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How Wayne Built The Gen Con Obelisks of Doom

Posted by on 12:36 pm in Gen Con 2018 Headquarters, Latest News | 0 comments

How Wayne Built The Gen Con Obelisks of Doom

Doom. DOOOOOM! One of the most popular features of our Gen Con booth is the DCC imagery. Fans love the painted back drops, the artist booths, and seeing all the amazing new art. In 2017 they loved the Gong of Doom, and its use to let all know another brave soul had fallen. As you approached the Gen Con booth in 2018, you were greeted by the latest prizes of The Dark Master. This year the newest additions were The Obelisks of Doom! Crafted to look like ancient Stygian relics flying the DCC RPG banner, these strange artifacts doubled as book storage at the edge of our display, and many a DCC core rulebook was dispensed with their foul curse attached. The creator of these relics is the legendary Wayne Snyder. The same Wayne of WayneCon, artificer of The Gong of Doom, and now The Obelisk Overlord. Wayne recently posted on his blog about the process of creating these monuments. The atramentous artisan goes into great detail on the construction—and you can read all about it on his blog. So click on over to the article and read about the adventure of creating The Gen Con Obelisks of Doom! If you enjoy that article, you might also want to take a moment to read about how he built The Gong of Doom, on another of his blog entries....

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Zine Scene News Flash: Primal Tales

Posted by on 12:35 pm in Latest News, Zine Scene | 0 comments

Zine Scene News Flash: Primal Tales

The Zine Scene Interviews – Primal Tales By Daniel J. Bishop Primal Tales is a Dungeon Crawl Classics zine that focuses on the creation and use of anthropomorphic animal characters in the game. Used by themselves, anthropomorphic animals are a modern fantasy trend, but seminal beings can be found in the works of Leigh Brackett, Philip José Farmer, Michael Moorcock, Andre Norton, Roger Zelazny, and even Edgar Rice Burroughs. Today at the Zine Scene we are talking to the creators of Primal Tales: Allyson Brooks, Brett Brooks, and Brendan LaSalle. (Daniel Bishop) You have been in the DCC scene for some time. Can you tell us how you got started in RPGs, and DCC in particular? (Brendan LaSalle) I started playing in 1977, when my family went to visit friends in California. Their son had the Holmes Basic edition, and we played every day until I left. I was hooked. My first professional RPG work was Xcrawl: Adventures in the Xtreme Dungeon Crawl League, published by my fellow Primal Tales teammates from Pandahead Publishing in 2002. I had always been a fan of Goodman Games, and when Joseph Goodman launched the original Dungeon Crawl Classics line of adventures for 3rd Edition Dungeons and Dragons, he brought me aboard to write adventures, my first being DCC # 10: The Sunless Garden. I fell in love with the DCC RPG the moment I held the core book in my hands, and I begged Joseph to let me write an adventure for his wonderful new system. My first DCC adventure was Hole in the Sky.  (Brett Brooks) Wow. How I started in RPGs goes back a LOOOONG way for me. I had just moved to Georgia, and I met a new friend who had heard of D&D. He bought the boxed set. We played it COMPLETELY wrong, but had a blast, and it just went from there. As to DCC: my first real experience with it was about four years ago. Brendan actually introduced me to it, even though I’ve known Joseph for about 16 years now. (Allyson Brooks) I had known of RPGs since I was in high school. I found a first edition Monster Manual that belonged to a guy I dated. I loved mythology (and still do!), and I was fascinated with what was in this book. When I asked him what was up with all the funny numbers, and he told me it was for a game. “Wow! Let’s play it!” I said. He gave me a mumbly reply of “Uh, nahh, you wouldn’t like it…” Quickly, that boy found himself to be Allyson-less. Fast forward to…um, I believe it was 1997. Brett was running a World of Darkness game, and I sat and listened in. Suddenly, I was six years old again, and I wanted to join in on this awesome update of Let’s Pretend! I was hooked! I learned about DCC from Brett, but it was Brendan’s fervid enthusiasm for that got me into it. Yes, the game itself is dangerously beautiful, but what makes it great are the fans! I have never seen such genuine love for a game in my life! I feel like I just want to bring them all home for a Sunday fried chicken dinner! (Daniel) That sounds okay to me! But I would imagine that you’d need a really big house. Since we’re here to talk about Primal Tales, I should probably ask what motivated you to create it? (Brett) Believe it or not, it...

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Plan Your Halloween Adventure Now!

Posted by on 12:10 pm in Latest News | 0 comments

Plan Your Halloween Adventure Now!

