Frozen in Time - As a 0-level funnel
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Re: Frozen in Time - As a 0-level funnel
OOC: Sorry for the delay in responding. Thanksgiving, etc.
Telva, Bjorn and Blackfeet continue to survey the mist room. They find that the rest of the room is just like the part already surveyed. Lots of blinking light bulky shapes. On the far wall, exactly opposite the tube that the party entered the room from, they find another L-shaped housing on the floor below a matching tube above it on the wall. Other than that, nothing else of interest.
Kurr, Myrna, Voorak Sarkla and Tarr (did I miss anyone?) press the square metal switch again, and the door slides open. They each tentatively step into the plant-filled room beyond and find themselves once again on solid ground. Leafy fronds and tendrils spill over the sides of low-walled beds situated about the room. No one seems to have been tending these plants for some time, and they appear to have run riot. The air is warm and humid, and carries the fragrance of a multitude of odd, colorful blossoms. At the far end of this 50' wide, angular room, is a doorway set into the opposite wall. In order to reach it, however, you'll have to hack your way through the overgrown plants that have filled the space between.
Telva, Bjorn and Blackfeet continue to survey the mist room. They find that the rest of the room is just like the part already surveyed. Lots of blinking light bulky shapes. On the far wall, exactly opposite the tube that the party entered the room from, they find another L-shaped housing on the floor below a matching tube above it on the wall. Other than that, nothing else of interest.
Kurr, Myrna, Voorak Sarkla and Tarr (did I miss anyone?) press the square metal switch again, and the door slides open. They each tentatively step into the plant-filled room beyond and find themselves once again on solid ground. Leafy fronds and tendrils spill over the sides of low-walled beds situated about the room. No one seems to have been tending these plants for some time, and they appear to have run riot. The air is warm and humid, and carries the fragrance of a multitude of odd, colorful blossoms. At the far end of this 50' wide, angular room, is a doorway set into the opposite wall. In order to reach it, however, you'll have to hack your way through the overgrown plants that have filled the space between.
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
ooc: haha, tried to post, guess it didn't take, so I'll take Things That Will Probably Kill Me for $500
Kurr and Myrna move up and cautiously inspect the plants.- Does anything look familiar? Edible?
Bjorn and Blackfeet will move toward the far end of the lower room by the opposite grate and await the tribe's readiness to move on.
Kurr and Myrna move up and cautiously inspect the plants.- Does anything look familiar? Edible?
Bjorn and Blackfeet will move toward the far end of the lower room by the opposite grate and await the tribe's readiness to move on.
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
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Re: Frozen in Time - As a 0-level funnel
Sarkla calls down for Telva to come up, since plants are her thing...
Tarr begins to move forward, jabbing and slashing plants in his path with this spear. "Will these burn? May be faster."
Telva enters the lift-tube.
Tarr begins to move forward, jabbing and slashing plants in his path with this spear. "Will these burn? May be faster."
Telva enters the lift-tube.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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Re: Frozen in Time - As a 0-level funnel
No, these plants don't look familiar to them. As for edible, they could try tasting some...Fenris Ulfhamr wrote:Kurr and Myrna move up and cautiously inspect the plants.- Does anything look familiar? Edible?
Tarr thinks the plants are too verdant to burn well at all. He continues hacking his way toward the far door.
Telva floats up like the others and enters the room.
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
Telva goes in among the plants, as much as their run-amokness will let her. Maybe her Herbalist knowledge can tell her something...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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Re: Frozen in Time - As a 0-level funnel
Will and Dibbon will also enter the tube and move into the new area.
