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Welcome to Goodman Games!
Well Met At Gen Con -- Thanks to everyone for a terrific Gen Con! It was a blast. The booth was always busy. Our events were packed to selling out -- both "on the books" events and the now-infamous Catastrophe Island escapades. Our "What's New" seminar was great fun, and we're very excited about the reception to our new projects on Judges Guild and Grimtooth's Traps. All our new releases were well received. Overall it was a terrific con. Watch this space for a more detailed update coming soon!


Previous Updates

August 13 - Gen Con New Releases: Gen Con is next week, and Goodman Games will be there with a ton of new releases! Including – Fifth Edition Fantasy, our new line of 5E adventure modules! Visit booth #525 and look for these hot new releases! (Note: Kickstarter backers get first priority. If you’re a Kickstarter backer for one of these titles, make sure you’ve notified us so we can have your copy reserved and waiting!)
 

Gen Con Highlights: Gen Con is next week in Indianapolis, IN! We’re running a ton of events, debuting many new products, and making several fun announcements. Here are a few highlights to look forward to. Check back between now and the con for more updates!

  • The Seven Pits of Sezrekan: The first DCC RPG con tournament! In this deadly 0-level funnel of desperate survival and inevitable doom, your PCs are trapped within a sorcerer’s dread oubliette, harried by horrors on every side. The question isn’t whether you can survive, but for how long. This is a drop-in event. Simply bring your generic ticket to any session, take the next spot in line, and see whether you can survive one minute – or one hour! Drop into any of these sessions:
    • Seminar: What’s New With Goodman Games? This seminar is Friday night at 8:00 PM (Crowne Plaza, Conrail Stn room, SEM1462141). As some of you know from prior experience, our con seminars often feature announcements about new products. At Gary Con we were joined by special guest James M. Ward to announce our Metamorphosis Alpha deluxe collector's edition. For Gen Con, we have some exciting announcements planned related to deluxe hardcovers. And these announcements require not one, but two special guests! You won't want to miss this seminar.
    August 4 - Seven Days of Stroh, Day 7: 50% Off DCC #70: Jewels of the Carnifex

    We are currently running a kickstarter for Dungeon Crawl Classics: Peril on the Purple Planet. This is Harley Stroh’s long-awaited sword-and-planet epic, an adventure of planetary scope that flings your characters to adventures on a distant world dying slowly under a weirdling sun. But before Harley Stroh wrote this adventure, he wrote many others for Goodman Games. For seven days we’ll be spotlighting some of his prior work, and offering PDF versions at 50% off for these seven days only. If you’re not already a backer of Peril on the Purple Planet, reading Harley’s prior work may change your mind. Here then are the Seven Days of Stroh!

    DCC #70: Jewels of the Carnifex: It’s day 7 of the Seven Days of Stroh, and today is our final spotlight on his work. Concluding with a focus on Punjar, we come to his first Punjar work for DCC RPG: the level 3 adventure, DCC #70 Jewels of the Carnifex. At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees to the winds. The fate of the cthonic goddess, and – more importantly – her fabled jewels remains a mystery…until this night.  Set amid the sprawling decadence of Punjar, Jewels of the Carnifex offers low-level adventurers a chance to plumb the mysteries beneath the city’s soiled streets, explore forgotten crypts lavished with weird artifacts, and – for the quick and daring – claim the lost Jewels of the Carnifex!

    If you enjoy this adventure, make sure to check out the kickstarter for kickstarter for Dungeon Crawl Classics: Peril on the Purple Planet, Harley’s current work!

    August 3 - DCC #53: Sellswords of Punjar: It’s day 6 of the Seven Days of Stroh, and today we continue the look at his work on the gritty underworld. Harley continued his focus on the realm of the thief in DCC #53: Sellswords of Punjar. The rat-ridden city of Punjar eventually became Harley’s playground for a number of modules, but Sellswords of Punjar was the first. In this level 1 module originally published for D&D 4E, the PCs encounter the Beggar-King, who weaves his plots deep within the heart of the slums. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses.

    You and your fellow companions must bring the reign of the Beggar-King to an end. Your quest will take you from the rooftops of Punjar to its filthiest alleys, and beneath the streets of Punjar to the fetid heart of the city, where even the bravest of sellswords will tremble before the fell secrets of the Beggar-King of Punjar.

    If you enjoy this adventure, make sure to check out the kickstarter for kickstarter for Dungeon Crawl Classics: Peril on the Purple Planet, Harley’s current work!

    August 2 - Crime Pays: It’s day 5 of the Seven Days of Stroh, and today we look at some of his grittier work. Anyone who has read Harley’s work over the years knows of his interest in the gritty underworld. Whether it’s Luxor, Lankhmar, or his own Punjar, Harley has always found a way to weave the world of the thief into his work. During the D&D 4E era he was presented with the opportunity to build an entire sourcebook around this subject. Although ostensibly for 4E, most of the book is systems neutral and suitable for any rules system. Crime Pays: A Godfather's Grimoire includes everything a player or DM needs to bring the grim and gritty underworld into stark focus in a fantasy world. Forget thieves’ guilds – this is the mafia in a world of dragons and magic! Form your own band of rogues, make a bid for master of thieves, and win a king's ransom in jewels...but above all, don't get caught. This sourcebook includes rules for occupying a neighborhood, recruiting mobsters, hiring made men, and running your own rackets, as well as a new stat block system for tracking the stats of your own mob (respect, infamy, defense, upkeep, and territory).

    If you enjoy this adventure, make sure to check out the kickstarter for kickstarter for Dungeon Crawl Classics: Peril on the Purple Planet, Harley’s current work!

    August 1 - DCC #28: Into the Wilds: It’s day 4 of the Seven Days of Stroh, and today we look at another DCC module by Harley Stroh. After the success of DCC #17: Legacy of the Savage Kings, Harley returned with another exploration-style adventure in DCC #28: Into the Wilds. This classic cavern complex is reminiscent of Keep on the Borderlands, but presents a suspenseful plotline that reveals itself slowly as the heroes progress in their exploration. Published as a level 1-3 adventure for D&D 3.5, Into the Wilds sends the adventurers to Wildsgate, a frontier keep beset by a wicked curse and savage foes. In their battles against bat-riding goblins, savage cannibals, and evil rebels, the heroes uncover rumors of a lost vault left behind by the infamous thief Zamuk the Swift. Along the way they meet villagers with hidden agendas, discover a nefarious scheme, and learn the lore of the Wilds!

    If you enjoy this adventure, make sure to check out the kickstarter for kickstarter for Dungeon Crawl Classics: Peril on the Purple Planet, Harley’s current work!

    If you enjoy this adventure, make sure to check out the kickstarter for kickstarter for Dungeon Crawl Classics: Peril on the Purple Planet, Harley’s current work!

    Past news...

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