Rath wrote:I'm glad to hear that its done too...
What I don't understand is that, if its already finished (and there will be copies available at the con) why will it take until November before its released to the general public?
Oops. perhaps I spoke too soon about the ABSOLUTE level of completion of Castle Whiterock. Everything is done on my end and it's in the hands of the ed. team. I *think* they're done too, but the printing does take a while. Printing is a touchy business, especially on a piece this huge and complicated..what with getting all the colors and color separations to look perfect (I personally will kill them all, and their families, and burn down their houses...if they screw up my maps). There's getting the books bound correctly, the box cover, checking for pages being in the correct order, etc. First there is a series of proofs sent so that the editors can make sure everything is correct before the printer does the main print run.
As for the 'second wave' of box sets...
These are other matters of business, print run quantities, shipping issues and timing and all that which aren't shared much with lowly cartographers such as myself, and even if I did know probably wouldn't be best to lay out in complete detail lest I be soundly thumped by the Goodman Games Goon Squad.
Nonetheless rest assured Joseph is as hot to sell as many of these as possible, no less than the WONDERFUL loyal fans are to get your greedy little mitts on it! (I say that in only the most loving, mellifluous tones), there is no chicanery here. Joseph will get as many units as possible to the Con and once those are sold out then it's up to the print gods to get things done. Shipping times are more of a bear in these matters than you might imagine, or at least that's my experience.
I feel your pain brother...you can damn well bet we (the GG team) won't be getting contributor copies there either! So we'll be able to see it and finger the lovely maps (natch) and flutter gleefully through the many-paged tomes...but in an almost crueler fate we must then watch these boxes of gaming perfection snapped from our hands...to slip away down the insidious river of supply & demand.
November is a cruel fate that awaits us all...except those who come packing the caaayyyshh!
P.S. Adrian is correct, everyone on this team pulled together and...well, pick your "team" cliche here;
they're all true! This is the kind of glad-handing you might expect from a lot of design teams when they finish something so kewl, but with Whiterock there hardly be any superlatives not worthy of the effort and precision put into this.
And Adrian, don't worry about your maps. Since I was able to get them done before deadline, I've called the hitman and told him not to bother.
In all seriousness, I would have been very upset indeed if I had not been able to be a part of this incredible effort. The only thing better than being part of such a magnificent push is that the final product is actually as good, or better, than we'd hoped.
NOW, FOR GENCON, AND THE DRINKING OF BEERS! (Mountain Dew for the yung uns...sorry)
Clash swords with me, friends...and prepare for the Castle of destiny!
(I like to leave really...really long posts. Just ask LaSala)