Hail! I am new to DCC, but have been playing, running, and writing RPG stuff since the '90s. Having played a funnel ("Portal") a couple years back, I was hooked, and now running funnel demos for every able-bodied peasant in the village! Ha! I LOVE the way this game is uncramped by over-quantifying rules, which can stymie an imaginative player or judge. That being said, there are SO many things I would know...
Are there any other rule books beyond the core, 3rd party or otherwise, that add options, spells, classes, patrons, etc? I fully intend to devise my own world complete with mythos, but would like a little more head start with the game "as Crom (and Goodman) intended" before I get all home-brew y.
New to this Dungeon, seeking sage advice
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- Fenris Ulfhamr
- Cold-Blooded Diabolist
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New to this Dungeon, seeking sage advice
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- Raven_Crowking
- Cold-Hearted Immortal
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Re: New to this Dungeon, seeking sage advice
The short answer is, Yes. There are many good products out there which can be of some help.Fenris Ulfhamr wrote:Are there any other rule books beyond the core, 3rd party or otherwise, that add options, spells, classes, patrons, etc? I fully intend to devise my own world complete with mythos, but would like a little more head start with the game "as Crom (and Goodman) intended" before I get all home-brew y.
Long answer:
Monk (Class, Barrel Rider Games)
Warrior Horde of the Einherjar (Patron, Barrel Rider Games)
Tales From the Fallen Empire (Several new classes, patrons, and spells; Chapter 13 Press)
Critters, Creatures, & Denizens (Monsters, Cognition Pressworks)
Liber Arcanum (New spells and patrons, Cognition Pressworks)
The Gong Farmer’s Almanac (Lots of new stuff, pdfs are free; DCC RPG G+ Community)
Angels, Daemons, and Beings Between (Patrons, Dragons Hoard Publishing)
The Revelation of Mulmo (Module containing several new patrons and a new spell, Dragons Hoard Publishing)
The Tomb of Curses (Module containing new patrons, Dragons Hoard Publishing)
Wrath of the Frost Queen (Module containing patron, Fireinthedust Productions)
DCC #72: Beyond the Black Gate (Module containing new patron, Goodman Games)
DCC #83: The Chained Coffin (Boxed set contains some options for an Appalachian-themed campaign, Goodman Games)
DCC #84: Peril on the Purple Planet (Boxed set contains a ton of magic rules & a kith race-class unique to the Purple Planet, Goodman Games)
DCC Lankhmar: Patrons of Lankhmar (Patrons of Lankhmar, Goodman Games)
DCC Lankhmar: Through Ningauble's Cave (Ningauble as a patron, Goodman Games)
Alternate Occupations (What it says, IDD Company)
Patrons Extraordinary: The Unpretty Preview (What it says, Inner Ham)
Transylvanian Adventures (Rules for fantasy Transylvania, firearms, etc.; Land of Phantoms)
Drongo: Ruins of the Witch Kingdoms (Classes, racial classes, a psionics system, and plenty of new rules to steal; Leviathan Publishing)
Crawljammer zine (DCC in space, Moon Dice Games)
Crawljammer: The Weird Worm-Ways of Saturn (Saturnian ape-man class, Moon Dice Games)
The God-Seed Awakens! (Patrons, Mystic Bull Games)
The Tribe of Ogg and the Gift of Suss (Options for prehistoric characters, Mystic Bull Games)
Myassari, Patron of Birth and Decay (Patron, Order of the Quill)
AL 3: Through the Cotillion of Hours (Patron, Purple Duck Games)
AL 6: Playing the Game (Patrons, Purple Duck Games)
CE 2: The Black Goat (Patron and new spell, Purple Duck Games)
CE 5: Silent Nightfall (Demi-patrons, Purple Duck Games)
CE 6: The Crimson Void (Demi-patrons, in-depth look at a deity; Purple Duck Games)
FT 0: Prince Charming, Reanimator (Patron, Purple Duck Games)
FT 1: Creeping Beauties of the Wood (Patron, Purple Duck Games)
FT 2: The Portsmouth Mermaid (Patron, Purple Duck Games)
HT 1: The Perils of Cinder Claws (Patron, Purple Duck Games)
Steel and Fury (Expands Mighty Deeds, Purple Duck Games)
Sunken City Omnibus (Patron, Purple Duck Games)
Crawling Under A Broken Moon (DCC meets early-morning post-Apocalyptic cartoons, Shield of Faith Studios)
UX01: High Caliber Hijinks (More on firearms, Shield of Faith Studios)
Black Powder, Black Magic (DCC Wild West, Stormlord Publishing)
Prayers of the Forgotten (Cleric/god options, Stormlord Publishing)
Urhatta, The Worldwalker (Patron, Stormlord Publishing)
Crawl! fanzine (Must-have additions to the game, Straycouches Press)
Crawl!fanzine Special: Van den Danderclanden (Patron, Straycouches Press)
D.A.M.N. #1 - DCC RPG Adventure Magazine and News (New class, Straycouches Press)
Gygax Magazine #2 (New class, TSR, Inc.)
Longer answer:
I'm sure I missed things.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Fenris Ulfhamr
- Cold-Blooded Diabolist
- Posts: 438
- Joined: Wed Sep 30, 2015 8:23 pm
- FLGS: -
- Location: North Carolina
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Re: New to this Dungeon, seeking sage advice
Wow, thank you for such an immediate and thorough response! Even after perusing the above product listing stickies, you have unearthed much beyond their scope...I have much to do, buy, and READ!
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: New to this Dungeon, seeking sage advice
I missed Divinites and Cults.
There is a complete (?) products list here: http://ravencrowking.blogspot.ca/2015/0 ... -list.html
There is a complete (?) products list here: http://ravencrowking.blogspot.ca/2015/0 ... -list.html
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.