Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
This limited edition softcover printing of the DCC RPG core rulebook features an all-new cover by Doug Kovacs! In an homage to the most popular DCC module of all time, Sailors on the Starless Sea, this “beastman cover” shows a Chaos Lord looming over his beastman army. This cover can be placed beside the original cover of DCC #67: Sailors on the Starless Sea to seamlessly form a two-panel image!
DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Goodman Games supports DCC RPG with adventures, settings, yearbooks, and sourcebooks based on Appendix N authors. Goodman Games has released over 40 adventures for DCC RPG, and more are in the pipeline.
Beyond the core rulebook, there are settings that expand your experience with DCC RPG. These settings include DCC Lankhmar (licensed from the estate of Fritz Lieber), The Shudder Mountains (inspired by the works of Manly Wade Wellman), Mutant Crawl Classics (a stand-alone, post-apocalyptic, science-fantasy setting), and the upcoming Xcrawl Classics, Dying Earth, and Empire of the East. All supplements use the Dungeon Crawl Classics core rules.
DCC RPG has an active community fan base. There are many online communities as well as physical gatherings worldwide. Scores of events are run annually at conventions and gatherings around the world, both physical and online, including a massive team tournament at Gen Con each year. A number of fan web sites exist to provide community content, such as character generators, dice rolling tools, and more. (We suggest you start with the Purple Sorcerer’s site!) Our Gen Con booth is the annual gathering of the fans, featuring a Gong of Doom and Obelisks of Doom.
Goodman Games offers a free license that allows fans to create rules and settings that customize the game in amazing ways. With over 200 fan-created products on the market, you can find almost any setting and mod that you desire. Check out the third-party publishing page for more information on our free license.
Many of the top creators in the industry have lent a hand creating for DCC RPG and the adventures that go with it. The writing team includes Joseph Goodman, Harley Stroh, Michael Curtis, Brendan LaSalle, and many others. The art team includes Doug Kovacs, Stefan Poag, Peter Mullen, Brad McDevitt, Russ Nicholson, Sanjulian, Jeff Easley, Erol Otus, and many others.
Here’s an excerpt from our favorite review (you can find the whole review here):
“This isn’t your father’s D&D…it’s your batsh*t crazy uncles’ D&D, straight from the smokey basement with faded black-light posters on the walls and 80’s Manowar blaring on the old tape deck. You might turn up your nose at first, but once the seven-sided-dice start rolling you find yourself sucked in.”
Here are some other reviews.
• Year of the Dungeon: “Goodman took a very old-school point of view and made a game that manages to offer a fresh perspective on many aspects of the game while loving maintaining all the core tenets of old school play. More importantly, the game doesn’t just provide rules, but it’s a primer on how to get the most out of its chosen style of play.”
• Game Knight Reviews: “The DCC RPG book has a suggested retail price of $39.95, which I think is quite reasonable in an age when smaller hardcover books are going for the same general price point. But when you think about all the art in the book, $40 is a steal. And that’s part of my point about it being distracting. I turn the page and get lost in the art, some of which is amazingly detailed and then I have to reread the page prior to remember what I was reading about.”
• Raven Crowking’s Nest: “Having read the Dungeon Crawl Classics core rulebook rather exhaustively now, I am coming to the conclusion that this will be my go-to game for all time.”
• EN World: “Make no mistake, DCC RPG is not for everyone and it does not try to be. Randomization, heavy use of tables, critical fumbles, and no multiclassing are strong departures from what many new gamers have become accustomed to.”
The current PDF is for the 8th printing of DCC RPG.
Format: Softcover + PDF