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Adventures in Fiction: Fred Saberhagen

Posted by on 11:23 am in Adventures in Fiction, Fred Saberhagen, Latest News | 0 comments

Adventures in Fiction: Fred Saberhagen

Adventures in Fiction: Fred Saberhagen by Jim Wampler Our Adventures in Fiction series is meant to take a look at the writers and creators behind the genre(s) that helped to forge not only our favorite hobby but our lives. We invite you to explore the entirety of the series on our Adventures In Fiction home page. Science fiction and fantasy author Fred Saberhagen was born in Chicago, Illinois on May 18, 1930. Beginning his professional writing career at age 30 with a short story published in a 1961 issue of Galaxy Magazine, Saberhagen went on to become best known for his works featuring the characters Dracula and Sherlock Holmes. Fantasy role playing enthusiasts of a certain age are probably much more familiar with Saberhagen’s second-most popular work, The Swords Trilogy, which began being published in 1983, just as the Dungeons & Dragons craze was hitting its peak. Saberhagen followed that up with a subsequent sequel series, The Book of Lost Swords, which totaled eight additional books in all. And yet it was naturally a much earlier Saberhagen work that E. Gary Gygax cited in his famed Appendix N listing on page 232 of the Dungeon Master’s Guide. That honor was reserved for Changeling Earth (1973) — itself the third novel in a trilogy collectively referred to as the Empire of the East series. What makes the Empire of the East series so very interesting is its deft blending of post-apocalyptic science fiction elements with magic, demons, and god-like Artificial Intelligences. In fact, Saberhagen linked his two great science fantasy works, making The Swords Trilogy books a sequel to the Empire of the East, albeit it set 50,000 years after the first series. Reading these books, one can easily see the influence on Dungeons & Dragons, with its early penchant for mixing-and-matching elements from both traditional fantasy and science fiction literature. It’s also easy to see that by intentionally hewing the Dungeon Crawl Classics system back to the original inspirational sources of Gygax’s Appendix N literature, many of these genre-mashing DNA threads have ended up hale and hearty in DCC RPG as well. And of course, one cannot long contemplate mutated creatures, lost ancient technology, semi-sentient animals, and god-like AIs without taking the next logical step — an entire game system devoted to that precise genre, such as the Mutant Crawl Classics RPG. Sound enticing? To celebrate Fred Saberhagen’s and perhaps explore these concepts via fantastic role-playing with paper, dice, and pencil, be sure and check out DCC #79: Frozen in Time, DCC #84: Peril on the Purple Planet, DCC #87: Against the Atomic Overlord, and of course the Mutant Crawl Classics RPG line. DCC: Empire of the East is now available everywhere! Officially licensed by the estate of Fred Saberhagen, this hardcover sourcebook offers everything you need to play DCC RPG campaigns in the world of the Empire of the East. You can grab it over on the online store right now! And be sure to visit our Adventures in Fiction home page to read about the classic authors of Appendix...

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We’re Hiring Gen Con Booth Staff! (Paid Position)

Posted by on 3:33 pm in Conventions, Gen Con 2024 Headquarters, Latest News | 0 comments

We’re Hiring Gen Con Booth Staff! (Paid Position)

We are looking for both part time and full time help at Gen Con 2024 A lot goes into building the most amazing Gen Con Booth ever, running it for four hectic days of convention fun, and breaking it back down again. Goodman Games is bringing a truckload (or three) of stuff to what promises to be the busiest Gen Con ever—and we need more great people to help us out at the booth! We are looking for additional booth minions. This is a paid position! Duties will include things such as restocking, customer service, sales, and running demos. We are looking for friendly, enthusiastic fans who already know the Goodman Games product line and who like helping their fellow gamers. If you are interested in joining us for the convention, please email info@goodman-games.com with a copy of your resume and qualifications. We look forward to seeing you in Indy this August for Gen Con...

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DCC Day is Coming! Preview The FREE DCC Day 2024 Adventure Pack!

Posted by on 1:52 pm in DCC Day, Latest News | 0 comments

DCC Day is Coming! Preview The FREE DCC Day 2024 Adventure Pack!

