Good catches! I'll get those fixed.bill4935 wrote: Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.
Higher Level PC Generator for DCC?
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Re: Higher Level PC Generator for DCC?
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Re: Higher Level PC Generator for DCC?
Those bugs is squashed.bill4935 wrote:Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.
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Re: Higher Level PC Generator for DCC?
tovokas wrote:Those bugs is squashed.bill4935 wrote:Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.
Well, if you find these helpful...
I rolled up a Level 1 Wizard with a 16 Stamina (meaning at least 3 hit points gained per level), but he only had four hit points. Another wizard had a 5 Stamina (so a maximum of 2 hit points per level), but 5 hit points. Maybe the Stamina bonus isn't factored in properly, but I don't know if that's during the Level 0 hit point roll or Level 1.
I also rolled up a halfling with the Pack Hunter luck augur, but the damage bonus from the luck mod was applied to both of his weapons. That's not a bug, that's a feature!
Thanks again for this great tool. I'm rolling up some great pre-gens for the modules I'm writing.
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Re: Higher Level PC Generator for DCC?
This is exactly the kind of stuff I like to hear about! Like most of us, I've got quite a bit going on, and I don't have as much time as I would like to test things exhaustively: so I really have to rely on the community to spot all the issues. (And you guys are good at it!)bill4935 wrote:Well, if you find these helpful...
I rolled up a Level 1 Wizard with a 16 Stamina (meaning at least 3 hit points gained per level), but he only had four hit points. Another wizard had a 5 Stamina (so a maximum of 2 hit points per level), but 5 hit points. Maybe the Stamina bonus isn't factored in properly, but I don't know if that's during the Level 0 hit point roll or Level 1.
I also rolled up a halfling with the Pack Hunter luck augur, but the damage bonus from the luck mod was applied to both of his weapons. That's not a bug, that's a feature!
Thanks again for this great tool. I'm rolling up some great pre-gens for the modules I'm writing.
I'll track down the issues you've pointed out. (One thing to keep in mind that Birth Augurs can sometimes be behind strange-looking results)
Re: Higher Level PC Generator for DCC?
I noticed when I made a couple of 3rd level wizard he had invoke patron and not patron bond and vice versa on their spell lists.
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Re: Higher Level PC Generator for DCC?
These issues have been fixed. (Sorry about your halfling's augur...)bill4935 wrote: Well, if you find these helpful...
I rolled up a Level 1 Wizard with a 16 Stamina (meaning at least 3 hit points gained per level), but he only had four hit points. Another wizard had a 5 Stamina (so a maximum of 2 hit points per level), but 5 hit points. Maybe the Stamina bonus isn't factored in properly, but I don't know if that's during the Level 0 hit point roll or Level 1.
I also rolled up a halfling with the Pack Hunter luck augur, but the damage bonus from the luck mod was applied to both of his weapons. That's not a bug, that's a feature!
Thanks again for this great tool. I'm rolling up some great pre-gens for the modules I'm writing.
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Re: Higher Level PC Generator for DCC?
Minor update: added a secondary weapon choice to the launch form.
http://purplesorcerer.com/create_upper.htm
http://purplesorcerer.com/create_upper.htm
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Re: Higher Level PC Generator for DCC?
Thanks to everyone who has contacted me about 'strangeness' in the generator. I think we've gone a long way toward cleaning up the thing.
As you use the generator, feel free to share ideas that arise about additional useful features.
As you use the generator, feel free to share ideas that arise about additional useful features.
Re: Higher Level PC Generator for DCC?
adding details of mercurial magic plus acfew random effects of corruption to the wizard characters would be useful
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Re: Higher Level PC Generator for DCC?
I've been considering a 'corruption slider' as an option, which would be cool. I think mercurial magic will have to wait until I implement individual spell sheets. (The character sheet will have additional pages: each spell having its own page)hawkwind wrote:adding details of mercurial magic plus acfew random effects of corruption to the wizard characters would be useful
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Re: Higher Level PC Generator for DCC?
Thanks for all your hard work on this, Jon. I wasn't able to make use of it before I headed off to Texas, but knowing it now exists will be extremely helpful the next time I decide to run a game with "high" level PCs. Great work as always (and in a miraculous short time as well)!
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Re: Higher Level PC Generator for DCC?
No problem Michael. It's a project I'd been meaning to get to for a while, you just gave me a good reason to get started.michaelcurtis wrote:Thanks for all your hard work on this, Jon. I wasn't able to make use of it before I headed off to Texas, but knowing it now exists will be extremely helpful the next time I decide to run a game with "high" level PCs. Great work as always (and in a miraculous short time as well)!