Elf ... or is it?

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finarvyn
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Elf ... or is it?

Post by finarvyn »

Just wondering if using the term "elf" gives too much of a Tolkien or traditional D&D interpretation. Is the "elf" so much ingrained in RPG lore that calling it something else would ruin the experience?

In other words, if a GM has to re-educate players about what elfs are like in the DCC rpg would it be easier to give the race a different name instead?

I'm thinking of the notion that the elves (actually, "elfs" since Tolkien created the word elves) of lore were more of the fae/faery/sidhe kind of folk and perhaps calling them something other than "elf" would steer potential gamers into a frame of mind more consistent with the literature.

Just thinking out loud....
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Re: Elf ... or is it?

Post by goodmangames »

I've always liked the idea of giving descriptive names to all sorts of things in RPGs. So, early in the DCC RPG playtesting, I gave the spells very creative, atypical names, many of them tied to Aereth themes: Khubsheth's Discernation, Bridge of Ayoxatlan, Cadixtat's Axe of Unmaking, etc. It read great in the manuscripts and gave the game a lot of flavor. Then, in the next playtest, I gave the wizard player his spell list. He was like, "What??" It then took about 30 minutes just for him to familiarize himself with his spells. I subsequently discovered that using traditional spell names significantly speeds up the learning curve -- even if the DCC RPG version of magic missile is different from the traditional D&D version, everyone gets the idea. Certain terms are now a common language between all gamers, a bridge of sorts, and sticking to those terms helps speed the learning curve up tremendously.

So, when it comes to elves, I think it's best to still call them elves. They might be "like D&D elves bit a little different" but still, calling them elves will build a lot of bridges for many players.
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Re: Elf ... or is it?

Post by finarvyn »

goodmangames wrote:Certain terms are now a common language between all gamers, a bridge of sorts, and sticking to those terms helps speed the learning curve up tremendously.
goodmangames wrote:When it comes to elves, I think it's best to still call them elves. They might be "like D&D elves bit a little different" but still, calling them elves will build a lot of bridges for many players.
Your explanation makes a lot of sense.
goodmangames wrote:early in the DCC RPG playtesting, I gave the spells very creative, atypical names, many of them tied to Aereth themes: Khubsheth's Discernation, Bridge of Ayoxatlan, Cadixtat's Axe of Unmaking, etc. It read great in the manuscripts and gave the game a lot of flavor.
And very Vance-like.
goodmangames wrote:Then, in the next playtest, I gave the wizard player his spell list. He was like, "What??" It then took about 30 minutes just for him to familiarize himself with his spells. I subsequently discovered that using traditional spell names significantly speeds up the learning curve -- even if the DCC RPG version of magic missile is different from the traditional D&D version, everyone gets the idea.
I can see this problem as well. The trade-off between atmosphere and playability. Perhaps some sort of random spell-name generator would be cool for the GM, or an "alternate" spell name for each traditional spell so that players could learn with one name and then migrate slowly to the other names? Perhaps it would be too much bother with little payback...
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Re: Elf ... or is it?

Post by mythfish »

finarvyn wrote:Perhaps some sort of random spell-name generator would be cool for the GM,
Ooh, love that idea.
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Re: Elf ... or is it?

Post by finarvyn »

Here's one for the "Dying Earth" RPG:

http://www.ruf.rice.edu/~pound/dyingearth.html

It claims to refresh every 15 minutes or so, but I've never checked back often enough to verify this.

Here are a few samples from my visit:
Tobartz's sectarian preservation
Edorque's haughty inn
Kyruixo's gory mend
Bausa's rectangular blame
The spell of impotent antagonist
Pollet's bilateral van
Ekhaizane's responsive tenor
Rlysso's absent execution
Bustecill's asymptotic botany
The agency of strict demise
Cilling's lopsided compassion
Syman's bluff prince
Perhaps a little too random! :D
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Re: Elf ... or is it?

Post by mythfish »

finarvyn wrote: Cilling's lopsided compassion
I'm not sure what that spell does, but I love it.
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Re: Elf ... or is it?

Post by DCCfan »

goodmangames wrote:I've always liked the idea of giving descriptive names to all sorts of things in RPGs. So, early in the DCC RPG playtesting, I gave the spells very creative, atypical names, many of them tied to Aereth themes: Khubsheth's Discernation, Bridge of Ayoxatlan, Cadixtat's Axe of Unmaking, etc. It read great in the manuscripts and gave the game a lot of flavor. Then, in the next playtest, I gave the wizard player his spell list. He was like, "What??" It then took about 30 minutes just for him to familiarize himself with his spells. I subsequently discovered that using traditional spell names significantly speeds up the learning curve -- even if the DCC RPG version of magic missile is different from the traditional D&D version, everyone gets the idea. Certain terms are now a common language between all gamers, a bridge of sorts, and sticking to those terms helps speed the learning curve up tremendously.

