Well, let me put it this way: there are subjects I don't specifically plan on addressing (psionics being one of them), and if there is interest in those subjects, they would certainly be a good candidate for coverage by fans/3PP. Most of the GG support for DCC RPG will be "the basics" (like a DM screen and a dice pack) and then lots of modules.joela wrote:Joseph, is there a particular supp you'd like see covered by fans and 3PP? I'm thinking, for example, psionics would good such supp.
Ability Scores
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goodmangames
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Re: Ability Scores
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mshensley
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Re: Ability Scores
Good, the last thing I want is an encyclopedia set of rulebooks.goodmangames wrote:Most of the GG support for DCC RPG will be "the basics" (like a DM screen and a dice pack) and then lots of modules.
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smathis
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Seconded.mshensley wrote:Good, the last thing I want is an encyclopedia set of rulebooks.goodmangames wrote:Most of the GG support for DCC RPG will be "the basics" (like a DM screen and a dice pack) and then lots of modules.
Re: Ability Scores
Also, having only a single rulebook helps ensure that the DCC RPG remains a game based on Appendix N, rather than becoming a self-referential game about itself. Referees will continually find inspiration in Appendix N rather than in Rulebook #9's awesome new Underdark race (or whatever).mshensley wrote:Good, the last thing I want is an encyclopedia set of rulebooks.goodmangames wrote:Most of the GG support for DCC RPG will be "the basics" (like a DM screen and a dice pack) and then lots of modules.
Click here to purchase my five AD&D modules.
Each of these modules is self-contained. No other books are required other than the three AD&D rulebooks (or a similar set of rules if you prefer).
Click here to purchase prints of Luigi Castellani's cover art for these modules.
Each of these modules is self-contained. No other books are required other than the three AD&D rulebooks (or a similar set of rules if you prefer).
Click here to purchase prints of Luigi Castellani's cover art for these modules.
Re: Ability Scores
+1!!Geoffrey wrote:mshensley wrote:Also, having only a single rulebook helps ensure that the DCC RPG remains a game based on Appendix N, rather than becoming a self-referential game about itself. Referees will continually find inspiration in Appendix N rather than in Rulebook #9's awesome new Underdark race (or whatever).
And to add to that... A logical and easy-to-use framework of rules that would lend itself to this type of action. (e.g. in 3E one of the biggest concerns was trying to create your own "Whatever"...there were far too many rule constraints that just ended up making the entire process daunting and frankly, futile.)
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Re: Ability Scores
+2!!!mntnjeff wrote:+1!!Geoffrey wrote:mshensley wrote:Also, having only a single rulebook helps ensure that the DCC RPG remains a game based on Appendix N, rather than becoming a self-referential game about itself. Referees will continually find inspiration in Appendix N rather than in Rulebook #9's awesome new Underdark race (or whatever).
And to add to that... A logical and easy-to-use framework of rules that would lend itself to this type of action. (e.g. in 3E one of the biggest concerns was trying to create your own "Whatever"...there were far too many rule constraints that just ended up making the entire process daunting and frankly, futile.)
I totally agree with this. Appendix N covers such a breadth of tone, ideas, outlook and imagery that would fire up the referee's own imagination whereas splatbooks just increasingly define a game until it becomes limited as a rules-based canon develops that cannot hope to encompass all the nuances of the source literature.
Sean Wills
Re: Ability Scores
+2!!!geordie racer wrote: And to add to that... A logical and easy-to-use framework of rules that would lend itself to this type of action. (e.g. in 3E one of the biggest concerns was trying to create your own "Whatever"...there were far too many rule constraints that just ended up making the entire process daunting and frankly, futile.)
I totally agree with this. Appendix N covers such a breadth of tone, ideas, outlook and imagery that would fire up the referee's own imagination whereas splatbooks just increasingly define a game until it becomes limited as a rules-based canon develops that cannot hope to encompass all the nuances of the source literature.[/quote]
It'll also be easier to sell to my gaming groups, especially newbies, without having them thrashed by optimized PCs built from dozens of supps.
What do you mean no?
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smathis
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Re: Ability Scores
Or thrashed by other players whose characters are optimized to the Nth degree. In our group, we have about 50% char-opters and 50% not. The ones who aren't tend to feel less effective in play and it really drags on them. I had to learn how to char-op just to keep up because the DM kept throwing more and more difficult monsters our way to "challenge" the party. Mainly because half of them were optimized to the hilt.joela wrote:It'll also be easier to sell to my gaming groups, especially newbies, without having them thrashed by optimized PCs built from dozens of supps.
I helped the other guys in the group out with their characters. But it's really quite insane.