An Adventure for 0-Level Characters
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies — and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsfolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them — so someone must rise to the challenge! Six determined townsfolk have taken justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?
- A unique adventure challenge that pits six NPC-classed characters against a challenge far greater than they can handle. Only good thinking and clever strategies can save the day!
- Includes full stats for 6 pre-generated “local yokels,” all CR 1/2 1st-level NPC-classed characters.
This module was originally produced in a limited run for Dundracon 29 in San Ramon, California.
Rules Set: D&D 3.5
Writer: Chris Doyle
Front Cover Artist: Erol Otus
Back Cover Artist: Jason Edwards
Interior Artists: Ian Armstrong, Friedrich Haas, Jim Holloway, Cliff Kurowski, Brad McDevitt, and Stefan Poag
Cartographer: Jeremy Simmons