Caverns of Thracia

Deadly Chaotic Corruptions

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Dungeon Crawl Classics RPG (DCC RPG) – Softcover Edition – Print + PDF

DCC RPG Dice – Motes of Mercurial Magic

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Description

“Continual use of magic results in . . . changes.”

As is detailed in the core rules, wizards risk it all each time they cast a spell, with mistakes potentially forever changing them. As brutal as the occasional spell mishap may be, it is the corrupting effects of magic that most alter a wizard’s life . . . and their very appearance and state of mind. Magic is dangerous and deadly.

Deadly Chaotic Corruptions expands on the corruptions found in the game’s core rules. Within this volume, you will find a new corruption table for many wizard spells detailed in the core rules (where appropriate), as well as alternate Minor, Major, and Greater corruption tables.

Judges are encouraged to use as much or as little of the new material presented in this book as they wish. Perhaps only a handful of new spell corruption effects are in-play in the campaign. Or, just maybe, the judge throws caution to the winds and allows everything within to land on the wizards of their game world . . . caution be damned!

Regardless of how you ultimately use this content, Deadly Chaotic Corruptions is certain to lead to situations you and your companions will forever remember.

Spells included:

New corruptions for the following spells are packed inside the book.

  • First Level – Animal Summoning, Charm Person, Chill Touch, Choking Cloud, Color Spray, Comprehend Languages, Ekim’s Mystical Mask, Enlarge, Feather Fall, Find Familiar, Flaming Hands, Force Manipulation, Invoke Patron, Magic Missile, Magic Shield, Mending, Read Magic, Ropework, Runic Alphabet (Mortal), Sleep, Spider Climb, Ventriloquism, and Ward Portal.
  • Second Level – Arcane Affinity, Detect Invisible, ESP, Fire Resistance, Forget, Invisibilty, Invisible Companion, Knock, Levitate, Locate Object, Magic Mouth, Mirror Image, Monster Summoning, Nythuul’s Porcupine Coat, Phantasm, Ray of Enfeeblement, Scare, Scorching Ray, Shatter, Spider Web, Strength, and Wizard Staff.
  • Third Level – Breathe Life, Consult Spirit, Demon Summoning, Dispel Magic, Eldritch Hound, Emirikol’s Entropic Maelstrom, Eternal Champion, Fireball, Fly, Gust of Wind, Haste, Lightning Bolt, Make Potion, Planar Step, Runic Alphabet (Fey), Slow, Sword Magic, Transference, Turn to Stone, Water Breathing, and Write Magic.
  • Fourth Level – Control Fire, Control Ice, Lokerimon’s Orderly Assistance, Polymorph, Transmute Earth, and Wizard Sense.
  • Fifth Level – Hepsoj’s Fecund Fungi, Lokerimon’s Unerring Hunter, Magic Bulwark, Mind Purge, and Replication.

9.25″ x 7.5″ softcover


publisher: Philip Reed Games

written by: Lex Morgan, Philip Reed

softcover

Additional information

Weight .3 lbs