I recently got this DCC and I have a few questions.
1. What steps will accidentally free Iasmini? (Since eternal damnation hinges on the result, I'd like to know exactly what is required.)
2. The "desert room" on Level 5 of the tomb.... Is it real or an illusion? Is the damage from starvation/thirst/combats real damage or imagined? Does time pass while in this pocket dimension? Can the party just step backward to return to the dungeon?
The module reads great. Hope to have a great time with it when I start to run it this Sunday.
Doc
Legend of the Ripper
Moderators: DJ LaBoss, finarvyn, Harley Stroh
Hi
I'm the author of Legend of the Ripper. I'm glad you enjoyed reading the adventure, and hope like playing it as much. I'm pleased to address your questions.
First, I should note that I'm a huge proponent of GMs altering adventures when necessary to suit their own styles and needs, so these are only suggestions to answering your questions:
1) I'm not sure where the reference to "accidentally" freeing Iasmini comes from (I can't find that in the text, though granted its been a year isnce I wrote the adventure...) but willfully releasing Iasmini from her imprisonment is intended to result in eternal damnation. The only exception is made to aquatic elves or followers of an aquatic deity.
2) The desert is a pocket dimension, and therefore is quite real. So too is any damage suffered. Time does elapse in our reality while players are in the pocket dimension. Finally, as long as players are no further than one square from the entrance, they can step backwards and return to the dungeon.
Again, these are just suggestions. Feel free to alter them if you want to make the adventure easier or more difficult, or if for some reason it suits your story better.
Hope that helps.
Andrew Hind
I'm the author of Legend of the Ripper. I'm glad you enjoyed reading the adventure, and hope like playing it as much. I'm pleased to address your questions.
First, I should note that I'm a huge proponent of GMs altering adventures when necessary to suit their own styles and needs, so these are only suggestions to answering your questions:
1) I'm not sure where the reference to "accidentally" freeing Iasmini comes from (I can't find that in the text, though granted its been a year isnce I wrote the adventure...) but willfully releasing Iasmini from her imprisonment is intended to result in eternal damnation. The only exception is made to aquatic elves or followers of an aquatic deity.
2) The desert is a pocket dimension, and therefore is quite real. So too is any damage suffered. Time does elapse in our reality while players are in the pocket dimension. Finally, as long as players are no further than one square from the entrance, they can step backwards and return to the dungeon.
Again, these are just suggestions. Feel free to alter them if you want to make the adventure easier or more difficult, or if for some reason it suits your story better.
Hope that helps.
Andrew Hind
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DrWaites,
How did the adventure go? This is a complex module with three "curve balls" for the party to overcome.
I like it very much and would enjoy making this one of my early modules when my group tries Castles & Crusades. I'll have to tone the horror level down abit for one of my players however.
Any pointers from your experience with "Legend of the Ripper"?
How did the adventure go? This is a complex module with three "curve balls" for the party to overcome.
I like it very much and would enjoy making this one of my early modules when my group tries Castles & Crusades. I'll have to tone the horror level down abit for one of my players however.
Any pointers from your experience with "Legend of the Ripper"?