Equipment
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
-
jmucchiello
- Chaos-Summoning Sorcerer
- Posts: 779
- Joined: Mon Mar 14, 2011 3:28 am
Equipment
I certainly hope 5-6 pages are spent on mundane equipment for this game. If the spells are illustrated, I hope the equipment page is too.
- finarvyn
- Cold-Hearted Immortal
- Posts: 2599
- Joined: Fri Jun 26, 2009 3:42 am
- FLGS: Fair Game, Downers Grove IL
- Location: Chicago suburbs
- Contact:
Re: Equipment
It depends upon how much Joseph is trying to mirror the early editions of RGs. Early games tended to have really short equpiment lists, assuming that a GM could "wing it" if an item wasn't covered in the list.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- GnomeBoy
- Tyrant Master (Administrator)
- Posts: 4128
- Joined: Fri Mar 10, 2006 1:46 pm
- FLGS: Bizarro World
- Location: Left Coast, USA
- Contact:
Re: Equipment
I'm actually something of a fan of "your weapon does 1d6 damage" and leaving it at that. Games that feature guns, I don't care about the differences (and don't care about hearing people complain that the real world differences are not accurate/there at all). Games with pole-arms, swords, etc. need only reflect the obvious stuff (e.g. reach, for one) and not make too much of a big deal of details, if they are all lethal in the right hands.
But that's just me.
Literally.
As for other equipment, I hope there's a nice one-column list of things you can load yourself down with and loose when you almost plummet off of that rickety rope bridge.
But that's just me.
Literally.
As for other equipment, I hope there's a nice one-column list of things you can load yourself down with and loose when you almost plummet off of that rickety rope bridge.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
-
goodmangames
- Cold-Hearted Immortal
- Posts: 2704
- Joined: Sun Dec 01, 2002 12:41 pm
- Location: San Jose, CA
Re: Equipment
Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point.
I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes...
- GnomeBoy
- Tyrant Master (Administrator)
- Posts: 4128
- Joined: Fri Mar 10, 2006 1:46 pm
- FLGS: Bizarro World
- Location: Left Coast, USA
- Contact:
Re: Equipment
Awww -- but I've always wanted to see how Easley would render a ten-foot pole and coil of rope... 
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- finarvyn
- Cold-Hearted Immortal
- Posts: 2599
- Joined: Fri Jun 26, 2009 3:42 am
- FLGS: Fair Game, Downers Grove IL
- Location: Chicago suburbs
- Contact:
Re: Equipment
Not just you!GnomeBoy wrote:I'm actually something of a fan of "your weapon does 1d6 damage" and leaving it at that. Games that feature guns, I don't care about the differences (and don't care about hearing people complain that the real world differences are not accurate/there at all). Games with pole-arms, swords, etc. need only reflect the obvious stuff (e.g. reach, for one) and not make too much of a big deal of details, if they are all lethal in the right hands.
But that's just me.
I think that this rule tends to minimize the players who pick obscure weapons just to get an extra +1 on damage. Any way to cut down on artificial MIN/MAX in the rules is a good thing, in my book!
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- finarvyn
- Cold-Hearted Immortal
- Posts: 2599
- Joined: Fri Jun 26, 2009 3:42 am
- FLGS: Fair Game, Downers Grove IL
- Location: Chicago suburbs
- Contact:
Re: Equipment
Well, there are different types of rope (large hemp rope, thin silky rope...) and maybe a player really wants to see it before he buys it. Ten-foot poles sound pretty generic, however.GnomeBoy wrote:Awww -- but I've always wanted to see how Easley would render a ten-foot pole and coil of rope...
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
-
jmucchiello
- Chaos-Summoning Sorcerer
- Posts: 779
- Joined: Mon Mar 14, 2011 3:28 am
Re: Equipment
This is great and I agree with flat damage by class for all weapons. But this thread is about equipment. I didn't really mean arms and armor.finarvyn wrote:Not just you!GnomeBoy wrote:I'm actually something of a fan of "your weapon does 1d6 damage" and leaving it at that. Games that feature guns, I don't care about the differences (and don't care about hearing people complain that the real world differences are not accurate/there at all). Games with pole-arms, swords, etc. need only reflect the obvious stuff (e.g. reach, for one) and not make too much of a big deal of details, if they are all lethal in the right hands.
But that's just me.![]()
I think that this rule tends to minimize the players who pick obscure weapons just to get an extra +1 on damage. Any way to cut down on artificial MIN/MAX in the rules is a good thing, in my book!
-
jmucchiello
- Chaos-Summoning Sorcerer
- Posts: 779
- Joined: Mon Mar 14, 2011 3:28 am
Re: Equipment
More Pitons!!GnomeBoy wrote:Awww -- but I've always wanted to see how Easley would render a ten-foot pole and coil of rope...
- DCCfan
- Steely-Eyed Heathen-Slayer
- Posts: 638
- Joined: Sun Jun 03, 2007 6:23 am
- FLGS: The Comics Club
- Location: Auburndale, FL
Re: Equipment
Thank the gods. I don't need pictures of lanterns and crowbars.goodmangames wrote:Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point.I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes...
However I wouldn't mind if they are in a cool dungeon scene. One where an adventurer is breaking his lantern over a mummies head while the other one is trying desperately to pry open a secret door so they can escape.
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."
THE PROTOCOLS, ADVANCED PROTOCOL #10
THE PROTOCOLS, ADVANCED PROTOCOL #10
Re: Equipment
Good. The equipment list in the 1974 D&D rules is the right length, IMO.goodmangames wrote:Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point.I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes...
Click here to purchase my five AD&D modules.
Each of these modules is self-contained. No other books are required other than the three AD&D rulebooks (or a similar set of rules if you prefer).
Click here to purchase prints of Luigi Castellani's cover art for these modules.
Each of these modules is self-contained. No other books are required other than the three AD&D rulebooks (or a similar set of rules if you prefer).
Click here to purchase prints of Luigi Castellani's cover art for these modules.
- geordie racer
- Mighty-Thewed Reaver
- Posts: 376
- Joined: Sat Jan 15, 2011 5:13 am
- Location: Newcastle, England
Re: Equipment
I agree. Any other equipment that is more setting-specific could always appear in the modules and annuals.Geoffrey wrote:Good. The equipment list in the 1974 D&D rules is the right length, IMO.goodmangames wrote:Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point.I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes...
Sean Wills