Strange things are afoot on the starship Warden. Ominous happenings that will have an impact that lasts…forever.
Legendary game designer James M. Ward brings you Doom on the Warden, a Metamorphosis Alpha adventure of horror in space. The adventure includes pre-generated characters and is playable as part of a campaign or as stand-alone play. Doom on the Warden is a new frontier for Metamorphosis Alpha, in both style and substance, and for the first time, the pre-generated characters include wolfoids.
Doom on the Warden is packed with the answers to the starship Warden’s biggest mysteries!
- The Adventure: James M. Ward’s most devious adventure ever! Part hex crawl, part deadly delve. Forty-four years after the original release of Metamorphosis Alpha, the story of the second half of the voyage is finally being told.
- Campaign-Style Play: Drop this adventure into your ongoing campaign to turn everything on its head. Complacent denizens of the starship Warden will find themselves racing to uncover the deepest of the Warden’s secrets, and to restore its course.
- Convention-Style Play: Three teams of pre-generated characters, each with their own individual reasons for undertaking this deadly quest, are ready to populate your table as the adventure was originally run.
- The Maps: A map of the mysterious “Level 0” and the military command dome found within.
Rules Set: Metamorphosis Alpha
Author: James M. Ward
Editor: Keith Garrett
Cover Artist and Cartographer: Stefan Poag
Developer: Bob Brinkman
Interior Artists: Chris Arneson, Doug Kovacs, Cliff Kurowski, William Mc Ausland, Bradley McDevitt, Jesse Mohn, Peter Mullen, Stefan Poag, and Chad Sergesketter
Art direction and Layout: Matt Hildebrand