alice Norton, and adopted several male-sounding pen names so as to prevent her gender from becoming an obstacle to sales in the first market she wrote for: young boys literature. Until becoming a full-time writer in 1958, Norton plied many book-related trades to support herself, from working as a special librarian at the Library of Congress, owning and operating a book store, to working as a reader for small press science fiction publishers in New York City. A 1952 1st edition of Starman’s Son, along with a couple of his great-grandchildren. Norton quickly became an established genre writer in the 1940s. After many published short stories and novellas, her first science fiction novel, Starman’s Son 2250 A.D., was published in 1952. Coming a mere seven years after the nuclear ending of World War II, the novel was innovative and set down many of the post-apocalyptic storytelling tropes to which future authors in that sub-genre would hew. And of course, the influences of this novel were not merely limited to other science fiction books. Besides being cited by Gary Gygax in his Appendix: N listing in the Advanced Dungeons & Dragons Dungeon Master’s Guide, Starman’s Son 2250 A.D. also served as an inspirational source to everything from James M. Ward’s Gamma World RPG to Jack Kirby’s 1970s comic book Kamandi, The Last Boy on Earth. Even today, creatures and settings inspired by this book appear in the Mutant Crawl Classics RPG. Norton’s influence on adventure gaming and its creators was not accidental. She often employed a recurring motif in her books in which the protagonist begins as an outsider or “other”, and through dedicating themselves to a perilous journey in the wilderness, eventually becomes a fully-realized heroic figure. The parallels to the level advancement and experience point systems of early role-playing games is obvious. Andre Norton has the honor of writing both the first and last novels set in Gary Gygax’s Greyhawk campaign world. In 1976, Gary Gygax even persuaded Andre Norton to try out his new Dungeons & Dragons game, and he ran her through a session in his storied world of Greyhawk. Shortly thereafter, Norton was inspired to write the very first D&D novel, Quag Keep (1979). Along with Fritz Leiber, Andre Norton was one of a handful of early authors to experience the very games that their works had inspired. Andre Norton’s legacy cannot be overstated. Her works earned her many accolades (see her bibliography here). Her Witch World series was nominated for two Hugo Awards. She was the first woman to receive the Gandalf Grand Master Award (1977), the Damon Knight Grand Master Award (1984), and she was the first woman to...

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Goodman Games Comments On Judges Guild

Posted by on 12:07 pm in Latest News | 0 comments

Goodman Games Comments On Judges Guild

Goodman Games publisher Joseph Goodman joins Judges Guild alumnus Jennell Jaquays to discuss their next project and thoughts on Judges Guild. View the complete video...

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Recruiting Pit Crew for Gen Con!

Posted by on 4:06 pm in Gen Con 2020 Headquarters, Latest News | 0 comments

Recruiting Pit Crew for Gen Con!

WE NEED YOUR HELP! Earlier we announced Return to the Starless Sea, our 2020 Gen Con DCC RPG Team Tournament which will seat more than 500 players—our biggest one yet! That’s a lot of people. A whole lot. And to help manage this huge tournament, we need Pit Crew—and YOU can be one of them! Always wanted to be part of the Goodman Gang, but not ready to actually judge a game at Gen Con? Then the Pit Crew might be for you. We’re looking for friendly, enthusiastic volunteers who will work one or more 4-hour shifts. The duties revolve around supporting the tournament administration: seating players at tables, keeping track of event tickets, processing scoring sheets, and other such things. You won’t actually judge the game but you’ll get a ground-floor view of all the action and excitement. And you’ll be part of making our huge tournament actually happen! This is an important job, and one where we need fans who are willing to put in the time and effort to help make this year a mega-success. We can’t do this without you. If you think you’ve got what it takes, please get in touch! E-mail Taco Jon and he can provide more info. We will see you in Indy for Return to the Starless Sea, the 2020 Gen Con DCC RPG Team...

