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Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
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TheDiceMustRoll
- Far-Sighted Wanderer
- Posts: 39
- Joined: Sat Jun 04, 2016 11:59 am
- FLGS: Quantum Games
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Last edited by TheDiceMustRoll on Wed Feb 20, 2019 9:57 pm, edited 1 time in total.
- Ravenheart87
- Tight-Lipped Warlock
- Posts: 903
- Joined: Wed Jan 05, 2011 3:34 pm
- Location: Győr, Hungary
- Contact:
Re: Is MCC going to slow down the production of DCC modules?
I'm sure MCC and DCCL modules will be easy to use with DCC.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
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TheDiceMustRoll
- Far-Sighted Wanderer
- Posts: 39
- Joined: Sat Jun 04, 2016 11:59 am
- FLGS: Quantum Games
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Last edited by TheDiceMustRoll on Wed Feb 20, 2019 10:11 pm, edited 1 time in total.
Re: Is MCC going to slow down the production of DCC modules?
Good question. I would think that there would be a flurry of MCC modules at first because it's new and shiny, but then things will settle back down. As more and more people discover the two games, there will be more writers coming up with adventures. I think there are more 3rd party modules being written for DCC than ever, just being a casual observer.
I can tell you one thing... I have a new DCC adventure coming out with Jon at Purple Sorcerer very soon. There's one!
I can tell you one thing... I have a new DCC adventure coming out with Jon at Purple Sorcerer very soon. There's one!
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michaelcurtis
- Hard-Bitten Adventurer
- Posts: 157
- Joined: Thu Jun 11, 2009 8:39 pm
Re: Is MCC going to slow down the production of DCC modules?
I have five DCC RPG adventures in the pipeline right now, so I wouldn't worry about GG becoming "All MCC all the time" any time soon.
And thanks for the demand for more Shudder Mountains stuff. Your wish may soon be granted...
And thanks for the demand for more Shudder Mountains stuff. Your wish may soon be granted...
Scrivener of strange tales, part-time madman, and odd word aficionado.
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TheDiceMustRoll
- Far-Sighted Wanderer
- Posts: 39
- Joined: Sat Jun 04, 2016 11:59 am
- FLGS: Quantum Games
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Last edited by TheDiceMustRoll on Wed Feb 20, 2019 10:11 pm, edited 1 time in total.
- finarvyn
- Cold-Hearted Immortal
- Posts: 2599
- Joined: Fri Jun 26, 2009 3:42 am
- FLGS: Fair Game, Downers Grove IL
- Location: Chicago suburbs
- Contact:
Re: Is MCC going to slow down the production of DCC modules?
Well, I can say that the initial surge of DCC modules was just insane. I playtested them in the early days and we had a hard time getting our group together often enough, there were so many. Things have quieted down somewhat but I think there will continue to be a flow of great modules.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman