I have to get the DCC RPG action going in my town.

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Wayfaring_Sword
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I have to get the DCC RPG action going in my town.

Post by Wayfaring_Sword »

I was part of the playtest. I was so excited that I could not stand it. I waited for my pre-ordered DCC Book to arrive. Then....NOTHING. My personal group seemed to show little to no interest in playing DCC. I placed it on my gaming shelf, ever few weeks pulling it out to look at it.

NO MORE.

I want, no I DEMAND to get to play one of the finest damn RPGs I have ever seen. This post is going to seem a little odd, but I am tired of FEATS and POWER CARDS and everybody having two "18s" on their character sheets.

I am going back to Appendix N Gaming. I am going old school with new school thinking.

I am joining the band.

Dungeon Crawl Classics RPG FOREVER!
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DCC Playtest 2011: Dicehead Games
The 13th Skull Playtest: Saved the duke's daughter
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themightyeroc
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Re: I have to get the DCC RPG action going in my town.

Post by themightyeroc »

I made a deal with my group. I told them I had this cool DCC rpg and I was going to DM. Just bring dice a pencil and yourself. I supplied blank zero level sheets, they rolled up their guys and BAM! At the end of the first session I said if they didn't have any fun I would not DM this again (knowing darn well the night went great!).

We have been playing DCC ever since, nobody wants to go back to 3.5 or 4th ed.

So I say, MAKE 'em play it! :D
Ah well, who wants to live forever? DIE!
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Ravenheart87
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Re: I have to get the DCC RPG action going in my town.

Post by Ravenheart87 »

themightyeroc wrote:I told them I had this cool DCC rpg and I was going to DM.
The correct term is Judge in DCC, not DM! :x

:lol:
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Re: I have to get the DCC RPG action going in my town.

Post by Raven_Crowking »

"If you run it, they will come."

Best of luck.
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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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Re: I have to get the DCC RPG action going in my town.

Post by finarvyn »

I occasionally poll my group to see what they are interested in playing, but the rule of our table is "he who runs the game chooses the rules."

In other words, the players get the choice to show up or not, but I get to decide which rules set we use. On the rare chance when folks have told me they don't like a particular feature of a particular rules set I have made adjustments, but otherwise it's my call. (We did have one "modern horror" game where we started off with d20 Cthulhu and I ended up switching to Buffy rules because they were more cinematic, but that was my decision. The players were fine with the game before the switch.)

Just my two coppers.
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Re: I have to get the DCC RPG action going in my town.

Post by Raven_Crowking »

finarvyn wrote:I occasionally poll my group to see what they are interested in playing, but the rule of our table is "he who runs the game chooses the rules."

In other words, the players get the choice to show up or not, but I get to decide which rules set we use. On the rare chance when folks have told me they don't like a particular feature of a particular rules set I have made adjustments, but otherwise it's my call. (We did have one "modern horror" game where we started off with d20 Cthulhu and I ended up switching to Buffy rules because they were more cinematic, but that was my decision. The players were fine with the game before the switch.)

Just my two coppers.
Same here.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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Wayfaring_Sword
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Re: I have to get the DCC RPG action going in my town.

Post by Wayfaring_Sword »

That is pretty much what I did tonight. Ran the "Portal Under the Stars" module for 3 players. I let each roll up 5 level 0 P.C.s and watched 8 of them get slaughtered. I think it was a wee-bit of a transition for them. I am hoping to run the module again at an open game day soon.

Getting there, one game at a time.
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Re: I have to get the DCC RPG action going in my town.

Post by reverenddak »

Awesome! And welcome to the band.
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Re: I have to get the DCC RPG action going in my town.

Post by Exedor »

I am gathering some friends (and brother) who were my gaming group when I was 11-16. I am going to reintroduce them to gaming with DCC. We have not played together since 1988. We played Moldvay Basic and then AD&D, stopping before 2nd edition. I've been meaning to "get the old band together" since I came back to D&D after a 21 year hiatus. 3.5/Pathfinder reminded me of AD&D, and I started DMing, but I was getting tired of the complexity of the rules.

I just bought and read through the DCC RPG. I am no longer interested in running my Pathfinder game, or frankly even cracking another Pathfinder book. If someone else wants to DM that rubik's cube of a ruleset, good for them, and I will min/max a great half-orc fighter for the party. But from now on if I run the game it's going to have to be DCC. I am tired of slogging through a half a page of hack writing to get to something important. Gaming writing has degraded terribly, and DCC is some much needed new blood. Life is too short to read bad writing.

I agree that if you DM, Judge, whatever you want to call it, people will come, but you also want to meet them halfway. With the group for whom I have been running 3.5/Pathfinder, I am going to have to house rule the lethality way down, as well as the more crippling corruptions. This group of players is strongly in the acting camp, and they want detailed plots, long term connection with NPCs, political intrigue, year-long story arcs, and DCC's inherent lethality does not support that.

With my olde tyme group though, it is a whole different story. They are more into the tactical game, and I am the only one who has played an RPG in 25 years, though we have played strategy games. For them, it is INTO THE FUNNEL!
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Re: I have to get the DCC RPG action going in my town.

Post by Karaptis »

The corruptions are way too fun to cripple! Even as a player I love corruption. 2nd and 3rd edition spoiled players into playing super heroes. then they made the monsters tougher. It got messy. And don't get me going on 4th!
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Re: I have to get the DCC RPG action going in my town.

Post by Exedor »

Exedor wrote:I am gathering some friends (and brother) who were my gaming group when I was 11-16...
I finally got my old group, which has not gamed in 25 years (Moldvay Basic, AD&D) together and ran them through "portal under the stairs". They can't wait for more and all are now converted to DCC. They all said what I did after returning to RPGs after a >20 year hiatus - it's just as much fun as when we were kids.

I tried to get them interested in 3.5 and Pathfinder before, but they are taken with the quality writing in the DCC RPG. It's possible to get lost in the rulebook for sheer enjoyment of the language, something I could never get to in later versions of D&D which always bore signs of being written by a committee.

I've got a party of 3, Dwarf, Wizard, and Crawl! Paladin.
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