GnomeBoy wrote:Switching them wholly or majorly to DCCRPG is probably impossible -- I think an occasional 'change of pace' one- or two-shot is the best I can expect. But maybe when I hit them with a character death that they might not expect (not that I'll be gunning for them, per se) (or will I?) and then throw this rule smathis mentions (from whatever 'Dread: FBoP' is), they may get some good times from that, and I can sway them over time...
I'm in the same boat. My most regular gaming group are all into 4e. That's what they love to play. They like the kewl powerz and such. I find it banal. But different strokes... The best I can hope for is also short mini-campaigns.
It seems there's a dichotomy between gamers such as myself that look at the JOURNEY as the fun part -- going from Level 0 to Level 10 and everything that happens between. And those that look at the powers and abilities and items as the fun part. I'm more likely to talk about what a character has DONE. Whereas the other guys are more interested in what their character CAN DO.
I think part of that may be generational. I came to RPGs directly from the fiction. Most of it in Appendix N. I wanted to live and breathe in those stories. My first campaign world was Hyboria. And most of our adventures were re-skinned Conan stories.
A lot of the other guys in my current group came to RPGs directly from computer games -- and much of their leisure time is absorbed in those. If they read fiction, it's most likely a D&D series. It's all self-referential. Few of them know who Robert E. Howard is. Most have seen the LotR movies but never read Tolkein. And they have the most fun when they're playing in something derived from Legend of Zelda, not Roger Zelazny.
I see where their fun comes from. But I fail to find it fun after the first 3-4 times I use a spell/power/magic-item and the same thing happens as it always does. And, ironically, the most memorable stories come out of stuff our characters do -- often instigated by one of my poor sods. Everyone remembers the time my Avenger walked into a temple and handed the high priest a dagger and warned the high priest he would return one day and plunge that dagger into his heart. He never got a chance to, but that's the other part of his story.
No one remembers that time the Assassin did 45 hit points of damage on a non-crit. Or the time the Cleric took out three monsters in one round with only melee basic attacks.
Different approaches. Different paths to fun. I'm not sure DCC could or should appeal to both. I think 4e does a good job of offering kewl powerz and Christmas Trees. I don't think DCC is going to appeal to the gamers who think 4e is the best thing since 3D graphics cards. I'd rather it be its own thing than try to appeal to everybody and please nobody in the process.
And "Dread:FBoP" is a rpg. It's full title is
Dread: First Book of Pandemonium. I recommend it but have had a hard time getting a group to play. Mostly because it's fairly limited in its appeal. But the mechanics are SOLID. And it does a great job of emulating what it wants to emulate in a way that's tailored for table-top fun.
I'm hoping my group will be open to playing the heck out of DCC when it comes out. The Wounding rules are already fun for them, so if I carry those over who knows? But 4e is new and shiny. Even though I frequently get compliments over how awesome these games are and how fun it is to "roleplay" -- including one jubilant proclamation that "This is the Best Game Ever!", they still go back to 4e. Time and again. That was my highest compliment ever, by the way.