A DCC Day FREE exclusive! DCC Day is July 20th! On this one day celebration of all things Dungeon Crawl Classics, participating retailers will have exclusive items (and freebies!) for interested customers — along with some awesome public gaming. This year’s DCC Day Adventure Pack contains two brand new adventures — and it’s FREE from participating stores! Check out the preview right here. For DCC RPG, you’ll find The Grinding Keep, a level 1 adventure by Marc Bruner. A wealthy benefactor needs to party to recover a powerful magic item for a lonely manor, but the PCs discover not all is as it seems in the remote abode. Can they escape with both the object of their quest and their lives intact? And for XCC RPG, we have Tucson Death Storm!, a level 2 adventure by the madman behind Xcrawl, Brendan LaSalle. The Xcrawlers find themselves outside The Games’ arenas when a production crew goes missing while preparing for an Xcrawl event. The search for the vanished crew takes the team beneath the desert where a sleeping evil has awoken. How will the PCs fare against a foe that doesn’t play by the Rules of the Game Plus! On DCC Day you can also pick up the exclusive DCC #104 Return to the Starless Sea Gold Foil Hardcover limited edition (retail price of $29.99), as well this year’s exclusive adventure DCC Day #5 The Gods of the Earth (and you can grab a preview of that right here). Does all of that sound good? Let your local game store know you want DCC Day! Retailers, can now sign up for DCC Day kits! To get more information on how to order, have your FLGS email jon@goodman-games.com and we’ll send all the information they need to sign up. Canadian, UK, and EU retailers are eligible to sign up as well. All retailers will be listed in our Retail Locator, and will have access to awesome DCC Day Kits, shown below!  DCC DAY 2024 ADVENTURE PACK PREVIEW Ask your Friendly Local Gaming Store to sign up for DCC Day 2024, and grab these exclusives on the big...

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Remembering Bob Bledsaw Sr.

Posted by on 11:56 am in Adventures in Fiction, Bob Bledsaw Sr, Latest News | 0 comments

Remembering Bob Bledsaw Sr.

Remembering Bob Bledsaw, Sr. Robert Eugene Bledsaw, or “Bob” to those who knew him, was born on May 18, 1942. In 1976 he and Bill Owen founded Judges Guild. Bob passed away on April 19, 2008. Judges Guild was the first company to publish a D&D adventure module, and was hugely influential on the evolution of fantasy role-playing games. For the anniversary of the birth of Bob Bledsaw Sr., we offer this homage, first written several years ago by his good friend and colleague Bill Owen, the co-founder of Judges Guild. My buddy Bob Bledsaw and I, both being avid wargamers, became fast friends in the fall of 1974. Dungeons & Dragons was the first game we played together and this launched a flurry of weekly adventures that he hosted at his house for about 18 months. Bob was an “older guy” of age 31; the rest of us were in our late teens. Along with D&D being a brand new game concept, we were in awe of his prodigious pace of campaign material production. I later learned that perhaps he had some insomnia that gave him more time than the average guy. That he had the time was especially remarkable as he had a wife and three young boys. The only other explanation was that he had been laid off as a designer at the local General Electric plant that made record players. It’s one thing to have the time to produce such a wide-ranging fantasy game campaign. What held us in thrall was his creativity and story-telling ability. Where did that come from? Over time I noted the dozens if not hundreds of comics and hardback books that one found in his house. This rich background of Swords & Sorcery styles is part of it. And Tolkien’s Middle Earth was the natural common reference for all of Bob’s players—we had devoured the Lord of the Rings trilogy so we had a base to launch from. And we even launched into the outer atmosphere finding ourselves on another planet! We paid little attention to the TSR approach, which struck me as dark, and domineering. Bob’s vision was expansive and frequently surprising. So many times, I remember the sheer adrenalin and excitement of reacting to some turn of events that had snuck up on us. Realism was often the goal of historical wargames and with fantasy, what is real? Objectively, fear and maltemper ought to be “realistic” in a scenario of powerful monsters. Instead Bob lit the fuse on high spirits, hilarious word play (yes, puns, alliterations and irony were all parts) and opportunities for helpful non-played characters to come into our retinue. These NPCs allowed Bob another avenue to play in the game along side us and not only via his plaintive cry, “My poor monsters!” If you missed a game, he’d bring you up to date in a matter-of-fact, bland speaking style that was leavened by the crazy subject matter such as how he relayed about Markham’s wife being kidnapped by orcs and other news. Yes, several of us teenagers’ characters “married” NPCs and I’m sure that Bob, the married man, probably had his own private thoughts about our grandiose romances and choice of fantasy brides. Another influence on Bob was all the games. In talking with his...

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Save Up To 90% On Our DnD 3E and 4E Titles!

Posted by on 3:06 pm in Latest News | 0 comments

Save Up To 90% On Our DnD 3E and 4E Titles!

Save up to 90% on over 200 Goodman Games DnD titles! Over at DriveThruRPG right now you can save big on all of our 3E and 4E PDFs! Dozens upon dozens of DnD-compatible adventures, supplements, and guides to incorporate into your games — with many selling for as little as $1.00! These classic books from the third and fourth edition of the World’s First RPG are a fantastic resource. Maybe your group prefers that era of the game, or maybe you just want some ideas to use with your current system. Now is a great chance to grab that book you were always curious about or revisit an old favorite in...

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Visit Our Booth at Chupacabra Con in San Marcos, TX This Weekend!

Posted by on 11:58 am in Conventions, Latest News | 0 comments

Visit Our Booth at Chupacabra Con in San Marcos, TX This Weekend!