Let’s get scary. It’s Halloween season, which is the one time a year when everyone gets to dip their toes into the horror pool and see if anything takes a bite. You get to create a full horror themed night and go all out, with decorations, music, and lighting to help create the perfect mood. And candy. Candy is good, too. And we’ve got not just one great option to help you out, but several! Over the past four years we’ve put out a new Halloween-themed adventure for Dungeon Crawl Classics, specifically to help create this kind of event in your own home. And if you purchase any of our Halloween modules, you’ll get access to the PDF version right now, allowing you to prep for your big night of frighting fun. Our latest Halloween adventure is The Corpse That Love Built, now available in our online store and at the FLGS near you! On top of that, we’ve also got a great selection of Age of Cthulhu modules that help to set the tone and create a Lovecraftian flavor for your adventure. It’s crazy! There are a total of nine Age of Cthulhu adventures that can take your players on a world tour of bloodcurdling excitement. So, no matter what kind of hair-raising excitement you might want to create around your house this Halloween, we’ve got the adventures to get you there. A full baker’s dozen, just with what we’ve mentioned today. It’s scary. Halloween Module 2108: The Corpse That Love Built Halloween Module 2017: Shadow Under Devil’s Reef Halloween Module 2016: The Sinister Sutures of the Sempstress Halloween Module 2015: They Served Brandolyn Red Age of Cthulhu 1: Death in Luxor Age of Cthulhu #5: The Long Reach of Evil Age of Cthulhu #6: A Dream of Japan Age of Cthulhu #9: The Lost...

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Last Chance for Phantasmagoria Kickstarter!

Posted by on 11:48 am in Latest News | 0 comments

Last Chance for Phantasmagoria Kickstarter!

It’s not a dream. It’s not an imaginary adventure. This is a real book, with a real Kickstarter. It is…Phantasmagoria. The Phantasmagoria Kickstarter is entering it’s final hours, so if you were considering backing this new zine for Dungeon Crawl Classics, time is running out! Phantasmagoria is a science-fantasy zine, with the first issue packed full of content. Here’s what you can expect from the debut issue: Five new classes: The Automaton: an independent robot discarded by its creator The Captain: an inspiring leader and great duelist The Gremlin: a tricksy demihuman with technical and magical skills The Jovian: an exiled native of a gas giant The Star Prince: the final, humanoid stage of a star’s life cycle And additional material for playing in a science fantasy setting: New equipment and weapons New 0-level occupations Rules for creating spaceships For more information, check out the recent profile of the upcoming Phantasmagoria zine, and more specifically the man behind it, Chance Philips. And be sure to head over to Kickstarter and give Phantasmagoria some support! Phantasmagoria is being produced under the open gaming license for Dungeon Crawl Classics, and is not a product created by Goodman Games....

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NOW AVAILABLE: DCC Halloween Module, Star Crawl, Back to BasiX #6, and Other Third Party DCC Supplements!

Posted by on 11:40 am in Latest News, New Releases | 0 comments

NOW AVAILABLE: DCC Halloween Module, Star Crawl, Back to BasiX #6, and Other Third Party DCC Supplements!

If you think that headline is long, just wait until you see the list of the treasure trove of product that is available as of today! We’ve got everything from the anticipated DCC Halloween module for 2018 to a setting that will take your characters to the stars, and everything in between! And a lot of what is released today is from one of our third-party publishers. Don’t forget that whenever you order any third-party DCC product from our store, you get free DCC Monster Cards courtesy of Shield of Faith Studios. You can read all the details about the promotion here. In the meantime, we’ve got a TON of product for you. It’s a long list, so let’s get to it! DCC Halloween Module 2018: The Corpse That Love Built – Print + PDF A level 2 adventure for DCC RPG – specially themed for Halloween horror! The perfect October release! The town of Portnelle is living in a state a fear. Several citizens have been abducted—some never to been seen again, while others are found as corpses, often with missing limbs. When a senile town priest warns that he’s received a vision that the geriatric recluse Dr. Lotrin Von Geisterblut is behind the abductions, there are many who do not believe the accusations. However, when the town is set upon by wicked fiends foretold in his vision, attitudes quickly change, and swords are raised. Perhaps it’s time to storm the castle after all… This level 2 adventure is a story of Gothic horror which pits the characters against monstrosities created by an ancient madman. Will the characters be able to survive the macabre horrors found in the laboratories that spawned The Corpse that Love Built! Also available in a PDF-only version! Star Crawl Star Crawl: Fantastic adventures in space and beyond! Ready to escape the shackles of terrestrial campaigns? Star Crawl is here to take your games across the cosmos! This full-size perfect bound book is packed to the gills with useful rules and tools for sci-fi gaming in the DCC style! Star Crawl’s 112 black & white pages include: Six new classes and guidance on taking DCC & MCC characters into space All new Race Template rules, including twelve character races New weapons, armor, and equipment with rules for customization A bestiary of aliens & monsters Quick tables to help create new worlds and stellar encounters Includes a full 0-level funnel: The Promethean Adventure! While features of this book can be applied to any game system, Star Crawl is designed for use with the Dungeon Crawl Classics and Mutant Crawl ClassicsRPGs. Back to BasiX #6 The sixth Issue September 2018) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC. This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980’s, the Basic and Expert editions of Dungeons & Dragons. Each issue provides or highlights content within the Holmes, Moldvay, Cook, and Mentzer edited rules from TSR’s Gary Gygax. This issue contains: product spotlight, spell review, new magic items, new monsters, a short encounter (“Slime Chambers of Gebbellurd”), a full-page comic “Dungeon Delvers” (artist, Travis Hanson), and an interview with author Mike Carr. Both Foul and Deep Two adventurers explore the dangerous sewers Appendix N literature is filled with cities, glorious or decaying. Beneath the streets of these urban centers lies a region dank, foul with the effluvia of countless generations, flowing through crumbling brickwork in the malodorous darkness. If your players...

