World-Quest of the Winter Calendar is a 0-level funnel designed especially for players – and Judges – who’ve “been there, done that” when it comes funnels.
In World-Quest, the PCs are thrust into a lost, “living morality tale.” They have to explore six chapters of the tale and interpret what they see to a god. This re-counting works like a great, big cosmic game of “Telephone,” fueling a ritual that changes the very nature of their world! These changes affect the Judge’s campaign setting in terms of both narrative and game mechanics.
This module weighs in at a whopping 50 pages: a 28-page adventure, two new Patrons – the Devil-Wraith of Grim Inchyron and The Logos of Lamushea (complete with Invoke Patron and Patron Taint tables and new Patron Spells) and a new class, elf-cousins called Zvarts.
World-Quest of the Winter Calendar is co-written by Goodman Games contract writer Steve Bean and Minneapolis DCC Society founder Julian Bernick. It features development work by Goodman Games talents Roy Snyder, Brendan LaSalle, and Terry Olson. Cover art is by newcomer Nathan Campos and interior art features work by the amazing OSR veteran Thomas Denmark and another talented newcomer, Lyle Lynde.
Published by: Steve Bean Games
Written by: Steve Bean and Julian Bernick
Cover art: Nathan Campos
Interior art: Thomas Denmark and Lyle Lynde