DIBBON, N, Gatherer, S10, A14(+1), Sm6(-1), P8(-1), I12, L13(+1), AC: 11, HP: 1, Knife 1d4, Speed: 30, Init: 1, R 1, F -1, W -1, 4 cp, Fortunate date Missile fire atk +1
Crowbar, Basket of vegetables, Rations 4x, Large sack, Torches 7x, Flint & steel, Strange-looking rock, Oil flask
WILLOUGHBY ROSENCRANTZ, L, Hunter, S13(+1), A15(+1), Sm10, P9, I8(-1), L15(+1), AC: 11, HP: 1, Spear +1 1d8+1, Speed: 30, Init: 1, R 1, 15 cp, Survived the plague Magical healing +1
Small Hammer, Animal pelt, 10' pole, Hand-sized mirror, Wolf pup, Rations 4x, Small sack, Torches 7x
KREX, N, Hunter, S11, A14(+1), Sm14(+1), P13(+1), I9, L11, AC: 10, HP: 2, Spear 1d8, Speed: 30, Init: +1 Will: +1 water skin(5sp), animal pelt(31 cp), Bountiful Harvest +1hp/lvl
BITTERBREW, C, Brewer, S7(-1), A7(-1), Sm11, P9, I15(+1), L14(+1), AC: 9, HP: 1, Club -1 1d4-1, Speed: 30, Init: -1, Ref: -1; Holy symbol(25 gp), Skin of beer(31 cp), The Broken Star Fumbles +1, Common +1
RIP Barbul the Halfling and Dead Rabbit
Crowbar, Basket of vegetables, Rations 4x, Large sack, Torches 7x, Flint & steel, Strange-looking rock, Oil flask
WILLOUGHBY ROSENCRANTZ, L, Hunter, S13(+1), A15(+1), Sm10, P9, I8(-1), L15(+1), AC: 11, HP: 1, Spear +1 1d8+1, Speed: 30, Init: 1, R 1, 15 cp, Survived the plague Magical healing +1
Small Hammer, Animal pelt, 10' pole, Hand-sized mirror, Wolf pup, Rations 4x, Small sack, Torches 7x
KREX, N, Hunter, S11, A14(+1), Sm14(+1), P13(+1), I9, L11, AC: 10, HP: 2, Spear 1d8, Speed: 30, Init: +1 Will: +1 water skin(5sp), animal pelt(31 cp), Bountiful Harvest +1hp/lvl
BITTERBREW, C, Brewer, S7(-1), A7(-1), Sm11, P9, I15(+1), L14(+1), AC: 9, HP: 1, Club -1 1d4-1, Speed: 30, Init: -1, Ref: -1; Holy symbol(25 gp), Skin of beer(31 cp), The Broken Star Fumbles +1, Common +1
RIP Barbul the Halfling and Dead Rabbit
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Re: Frozen in Time - As a 0-level funnel
Ok. Telva also, to her surprise, recognizes none of these strange plants. But her knowledge of herbalism does tell her that certain of them have characteristics shared by plants in the Frozen North that she knows to be poisonous, i.e. bright colors, etc.
Will and Dibbon awkwardly float up and join Tarr in hacking a path to the door. They should be able to make it through in another round or so.
Will and Dibbon awkwardly float up and join Tarr in hacking a path to the door. They should be able to make it through in another round or so.
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
-
fullmentaljacket
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Re: Frozen in Time - As a 0-level funnel
ooc. sorry about not posting i havent been receiving e mail updates.
my characters will follow dr meats into the new area
my characters will follow dr meats into the new area
Krex(N)Hunter Str:11 Agi:10 Sta:14(+1) Per:13(+1) Int:9 Luck:11 AC:10 HP:2 spear(1d8) Speed:30 I Will:+1 water skin (5sp) animal pelt 31cp lucksign: bountiful harvest +1hp/lvl Languages:common
Bitterbrew(C) Brewer Str:7(-1)Agi:7(-1)Sta:11 Per:9 Int:15(+1)Luck:14(+1)AC9;HP:1;Club -1 (1d4-1)Speed:30;Init:-1; Ref:-1; Holy symbol(25 gp),Skin of beer31 cp,Lucksign: The Broken Star (Fumbles) (+1)Languages: Common,one more
Grump(N) Gatherer Str:12 Agi:12 Sta:10 Per:3 (-3)Int:9 Luck:10 AC: 10; HP:1 Weapon:Knife(1d4) Speed:30 Will: -3 Backpack (2 gp) Basket of vegetables, 16 cp Lucky sign: The Broken Star (Fumbles)Languages: Common
Cutter(N) Halfling fowler Str:14(+1)Agi:13(+1)Sta:11 Per:12 Int:8(-1)Luck:12 AC:11 HP:4( -1=3 from fall)Sling +1 (1d4+1)Speed: 20; Init: 1; Ref: 1; Rations(1 day)(5 cp)Feathered cape 28 cp Lucky sign: Conceived on horseback (Mounted attack rolls)Languages: Common, Halfling Racial Traits: Infravision
Bitterbrew(C) Brewer Str:7(-1)Agi:7(-1)Sta:11 Per:9 Int:15(+1)Luck:14(+1)AC9;HP:1;Club -1 (1d4-1)Speed:30;Init:-1; Ref:-1; Holy symbol(25 gp),Skin of beer31 cp,Lucksign: The Broken Star (Fumbles) (+1)Languages: Common,one more
Grump(N) Gatherer Str:12 Agi:12 Sta:10 Per:3 (-3)Int:9 Luck:10 AC: 10; HP:1 Weapon:Knife(1d4) Speed:30 Will: -3 Backpack (2 gp) Basket of vegetables, 16 cp Lucky sign: The Broken Star (Fumbles)Languages: Common
Cutter(N) Halfling fowler Str:14(+1)Agi:13(+1)Sta:11 Per:12 Int:8(-1)Luck:12 AC:11 HP:4( -1=3 from fall)Sling +1 (1d4+1)Speed: 20; Init: 1; Ref: 1; Rations(1 day)(5 cp)Feathered cape 28 cp Lucky sign: Conceived on horseback (Mounted attack rolls)Languages: Common, Halfling Racial Traits: Infravision
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Re: Frozen in Time - As a 0-level funnel
OCC: Ok, so is everybody up there now except Bjorn and Blackfeet? Are they staying put?