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D.O.U.S. Kickstarter!

Posted by on 3:32 pm in Latest News | 0 comments

D.O.U.S. Kickstarter!

We love dice. Especially those dice that are…oh, let’s call them weird. You might have noticed that, just looking at what we do with Dungeon Crawl Classics and Mutant Crawl Classics. That’s why we love this Kickstarter. The fine folks at Impact Miniatures—the folks who make the DCC Dice for us—have a Kickstarter going to introduce some truly unique dice into the mix. They are calling it the D.O.U.S.—Dice of Unusual Size—D21, D36, Pulse & Alphabet Kickstarter, and that name is very accurate. Though I hear there are those who don’t believe they even exist. Well, this Kickstarter will prove them wrong! The D.O.U.S. Kickstarter introduces: • A d36 that doubles as rolling 2d6 • A d21, which they are calling the “Super Crit Die.” • A pair of alphabet dice • And a die that mimics a human pulse That’s just the additional dice! This Kickstarter lets backers choose full sets of dice that are perfect for use with games that utilize unusually numbered dice to make their game interesting. Like, say…Dungeon Crawl Classics! And there are other add-on dice that cover everything from the weather to the day of the week. It’s a dice-stravaganza! Other than being a fan, Goodman Games is in no way associated with this Kickstarter. We just want to share some cool dice with folks that we know appreciate weird dice. Click on over and show the folks from Impact Miniatures some...

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Save Against Fear Recap!

Posted by on 12:16 pm in Con and Store Game Recaps, Latest News | 0 comments

Save Against Fear Recap!

Old and busted: gamers need therapy. New and improved: gaming AS therapy! The Save Against Fear convention in Harrisburg, PA promotes and educates using games as tools for teaching, communications, and wellness. Goodman Games pitched in, joining forces with the Bodhana Group to help spread the word about the magic of Dungeon Crawl Classics, Mutant Crawl Classics, and RPGs as a whole. We rolled dice, had fun, and helped make a difference this past weekend. This was a fantastic event and we are proud to have been participants. Goodman Games would like to thank the organizers, GMs, and all the patrons who made this incredible weekend possible. Now let’s check out some pics! [Show...

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Exploring Inside The Isle of Dread

Posted by on 12:54 pm in Latest News | 0 comments

Exploring Inside The Isle of Dread

We’ve sent our finest scouts out, and they have returned alive and unharmed…mostly. They’ve also agreed to share some details about their destination: The Isle of Dread. Original Adventures Reincarnated #2: The Isle of Dread (now available for pre-order!) continues the excitement that began with Into the Borderland, reprinting and updating classic Dungeons and Dragons modules for a new audience. As the title states, this volume reprints the classic module X1: The Isle of Dread that originally appeared in the D&D Expert Set published in 1981. There was a later printing in 1983 that featured a new cover, and changed a few of the encounters on the inside—including an infamous map glitch that made part of the dungeon inaccessible. Like the first volume, Original Adventures Reincarnated #2: The Isle of Dread will reprint BOTH of those versions of the original module. So, yes, you have the option of never going to part of the adventure if you so choose. We’d prefer you to go through the whole thing, though, as we’ve put a lot of work into this new release. We’ve already talked about the module with an interview with Chris Doyle, and a preview of the maps inside the book, but today we’re going one step further: we’re talking about the contents. We can’t show you any of the interior pages just yet, but we can talk about them! Here’s what you can expect: A brand new piece of art by Erol Otus as the illustrated frontispiece! A foreword by Zeb Cook discussing how he designed a classic adventure, without meaning to do so. A retrospective by Paul Reiche III, developer of Isle of Dread, the guy responsible for the deranged ankylosaur. An article by Lawrence Schick recounting the origin of the Known World campaign setting as first introduced in X1: The Isle of Dread. Michael Curtis’ retrospective on reading X1 from the back of a mini-van as a youth. Harley Stroh’s retrospective about riding battle-tigers on the Isle of Dread as a sixth-grader. An interview with Zeb Cook, co-author of Isle of Dread. Full scans of the original publication, both the first and second printings! And, of course, a 5E conversion with plenty of new content as well. All in all, this is going to be an amazing book! We’ll be giving you more insight as the book gets closer to the stands, but for now…let the excitement build! There’s rakastan saber-toothed tigers to be tamed…and you can ride them! Pre-Order your copy of Original Adventures Reincarnated #2: The Isle of Dread today!...

