An adventure for character levels 6-8
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
After arriving at a seemingly abandoned trading post, the heroes discover to their horror that all the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant gone bad. Nockmort has been transformed by the strange radiation of a meteorite he discovered, and now he is a terrible force of evil. The characters must enter his sunless garden to save the town. And along the way they just might discover fabulous treasure…
- A unique dungeon dive that pits the characters against a deranged treant and his bizarre mutant allies
- 53 keyed encounter areas covering a wide range of encounters
- An “easter egg” built into the adventure… if you figure it out, tell us!
If you enjoy this adventure, be sure to look for the rest of the Dungeon Crawl Classics line! This is only one of many great adventures, such as DCC #5: Aerie of the Crow God, which received a nomination for Best Adventure in the 2004 ENnie Awards.