Good catches! I'll get those fixed.bill4935 wrote: Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.
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Good catches! I'll get those fixed.bill4935 wrote: Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.
Those bugs is squashed.bill4935 wrote:Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.
tovokas wrote:Those bugs is squashed.bill4935 wrote:Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.
This is exactly the kind of stuff I like to hear about! Like most of us, I've got quite a bit going on, and I don't have as much time as I would like to test things exhaustively: so I really have to rely on the community to spot all the issues. (And you guys are good at it!)bill4935 wrote:Well, if you find these helpful...
I rolled up a Level 1 Wizard with a 16 Stamina (meaning at least 3 hit points gained per level), but he only had four hit points. Another wizard had a 5 Stamina (so a maximum of 2 hit points per level), but 5 hit points. Maybe the Stamina bonus isn't factored in properly, but I don't know if that's during the Level 0 hit point roll or Level 1.
I also rolled up a halfling with the Pack Hunter luck augur, but the damage bonus from the luck mod was applied to both of his weapons. That's not a bug, that's a feature!
Thanks again for this great tool. I'm rolling up some great pre-gens for the modules I'm writing.
These issues have been fixed. (Sorry about your halfling's augur...)bill4935 wrote: Well, if you find these helpful...
I rolled up a Level 1 Wizard with a 16 Stamina (meaning at least 3 hit points gained per level), but he only had four hit points. Another wizard had a 5 Stamina (so a maximum of 2 hit points per level), but 5 hit points. Maybe the Stamina bonus isn't factored in properly, but I don't know if that's during the Level 0 hit point roll or Level 1.
I also rolled up a halfling with the Pack Hunter luck augur, but the damage bonus from the luck mod was applied to both of his weapons. That's not a bug, that's a feature!
Thanks again for this great tool. I'm rolling up some great pre-gens for the modules I'm writing.
I've been considering a 'corruption slider' as an option, which would be cool. I think mercurial magic will have to wait until I implement individual spell sheets. (The character sheet will have additional pages: each spell having its own page)hawkwind wrote:adding details of mercurial magic plus acfew random effects of corruption to the wizard characters would be useful
No problem Michael. It's a project I'd been meaning to get to for a while, you just gave me a good reason to get started.michaelcurtis wrote:Thanks for all your hard work on this, Jon. I wasn't able to make use of it before I headed off to Texas, but knowing it now exists will be extremely helpful the next time I decide to run a game with "high" level PCs. Great work as always (and in a miraculous short time as well)!