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Zine Scene News Flash: Phantasmagoria #1

Posted by on 12:16 pm in Latest News, Zine Scene | 0 comments

Zine Scene News Flash: Phantasmagoria #1

Zine Scene News Flash: Phantasmagoria #1 By Daniel J. Bishop Countless ships sail the sprawling void between planets, loaded with supplies and weapons. Blackguards use relics of a long fallen empire to terrorize civilians, attempting to conquer planets and even entire systems. Governments are in a constant cycle of decay and renewal, with most just being strongmen grabbing territory for themselves. With so much wealth constantly flowing from person to person, it would practically be a crime not to try to take some for yourself… Today we’re talking to Chance Phillips, whose kickstarter for Phantasmagoria #1: A Sword and Planet Zine for DCC RPG has already funded and met its first stretch goal. Daniel Bishop: How did you get into gaming? Chance Phillips: I first got into gaming around four or so years ago, when I picked up a third edition Player’s Handbook at my library. I managed to get my family to play one session before they decided they weren’t all too interested. As birthday presents I got the core three rulebooks, and gathered all of my friends from school to start up a campaign. I kept playing 3rd edition for a year or two before vastly expanding my horizons through the OSR and, to a lesser extent, select story games. DB: Third edition did a lot to revitalize gaming, especially by allowing third parties to create their own systems using the OGL. Without third edition, we might not have Goodman Games or Dungeon Crawl Classics! How did you get into DCC? CP: I got into Dungeon Crawl Classics in a fairly roundabout way. When I first got into the OSR, I started buying Lamentations of the Flame Princess products, like Vornheim and The Monolith from Beyond Space and Time because that’s what people were talking about. Dungeon Crawl Classics first appeared on my radar through Mike Evans’ DIY RPG Productions, when I was watching the ENnies last year and saw Hubris win the silver award for Best Electronic Book. I finally took the plunge and bought the core rulebook during the 2017 Black Friday sale, and have run several games since, finally managed to play in one at GenCon 51, and am currently trying to start a long term campaign. DB: Hubris is pretty sweet. Do you have any gaming stories you would like to share with us? CP: Hmm… A favorite in-game anecdote would have to be the beginning of a one-shot session, where the entire group started off in an abandoned building with zombies swarming outside. The halfling was rolling incredibly high, using his pistol to take out zombie after zombie and the wizard was doing the same albeit with magic missile. The cleric, however, decides he’s going to try to turn a zombie and… fails. Turn after turn, the halfling and wizard are dropping zombie after zombie with consistently high rolls, and the cleric keeps rolling as low as they were rolling high. So the character who had been made because they knew they were going to be fighting zombies was the least effective. DB: And that would be playtesting ideas for Phantasmagoria? Can you tell us a little more about it? CP: Phantasmagoria is a zine designed to ‘take DCC to the stars’ and is firmly rooted in the science fantasy and sword...

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Last Call for Mutant Mayhem Minis Kickstarter!

Posted by on 11:10 am in Latest News | 0 comments

Last Call for Mutant Mayhem Minis Kickstarter!

This isn’t the first time that we’ve brought this particular project up, but it is the last time we will before the Kickstarter is over! The Mutant Mayhem Minis Kickstarter has entered its final hours! You’ve only got a small fraction of time to get your pledge in and be a part of this exciting project. We’ve already gone over the basics of the Kickstarter in a previous post, and even had an interview with the creators of the project, but we’ll get you caught up in case you missed those. The Mutant Mayhem Minis Kickstarter is a licensed project to produce miniatures for use with the Mutant Crawl Classics role-playing game. The minis are designed and produced by Dark Platypus Studios, under license from Goodman Games. This project is not from us, but the miniatures are meant for one of our systems! As of this writing, the campaign is well-funded, and already hit several stretch goals—but there are are plenty more to be had! If you are wanting to see a giant mutant land shark, you better act fast! Head on over to Kickstarter now to give the Dark Platypus folks your support!...

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