After three rounds of hacking, you reach the far door on the opposite side of this six-sided room from the door you entered through.
This door, like the one inside the tube, has a square metal plate next to it that can be pushed.
After three rounds of hacking, you reach the far door on the opposite side of this six-sided room from the door you entered through.
This door, like the one inside the tube, has a square metal plate next to it that can be pushed.
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
Bjorn and Blackfeet will ascend the demon-tube with the rest of the clan, and those with knives help clear a path once in the garden room.
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
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Re: Frozen in Time - As a 0-level funnel
Tarr steps forward. "Get ready everyone..." [waits for everyone to get ready or stay his hand or whatever other action] Tarr puts his hand on the metal square.Judge Perky wrote:This door, like the one inside the tube, has a square metal plate next to it that can be pushed.[/i]
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Re: Frozen in Time - As a 0-level funnel
With a whoosh, the door slides open into the wall. Outside, you see a 30' square chamber, the floor shining under bizarre glowing panels overhead. Patches of ice and puddles of slush cover the entire floor. You see a short hallways exiting the room opposite where you are, but you'll need to enter the room to see more.GnomeBoy wrote:Tarr steps forward. "Get ready everyone..." [waits for everyone to get ready or stay his hand or whatever other action] Tarr puts his hand on the metal square.Judge Perky wrote:This door, like the one inside the tube, has a square metal plate next to it that can be pushed.[/i]
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
Before moving on, Bjorn and Myrna search the garden room for anything that might be useful, especially around the plant beds. Kurr and Blackfeet ready their weapons near Tarr.
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
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Re: Frozen in Time - As a 0-level funnel
Sarkla and Voorak will make their way to the door, on different paths, checking things out as they go (plants, structure, etc.).
Telva will do the same, but more slowly, and will also carefully collect up some plant samples for possible future use...
If she winds up the last to leave the room, so be it.
Telva will do the same, but more slowly, and will also carefully collect up some plant samples for possible future use...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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Re: Frozen in Time - As a 0-level funnel
Nothing else is visible in and among the plants or plant beds. Perhaps with several hours work, a more detailed search could be conducted.
Telva gathers up some interesting plants for later study.
Telva gathers up some interesting plants for later study.
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
Blackfeet suddenly rushes forward and smacks the handplate by the door- on his tiptoes.
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
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Re: Frozen in Time - As a 0-level funnel
With a whoosh, the door slides open into the wall. Outside, you see a 30' square chamber, the floor shining under bizarre glowing panels overhead. Patches of ice and puddles of slush cover the entire floor. You see a short hallway exiting the room opposite where you are, but you'll need to enter the room to see more.Fenris Ulfhamr wrote:Blackfeet suddenly rushes forward and smacks the handplate by the door- on his tiptoes.
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
My four enter the room, cautiously.
In other words, they don't all continue walking ahead, directly under the dream crabs falling from the ceiling, as they descend down upon Voorak.
In other words, they don't all continue walking ahead, directly under the dream crabs falling from the ceiling, as they descend down upon Voorak.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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Re: Frozen in Time - As a 0-level funnel
As you slush into the 30' square room, you now see that four hallways exit the room, one at each compass point. You are entering through the eastern door. The ice is more prevalent near the north corridor, while the slushy puddles are more concentrated toward the southern hallway.
The southwest corner of this room is slightly rounded, and contains a door set into the wall. There is a small circular indentation in the center of the door.
The southwest corner of this room is slightly rounded, and contains a door set into the wall. There is a small circular indentation in the center of the door.
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
Unless someone else wants to jump in...
Tarr will go 10-15 feet up the northern corridor, to see what can be seen.
