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TheDiceMustRoll
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Ravenheart87
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Re: Is MCC going to slow down the production of DCC modules?

Post by Ravenheart87 »

I'm sure MCC and DCCL modules will be easy to use with DCC.
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TheDiceMustRoll
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DM Marcus
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Re: Is MCC going to slow down the production of DCC modules?

Post by DM Marcus »

Good question. I would think that there would be a flurry of MCC modules at first because it's new and shiny, but then things will settle back down. As more and more people discover the two games, there will be more writers coming up with adventures. I think there are more 3rd party modules being written for DCC than ever, just being a casual observer.

I can tell you one thing... I have a new DCC adventure coming out with Jon at Purple Sorcerer very soon. There's one!
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Re: Is MCC going to slow down the production of DCC modules?

Post by michaelcurtis »

I have five DCC RPG adventures in the pipeline right now, so I wouldn't worry about GG becoming "All MCC all the time" any time soon.

And thanks for the demand for more Shudder Mountains stuff. Your wish may soon be granted...
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TheDiceMustRoll
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finarvyn
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Re: Is MCC going to slow down the production of DCC modules?

Post by finarvyn »

Well, I can say that the initial surge of DCC modules was just insane. I playtested them in the early days and we had a hard time getting our group together often enough, there were so many. Things have quieted down somewhat but I think there will continue to be a flow of great modules.
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