Detect Magic with Breath of Life.
Since Detect Magic is a cleric spell, the Wizard takes a -2 to her spell check, but it doesn't say the spell is lost on a <12 roll. Which means she can just spam it to heal the party.Breath of life. Casting this spell imbues the caster and those around him with beneficial energies. All within
15’ of the caster (both friend and foe) are healed 1d6 points of damage for every level of the spell (i.e., a level
3 spell heals 3d6 damage).
Now, a 1 would still be bad, but that's still just a 5% chance, and healing 1d6 to the whole party kind of outweighs this.
Anyone have any ideas? How have other judges handled this?