Using DCCs in (Judges Guild) Wilderlands

A forum for discussing the many DCC modules published under third edition rules, EXCEPT for Castle Whiterock, which has its own forum.

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Akrasia
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Posts: 32
Joined: Tue Feb 07, 2006 1:55 pm
Location: Dublin, Eire

Using DCCs in (Judges Guild) Wilderlands

Post by Akrasia »

Is anyone running a campaign set in the Wilderlands (from Judges Guild/Necromancer Games)?

If so, what DCC modules have you used, and where did you locate them?

(I'd be especially interested to hear about mods used in the area of the City State of the Invincible Overlord [the 'city state' map from the box set.)

Thanks! :)
GenghisWayne
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Joined: Mon Sep 26, 2005 5:18 pm

Post by GenghisWayne »

Hey I'm sure everyone's tired of hearing about it but I'm running a Wilderlands campaign. Started out with "Idylls of the Rat King", and set it down in Anvil (silver mining town north of the CSIO, Map 4).

I'd like to squeeze in the "Mysterious Tower" and "Aerie of the Crow God", but I haven't decided where to place them yet.

GW-
Akrasia
Far-Sighted Wanderer
Posts: 32
Joined: Tue Feb 07, 2006 1:55 pm
Location: Dublin, Eire

Post by Akrasia »

Well, I'm new here, so I'm not tired of hearing about it! Thanks for the info.
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