I just don't get it. No matter what the players do, any/all damage or death is just erased at any time with a quick hit of the Rod of Life. Why bother checking for traps? Why bother avoiding straight melee? Anyone who gets hurt or killed just gets brought back to full.
I could see if the thing had like 8 charges, so they could only raise 1 person and heal 3, but 25 charges?!? That'll last a lifetime when you add in the cleric's massive list of healing spells.
Luckily everyone had a good time last night, but as soon as they fully realize that they are all Gods, incapable of sustaining any long-term damage or even being able to be killed for more than a round - what fun will be left?
Am I missing something? Have other DMs come up with a good solution?
I'd like to add that the adventure is 100% brilliant! Every room is original and well-created. Two thumbs up for the designers! This will be a classic to sit alongside Temple of Elemental Evil and Tomb of Horrors.
My ONLY complaint is that darned Rod.