Goodman Games is excited to be participating in the 10th annual Chupacabra Con from May 17th – 19th. The convention is run by the nonprofit foundation Austin Creative Pathways benefiting Extra Life, whose mission is to unite thousands of gamers around the world to play games in support of their local Children’s Miracle Network Hospital. If you’re anywhere close to San Marcos, Texas don’t miss out on this amazing convention. Besides being able to stop by your friendly Goodman Games booth to pick up the latest OAR #7: Dark Tower, among other goodies, Chupacarba Con has 350+ game sessions for you to choose from to play in! We’ll see ya...

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New DCC RPG Releases from Breaker Press Games!

Posted by on 3:57 pm in Latest News, New Releases | 0 comments

New DCC RPG Releases from Breaker Press Games!

New class guides are here from BPG! We’ve got some hot new releases from Breaker Press Games today, including new DCC-compatible class guides, new spells, and trifold zine expanding on details for a NPC for your games. And don’t miss our other third party release from Breaker Press Games and others in the Online Store! Let’s take a look! Sorcerous Rites of the Elements —> or get it in PDF only —> The Bagbearer (NPC) —> or get it in PDF only —> The Guardian —> or get it in PDF only —> The Missileer —> or get it in PDF only...

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DCC RPG Enters 11th Printing!

Posted by on 11:55 am in Latest News | 0 comments

DCC RPG Enters 11th Printing!

Happy 11th Printing, Everyone! About a year ago we announced the 10th printing of the DCC RPG rulebook — and now it’s time for the 11th! After another amazing year that has seen us sell through nearly the entire run of our 10th printing, the 11th printing of DCC RPG is now entering circulation, with no major content changes between print runs. Starting with this 11th printing, DCC RPG is now printed on FSC-certified paper, making for a more sustainable product. For more about FSC, and which Goodman Games products are FSC-certified, please see our Sustainability Updates page. Thank you to all fans, new and established, for continuing to ensure that DCC RPG flies off the...

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Our EU/UK Store Now Ships to Denmark and the Netherlands!

Posted by on 4:03 pm in Latest News | 0 comments

Our EU/UK Store Now Ships to Denmark and the Netherlands!

UK + EU Store Now Shipping to more European destinations! We have just added two more shipping destinations to our UK + EU Store – Denmark and the Netherlands! Save on shipping, and get your items much faster when you order closer to home from the UK + EU store. Are you a Goodman Games fan in Europe who would like to have us ship to your country? Let us know and we’ll see if we can work it out! Email us at infogoodman-games.com! VISIT THE UK + EU...

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Dark Tower Design Diary: Writing a Dark Tower Adventure

Posted by on 11:46 am in Dark Tower Design Diaries, Latest News | 0 comments

Dark Tower Design Diary: Writing a Dark Tower Adventure

Our Dark Tower Designer Diaries take an in depth behind-the-scenes look at the massive undertaking that was updating this gaming classic. Check out our entire range of Dark Tower products for 5E and DCC, and be sure to catch past and future Dark Tower Design Diaries. In this installment of the Dark Tower Design Diaries, James Floyd Kelly tells us what it was like to design an all new adventure set in the world of this classic module. Writing a Dark Tower Adventure By James Floyd Kelly Writing an adventure is always fun, but rarely do I get the opportunity to create something that will be added to a piece of history. I’ve been playing RPGs since 1980, and I’ve been a GM almost as long. During those early RPG days, many adventures caught my eye at the game store (it was actually a card & gift shop and the owner had a small section for gamers near the back of the store). I’ve run many of the most famous adventures (we called them modules back then), and Goodman Games has created OAR books for quite a few of them now. I had the opportunity to do a bit of writing for GG’s OAR book Temple of Elemental Evil, and I grinned ear to ear when that book released and I saw that my small contribution was now part of a well-known and historical RPG adventure known around the world. I took pride in that opportunity and never thought I’d find another chance to create something to go along with a legacy product. And then Chris Doyle, the editor of the OAR line, contacted me and dropped two words that grabbed my attention and held on tight – Dark Tower. Oh, I remember Dark Tower. The cover was what first caught my attention, with its Egyptian-themed statue stretching up as if I were an adventurer standing at its base. That was a purchase I’ll never regret, although I do regret having lost that module somewhere during the last 40 years or so. With its introduction to Set, one of the most evil and powerful deities to ever exist in the game, this was an adventure to make even veteran players think twice about every action they took. Today, it still stands as a significant module in my mind, and the fact that Goodman Games decided to update it for a modern audience AND have additional adventures created in its setting AND that they asked me to create one of those adventures? Well, how could I say no? Here was another adventure from my youth, and one that I could possibly be running again at the gaming table! I immediately opened and read and re-read my reprint of the entire adventure. Ideas formed, ideas ran amuck, and ideas mutated and squirmed and demanded to be released. Of course, for this to be successful, there had to be rules and guidelines. Thankfully, that’s where Goodman Games comes in. Goodman Games provides standards for how adventures are formatted and structured, they provide an editor (Chris) to make sure the writers are adhering to the rules as well as the 5e guidelines, and they create the amazing artwork and handouts that just seal the deal. As a fan of 5E and a fan...

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