running DCC #13 with less than 6 players...

A forum for discussing the many DCC modules published under third edition rules, EXCEPT for Castle Whiterock, which has its own forum.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
wickedshred
Gongfarmer
Posts: 2
Joined: Tue Oct 18, 2005 3:54 pm
Location: Sou. Indiana
Contact:

running DCC #13 with less than 6 players...

Post by wickedshred »

i just wanted to drop a line to goodman games and its developers...your doing a great job with the DCC line, keep up the great work! i'm about to run DCC #13 tourney style and have spent several hours (days...) pouring over the various traps and such...i've had to actually study to ensure i run it correctly...you all did a great job with this, i hope i do it justice.

anyway, i was wondering if anyone else ran this with less than 6 players, and if so, how did it go? i only have 4 players committed so far. :(

suggestions anyone?
superfan
Deft-Handed Cutpurse
Posts: 238
Joined: Mon Aug 23, 2004 2:32 pm
Location: St. Paul, MN

Post by superfan »

Hey,

I ran this with 4 players also, and just had two of the more experienced players run two characters.

Wasn't a problem either, as it gave them something to do when one of their characters died.

They tend to do that a lot in this adventure....hmmmm

Ben "superfan" Waxman
"They Might Be Dwarves" - World Champions Xcrawl 2007. So BAD...but yet so good.
Post Reply

Return to “DCC Modules - 3E”