DCC 13 Devil Lich Quick Question
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DCC 13 Devil Lich Quick Question
Sorry if this has been answered, but what if you players don't recover the shards? If you use tournament rules, do they get them anyway? I can see my players deciding not to go through all that to get them. Any suggestions would be helpful. I'm running tomorrow.
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"I drank what?" - Socrates
"I drank what?" - Socrates
- Jengenritz
- Steely-Eyed Heathen-Slayer
- Posts: 631
- Joined: Sat Dec 04, 2004 7:44 pm
Unless I'm mis-remembering, in the 2004 tournament all teams who advanced were considered to have found the shards in any previous rounds, even if they had not.
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
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goodmangames
- Cold-Hearted Immortal
- Posts: 2704
- Joined: Sun Dec 01, 2002 12:41 pm
- Location: San Jose, CA
Yes, that's correct; under the tournament rules, they're assumed to have collected the shards from prior rounds.
If you haven't already, check out the tournament handouts for Crypt of the Devil Lich, as well as Ben Waxman's awesome Dundjinni maps. They'll make it even more fun to play:
http://www.goodmangames.com/freematerial.php#GMG5012
If you haven't already, check out the tournament handouts for Crypt of the Devil Lich, as well as Ben Waxman's awesome Dundjinni maps. They'll make it even more fun to play:
http://www.goodmangames.com/freematerial.php#GMG5012