So, when it comes to elves, I think it's best to still call them elves. They might be "like D&D elves bit a little different" but still, calling them elves will build a lot of bridges for many players.
Could you give the DCC flavor name for the spell and the D&D equivalent in parenthesis? I would hate to lose a cool name like Cadixtat's Axe of Unmaking.
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Re: Elf ... or is it?

Post by GnomeBoy »

Problem solved: "Aereth Elves"

Next...? :mrgreen:
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Re: Elf ... or is it?

Post by Geoffrey »

DCCfan wrote:Could you give the DCC flavor name for the spell and the D&D equivalent in parenthesis? I would hate to lose a cool name like Cadixtat's Axe of Unmaking.
That's a great idea. :mrgreen:
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Re: Elf ... or is it?

Post by JediOre »

Geoffrey wrote:
DCCfan wrote:Could you give the DCC flavor name for the spell and the D&D equivalent in parenthesis? I would hate to lose a cool name like Cadixtat's Axe of Unmaking.
That's a great idea. :mrgreen:
I concur!
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Re: Elf ... or is it?

Post by finarvyn »

finarvyn wrote:an "alternate" spell name for each traditional spell so that players could learn with one name and then migrate slowly to the other name
JediOre wrote:
Geoffrey wrote:
DCCfan wrote:Could you give the DCC flavor name for the spell and the D&D equivalent in parenthesis? I would hate to lose a cool name like Cadixtat's Axe of Unmaking.
That's a great idea. :mrgreen:
I concur!
As do I, since I suggested something similar shortly before JediOre did! :lol:
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Re: Elf ... or is it?

Post by DCCfan »

:oops: Oops! I was reading a little to fast and either it didn't sink in or I skipped right over that part. :oops:
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Re: Elf ... or is it?

Post by finarvyn »

Nah ... great minds just think alike! 8)
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Re: Elf ... or is it?

Post by Sunsword »

goodmangames wrote:I've always liked the idea of giving descriptive names to all sorts of things in RPGs. So, early in the DCC RPG playtesting, I gave the spells very creative, atypical names, many of them tied to Aereth themes: Khubsheth's Discernation, Bridge of Ayoxatlan, Cadixtat's Axe of Unmaking, etc. It read great in the manuscripts and gave the game a lot of flavor. Then, in the next playtest, I gave the wizard player his spell list. He was like, "What??" It then took about 30 minutes just for him to familiarize himself with his spells.
Could you add a line at the top of the spell with the category like "Also Known As"?
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Re: Elf ... or is it?

Post by finarvyn »

Sunsword wrote:
goodmangames wrote:I've always liked the idea of giving descriptive names to all sorts of things in RPGs. So, early in the DCC RPG playtesting, I gave the spells very creative, atypical names, many of them tied to Aereth themes: Khubsheth's Discernation, Bridge of Ayoxatlan, Cadixtat's Axe of Unmaking, etc. It read great in the manuscripts and gave the game a lot of flavor. Then, in the next playtest, I gave the wizard player his spell list. He was like, "What??" It then took about 30 minutes just for him to familiarize himself with his spells.
Could you add a line at the top of the spell with the category like "Also Known As"?
That could work as well.

What I'm inclined to do eventually is assume that standard spells have normal names, but spells found on scrolls or in spellbooks have unusual names.
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Re: Elf ... or is it?

Post by goodmangames »

Hmm, sounds like everybody likes the idea of alternate spell names. OK. Noted. :) I'll dig out my old notes from before I tossed that idea...
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Re: Elf ... or is it?

Post by Roman »

goodmangames wrote:Hmm, sounds like everybody likes the idea of alternate spell names. OK. Noted. :) I'll dig out my old notes from before I tossed that idea...
Absolutely! While you're absolutely correct in that the "standard" spell names allow for a greater degree of cross-game understanding, offering the more Vancian titles gives a dose of flavor text and reflects the core material you're drawing from in Appendix N.
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Re: Elf ... or is it?

Post by fireinthedust »

Tolkien is on Appendix N, so calling them Elves is still good.


I like regular spell names, but the all-new spells can easily have different names.
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