DCC 21 & 22

A forum for discussing the many DCC modules published under third edition rules, EXCEPT for Castle Whiterock, which has its own forum.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
User avatar
JediOre
Cold-Hearted Immortal
Posts: 1129
Joined: Mon Apr 05, 2004 4:30 pm
Location: In a galaxy far, far, away (Missouri)

DCC 21 & 22

Post by JediOre »

These both look fun.

My gang would have a blast with these. They are "full-frontal assault" kinda folks. The painting on the front of DCC 22 is a great representation of how their PCs would approach the module.


I do have a question for the author, Christina Stiles.

Why did you choose ogres with levels as oppossed to hill giants? I'm very interested in your selection of the "grunts."

Nice work.
ChristinaStiles
Wild-Eyed Zealot
Posts: 54
Joined: Sun Sep 18, 2005 6:29 am
Location: South Carolina
Contact:

Ogres

Post by ChristinaStiles »

I chose ogres over hill giants because hill giants can easily decimate a party even of the level of the module--depending how played. The ogres proved hurtful enough to the PCs during playtesting, doing their job of dwindling down hps and spells.
Christina Stiles
DCC #21 Assault on Stormbringer Castle, DCC #22 The Stormbringer Juggernaut, DCC #49: Palace in the Wastes; Dragonmech: The Last City, 2nd Age of Walkers, Steam Warriors
User avatar
JediOre
Cold-Hearted Immortal
Posts: 1129
Joined: Mon Apr 05, 2004 4:30 pm
Location: In a galaxy far, far, away (Missouri)

Post by JediOre »

Thanks for the answer.
Post Reply

Return to “DCC Modules - 3E”