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Adventures in Fiction: Margaret St. Clair

Posted by on 11:55 am in Adventures in Fiction, Latest News, Margaret St. Clair | 0 comments

Adventures in Fiction: Margaret St. Clair

Adventures in Fiction: Margaret St. Clair by Michael Curtis Margaret St. Clair was born on February 17, 1911. Her work appears in Gary Gygax’s Appendix N, and is important for lending a crucial concept to the D&D game: the idea of dungeon levels. Here is Michael Curtis with more information on this important writer… The titles and authors appearing on the Appendix N list are varied. Some are fantasy, others science fiction, and they range in time period from works contemporary to when Gygax was designing D&D to much earlier stories. While some of the Appendix N authors’ contribution to fantasy role-playing are obvious, not all lend themselves to easy discovery. One such example of the occluded contributions to the hobby is the subject of this column, the author Margaret St. Clair. Two of St. Clair’s works are specifically named in Appendix N and this column focuses on one of them, The Sign of the Labrys. This novel, like its Appendix N companion, The Shadow People, had a subtle influence on D&D, one which lingers to this day in that and other fantasy RPG titles (such as the excellent Dungeon Crawl Classics). Margaret St. Clair is an interesting figure, one whose work is largely overlooked in the present age. St. Clair was one of only three women authors who appeared on Gygax’s list of influential writers and their works. During both the Golden and Silver Ages of fantasy fiction, the field was dominated by white males, so much so that the now-often derided pronouncement on the back cover of the Bantam Books 1963 printing of The Sign of the Labrys (“Women are Writing Science Fiction!”) was actually somewhat shocking. The fact that Appendix N includes three women authors is a testimony to the breadth of Gary’s reading. Largely private about her personal life, rare autobiographical writings and interviews with friends reveal Margaret St. Clair to be a woman who was ill-suited to the limitations imposed on women by the social expectations of her times. She and her husband, Eric St. Clair, were childless by choice. They traveled often, including visits to nudist colonies, and were amongst some of their earliest initiates into the Gardnerian Wicca tradition, inducted by none other than the famed occult author, Raymond Buckland. She wrote, by her own count, 130 short stories and eight novels in the genres of science fiction, fantasy, mystery, and detective stories, under both her own name and nom-de-pens. Clair was no middle-class American housewife, for certain! But how did her work impact fantasy role-playing? The Sign of the Labrys tells the tale of a dark, post-apocalyptic future. In the wake of a plague that killed 90% of humanity, the survivors take to living underground in a vast complex built originally to serve as a communal fallout shelter. Against this backdrop, an ordinary man named Sam Sewell gets drawn into a plot to track down a mysterious woman named Despoina, whom authorities believe is the head of a cult or anarchist group dwelling on the lower levels of the complex. At first glance, the novel’s influence on D&D is difficult to discern. However, as the reader progresses through the book, the following passage is ultimately discovered: It is important to understand what a level is. It is not much like a...

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Support The Akashic Titan DCC Kickstarter!

Posted by on 11:55 am in Kickstarters, Latest News | 0 comments

Support The Akashic Titan DCC Kickstarter!

The Feburary #ZineQuest2 campaign on Kickstarter continues! This time, we’re going to introduce you to the interstellar setting of the Akashic Titans! From the mind of Leighton Connor—co-creator of Leopard Women of Venus—comes a campaign of epic beings traveling the universe and creating interesting moments in their wake. I know, it’s a little confusing. Let’s have Leighton describe it himself, right from the Kickstarter. The Akashic Titan zine serves as an introduction to the akashic titans, giant metal constructs powered by magic that soar across the endless void, traveling from world to world. In addition to giving an overview of the akashic titans, the zine provides a port city setting, Starnheim, that Judges can work into their Dungeon Crawl Classics games. Part 1: Journey to Starnheim describes the rumors that might entice PCs to seek out a hidden market and some of their stops along the way. Part 2: The Town of Starnheim gives an overview of a hidden market town, including some of the dangerous factions PCs may encounter there. Part 3: Mount Starnheim describes the port where the akashic titans dock and the businesses located there. Part 4: The Akashic Titans describes the workings of the akashic titans, including combat rules, an overview of the crew members’ responsibilities, and a sample titan. Part 5: The Bands briefly describes the colored Bands that the akashic titans travel through in their journeys across reality. Also included are new monsters (such as the Stellar Squid and Living Constellation), spells (such as Access Akashic Library), and, of course, random tables. Leighton will also be contributing the artwork for Akashik Titan, making it a true outlet for all of his creativity. So, if you’d like to be a part of something bigger—and we mean, titan-sized bigger—then you need to go give your support to the Akashik Titan DCC Kickstarter today! Akashik Titan DCC...

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