Tarr will go 10-15 feet up the northern corridor, to see what can be seen.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Re: Frozen in Time - As a 0-level funnel
The slush and water in the center of the room and south is frozen solid here. As you approach this 10' hallway, you see that there is a door at the end. It is a two-paneled door, partially ajar (both panels appear to have started to slide into the wall to either side, and stopped). Frigid air is coming through the opening between the panels from the area beyond.GnomeBoy wrote:Unless someone else wants to jump in...
Tarr will go 10-15 feet up the northern corridor, to see what can be seen.
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: Frozen in Time - As a 0-level funnel
Any light from within, winking lights, etc.? Does the torch reveal anything within?
Is there a 'metal square that makes walls part' panel?
Is there a 'metal square that makes walls part' panel?
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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fullmentaljacket
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Re: Frozen in Time - As a 0-level funnel
ooc. guys im going to have to withdraw from this adventure. perhaps my characters can be split among the other players? sorry for any inconvience this may cause
Krex(N)Hunter Str:11 Agi:10 Sta:14(+1) Per:13(+1) Int:9 Luck:11 AC:10 HP:2 spear(1d8) Speed:30 I Will:+1 water skin (5sp) animal pelt 31cp lucksign: bountiful harvest +1hp/lvl Languages:common
Bitterbrew(C) Brewer Str:7(-1)Agi:7(-1)Sta:11 Per:9 Int:15(+1)Luck:14(+1)AC9;HP:1;Club -1 (1d4-1)Speed:30;Init:-1; Ref:-1; Holy symbol(25 gp),Skin of beer31 cp,Lucksign: The Broken Star (Fumbles) (+1)Languages: Common,one more
Grump(N) Gatherer Str:12 Agi:12 Sta:10 Per:3 (-3)Int:9 Luck:10 AC: 10; HP:1 Weapon:Knife(1d4) Speed:30 Will: -3 Backpack (2 gp) Basket of vegetables, 16 cp Lucky sign: The Broken Star (Fumbles)Languages: Common
Cutter(N) Halfling fowler Str:14(+1)Agi:13(+1)Sta:11 Per:12 Int:8(-1)Luck:12 AC:11 HP:4( -1=3 from fall)Sling +1 (1d4+1)Speed: 20; Init: 1; Ref: 1; Rations(1 day)(5 cp)Feathered cape 28 cp Lucky sign: Conceived on horseback (Mounted attack rolls)Languages: Common, Halfling Racial Traits: Infravision
Bitterbrew(C) Brewer Str:7(-1)Agi:7(-1)Sta:11 Per:9 Int:15(+1)Luck:14(+1)AC9;HP:1;Club -1 (1d4-1)Speed:30;Init:-1; Ref:-1; Holy symbol(25 gp),Skin of beer31 cp,Lucksign: The Broken Star (Fumbles) (+1)Languages: Common,one more
Grump(N) Gatherer Str:12 Agi:12 Sta:10 Per:3 (-3)Int:9 Luck:10 AC: 10; HP:1 Weapon:Knife(1d4) Speed:30 Will: -3 Backpack (2 gp) Basket of vegetables, 16 cp Lucky sign: The Broken Star (Fumbles)Languages: Common
Cutter(N) Halfling fowler Str:14(+1)Agi:13(+1)Sta:11 Per:12 Int:8(-1)Luck:12 AC:11 HP:4( -1=3 from fall)Sling +1 (1d4+1)Speed: 20; Init: 1; Ref: 1; Rations(1 day)(5 cp)Feathered cape 28 cp Lucky sign: Conceived on horseback (Mounted attack rolls)Languages: Common, Halfling Racial Traits: Infravision
- Judge Perky
- Mighty-Thewed Reaver
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- FLGS: The Compleat Strategist
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Re: Frozen in Time - As a 0-level funnel
OOC: Sorry to hear that, fullmentaljacket, but thanks for the heads' up. Do you guys want to take his characters as he suggested? Or do they stay put and refuse to go any further?
There is a metal square, but it is hanging loose out of its frame, covered in soot and suspended by two thin colored vines.
It looks like it would be possible to get a good grip on the doors if you wanted to try to force them open enough to get through, however...
You can see drifts of snow and faint blue-white light coming from beyond the door, but not much else.GnomeBoy wrote:Any light from within, winking lights, etc.? Does the torch reveal anything within?
Is there a 'metal square that makes walls part' panel?
There is a metal square, but it is hanging loose out of its frame, covered in soot and suspended by two thin colored vines.
It looks like it would be possible to get a good grip on the doors if you wanted to try to force them open enough to get through, however...
*Jonathan*
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold