Dark Tower

Dungeon Crawl Classics #13: Crypt of the Devil Lich – PDF

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Description

Gen Con 2004 Tournament Module For 15th Level Characters

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

This special tournament module was used for the First Annual Dungeon Crawl Classics Open Tournament in at Gen Indy 2004. The module includes the official tournament scoring system and pregenerated characters, as well as almost two dozen illustrated player handouts.

An ancient prophecy sends the heroes into the crypt of the Devil Lich to destroy her before she can return to power. Once inside, they must face horrors that could only be dreamt of by a mad half-drow half-fiend lich!

Features: 

  • The most vicious dungeon crawl since Tomb of Horrors, created in homage to this classic with the goal of providing an even greater challenge
  • An adventure destined to be legend, created collaboratively by 10 talented dungeon designers
  • Color! The first DCC to feature color interior art — approximately 1/4 of interior art is in color
  • The same module enjoyed by 52 gamers in the First Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2004
  • 25 keyed encounter areas, each one a unique challenge, with a whopping 22 illustrated player handouts
  • The longest DCC to date — 96 pages of dungeon crawl action, including pregens, a tournament recap, and more! Good for many, many sessions of home play
  • Highlights from the convention tournament, including 2 pages of color photos, the Erol Otus art of the convention winner, a Roster of Heroes recording all those who tried to best the Crypt at Gen Con ’04, the tournament scoring rules and pregenerated characters, and more

Forgotten Treasure: Read more about the creation of this adventure!


Developer and Project Manager: Chris Doyle
Additional Development: Jason Little
Writers: Chris Doyle, Lisa Doyle, Mike Ferguson, Joseph Goodman, Andrew Hind, Jason Little, Adrian M. Pommier, Jeffrey Quinn, F. Wesley Schneider, and Andrew N. Smith
Front Cover Artist: Erol Otus
Back Cover Artist: William McAusland
Interior Artists: Ian Armstrong, Jeff Doten, Jason Edwards, Michael Erickson, Tom Galambos, Friedrich Haas, James Holloway, Cliff Kurowski, Eric Lofgren, Lokarian, William McAusland, Brad McDevitt, Jesse Mohn, Erol Otus, Mark Parsons, Jim Pavelec, Chris Watkins, Chuck Whelon, and Leo Winstead
Cartographer: Jeremy Simmons
Editor: Ken Hart