Fumbles for Monsters?

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baronkohinar
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Fumbles for Monsters?

Post by baronkohinar »

I thought I remembered reading something about this my first time though, but then I couldn't find it anywhere in the book/by searching the PDF. I know the book says that monsters are subject to the same rules as players, implying they get fumbles as well, but I see nothing about what dice they'd roll for them. Ostensibly, humanoid armor-wearers would roll according to their armor, but what of natural armor/no armor? Do they just roll a d4 like a character would?
TheNobleDrake
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Re: Fumbles for Monsters?

Post by TheNobleDrake »

With no indication otherwise written into the book, I thought the intent was that unarmored meant unarmored whether it was a monster or not.

So the way I have been running it is that monsters roll 1d4 for fumbles.
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IronWolf
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Re: Fumbles for Monsters?

Post by IronWolf »

TheNobleDrake wrote:With no indication otherwise written into the book, I thought the intent was that unarmored meant unarmored whether it was a monster or not.

So the way I have been running it is that monsters roll 1d4 for fumbles.
This is how I would do it as well.
smathis
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Re: Fumbles for Monsters?

Post by smathis »

IronWolf wrote:
TheNobleDrake wrote:With no indication otherwise written into the book, I thought the intent was that unarmored meant unarmored whether it was a monster or not.

So the way I have been running it is that monsters roll 1d4 for fumbles.
This is how I would do it as well.
It's how I've been doing it too.
acollins46805
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Re: Fumbles for Monsters?

Post by acollins46805 »

I created my own "Monster Fumbles" table using a d7 fumble die for unarmored, non-humanoid monsters:

MONSTER FUMBLES

Monsters can fumble when attacking, too. A natural 1 on an attack roll by a monster automatically misses and the monster must roll on either the regular fumble table (for humanoid monsters possibly wearing armor) or on the following Monster Fumbles table (for unarmored, non-humanoid monsters).

A monster always rolls a d7 fumble die when rolling on the Monster Fumbles table given below.

As with critical hits scored by a monster, an enemy PC’s Luck modifier always alters a monster’s fumble roll. A positive Luck modifier increases the monster’s roll (causing it to suffer a worse fumble), whereas a negative modifier reduces the monster’s roll (thereby resulting in a less-severe fumble).

Table: Monster Fumbles

Roll Result

0 or less The monster misses wildly but miraculously causes no other damage.

1 The monster’s incompetent blow makes it the laughingstock of the PCs.

2 The monster trips but may recover with a DC 10 Ref save; otherwise it must spend the next round prone.

3 One of the monster’s natural weapons is damaged: it breaks a claw, cracks a tooth, or chips a beak. It takes a -2 penalty on attack rolls with this natural weapon until it is repaired, heals, or grows back. Note that the damage may be permanent.

4 The monster trips and falls, wasting this action. It is prone and must use an action to stand next round.

5 The monster stumbles and leaves itself wide open to attack. The next enemy that attacks it receives a +2 bonus on its attack roll.

6 The monster’s wild swing leaves it off balance, causing it to take a -4 penalty on its next attack roll.

7 The monster inadvertently swings at one randomly determined ally within range. It must make an attack roll against that ally using the same attack die that it just attempted to use.

8 The monster trips badly and falls hard, suffering 1d3 damage in the process. It is prone and must use an action to stand next round.

9 The monster somehow manages to wound itself, taking normal damage.

10+ The monster accidentally strikes itself for normal damage plus an extra 1 point. In addition, it falls on its back and is unable to right itself until it makes a DC 16 Agility check.
goodmangames
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Re: Fumbles for Monsters?

Post by goodmangames »

Yes, 1d4 was the intent...but I do like the custom table!
Joseph Goodman
Goodman Games
www.goodman-games.com
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