How to Write Adventure Modules That Don’t Suck

All the news from around the multiverse!
Vol 2, Issue 4.5
How To Write Adventure Modules That Don’t Suck
This Kickstarter has hit every stretch goal, so both books will be in hardcover format with sewn-in satin bookmarks. HTWAMTDS will also have endsheets illustrated by Doug Kovacs.

At $80k, we will add a print collection of the “Favorite Adventure”
essays that have been shown in the Kickstarter updates, and at $95k, both hardcovers will also be printed with full-color
dust jackets.

Goodman Games has published more than 200 adventures and
built an institutional knowledge on how to write adventure modules that
don’t suck.
Many of our adventures are “modern classics” that
have been in print for many years, in some cases earning multiple printings as they continue to sell year after year. For years we
have run seminars at Gen Con and other conventions by the name “How to
Write Adventure Modules That Don’t Suck”. Now all that institutional
advice, all those great seminar discussions, all of our hard-earned
lessons and experience, are consolidated into an easy-to-digest book of
the same title. The Kickstarter is almost over, so pledge now!Twenty five authors, all of them with impressive credits in RPG
adventure design, have written themed articles addressing a wide variety
of topics. Along with each article, each author has provided a fantasy
RPG encounter that demonstrates the concepts they address. The book is
designed to be usable with any RPG, in any genre, under any rules set.
Developer James M. Ward has hand-selected the authors and managed the
topics to maximize the utility of the book. You can read the book
straight through, or flip to the section that addresses your specific
concerns. By the time you’re done reading the book, your own
adventure-writing efforts will improve.This Kickstarter also funds The Adventurer’s Almanac. This fantasy
sourcebook, is structured around a
fantasy calendar. Written like a fantasy version of the Farmer’s
Almanac, it provides hundreds of adventure seeds, organized around the
passing of the seasons, fantastic holidays, and the movement of the
calendar. It is written by Michael Curtis. The Adventurer’s Almanac is a
terrific example of an inspirational RPG sourcebook, and sure to give
every GM dozens of ideas for their next game. It is systems-neutral and
usable in any RPG campaign.
Brendan LaSalle in Detroit This Weekend!
This weekend, game with Brendan LaSalle at WinterCon and GOB Retail in Michigan!
WinterCon features gaming from 8:00 am to 10:30 pm Saturday on Oakland
University campus. Admission is $15. The Guild of Blades Retail is
Michigan’s largest gaming and comic store, and Brendan’s game there will
start at 1:00 pm on Sunday! Please come out and meet the man even if
you don’t have time to play.
Goodman Games: