I think we need another book to buy. A DCC RPG version of the Dungeon Masters Guide.
Not a book to set limits and give rules but a book to help new(and old) Judges to embrace the DCC concepts and to help point the way (broadly).
I imagine a book filled with atmosphere and advice on how to run a DCC game in the spirit it was intended. Charts on How to design a patron(in 34 Easy steps!). Charts on what sign someone could be born under! Charts on what some wizards claim is really out there beyond the world!(three different views!).
And last but not least Loads and Loads of DCC artwork!
How to run a game and not upset the wife even after the hounds of Xytholuhave eaten her favorite character!
How to scare your friends sitting nice and safe in your living room so that there characters will be frightened! All without going to Jail!
Why its not a good idea to give your best friend that Sword of Many Swallows and make him happy!
Classic Crawlers Guide
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
- Ravenheart87
- Tight-Lipped Warlock
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Re: Classic Crawlers Guide
I'm sure DCC RPG will have some DM advice too. You might also check out Dungeon Alphabet. 
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
- MrHemlocks
- Chaos-Summoning Sorcerer
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Re: Classic Crawlers Guide
Ravenheart87 wrote:I'm sure DCC RPG will have some DM advice too. You might also check out Dungeon Alphabet.
I recently ordered 3 copies of the DUNGEON ALPHABET and they arrived the other day. I love it! I am keeping one and the other two are for my sons...
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goodmangames
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Re: Classic Crawlers Guide
Interesting idea. I'm actually facing a bit of a dilemma right now. Dungeon Alphabet is very close to selling out its most recent print run. I definitely want to do another print run but I'm wondering if I should shake it up a little. Should I do a new cover? Maybe do a softcover version? And to your point...maybe just expand the whole concept and add some DCC RPG material??
- Ravenheart87
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Re: Classic Crawlers Guide
If you can keep the 10$ price point via going softcover, I'm going to buy it again. Otherwise, I think you should reprint DA and write another book about running sword & sorcery adventures in the same format. Heck, a sword & sorcery alphabet would be cool too. B for Barbarian, W for Wizard, and so on.goodmangames wrote:Interesting idea. I'm actually facing a bit of a dilemma right now. Dungeon Alphabet is very close to selling out its most recent print run. I definitely want to do another print run but I'm wondering if I should shake it up a little. Should I do a new cover? Maybe do a softcover version? And to your point...maybe just expand the whole concept and add some DCC RPG material??
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
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michaelcurtis
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Re: Classic Crawlers Guide
A most intriguing idea.Ravenheart87 wrote:If you can keep the 10$ price point via going softcover, I'm going to buy it again. Otherwise, I think you should reprint DA and write another book about running sword & sorcery adventures in the same format. Heck, a sword & sorcery alphabet would be cool too. B for Barbarian, W for Wizard, and so on.goodmangames wrote:Interesting idea. I'm actually facing a bit of a dilemma right now. Dungeon Alphabet is very close to selling out its most recent print run. I definitely want to do another print run but I'm wondering if I should shake it up a little. Should I do a new cover? Maybe do a softcover version? And to your point...maybe just expand the whole concept and add some DCC RPG material??
Scrivener of strange tales, part-time madman, and odd word aficionado.
- Ravenheart87
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Re: Classic Crawlers Guide
Well then, let's collect some letters and ideas! I'm really tired right now, but I'll begin with some ideas that come to my mind:michaelcurtis wrote:A most intriguing idea.Ravenheart87 wrote:If you can keep the 10$ price point via going softcover, I'm going to buy it again. Otherwise, I think you should reprint DA and write another book about running sword & sorcery adventures in the same format. Heck, a sword & sorcery alphabet would be cool too. B for Barbarian, W for Wizard, and so on.goodmangames wrote:Interesting idea. I'm actually facing a bit of a dilemma right now. Dungeon Alphabet is very close to selling out its most recent print run. I definitely want to do another print run but I'm wondering if I should shake it up a little. Should I do a new cover? Maybe do a softcover version? And to your point...maybe just expand the whole concept and add some DCC RPG material??
A for Antediluvian age
B for Barbarians
C for Cults
D for Dying planet
E for Evil wizards
F for Forbidden knowledge
G for Giant animals
H for Hideous monsters
I for It is alive!
L for Lost continents
M for Madness
N for Non-eucledian geometry
O for Other worlds
Q for Quest
R for Ruins
S for Sorcery
T for Things that should not be
U for Unpronouncable names
V for Vorpal blades
W for Wastelands
X for Xenos
Y for Young fools
Z for Zikkurats
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
- finarvyn
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Re: Classic Crawlers Guide
I'd say that a softcover version would be nice. Something not too expensive. A new cover would be cool, but the current one is pretty nice already. I hate to change just to have change.goodmangames wrote:Interesting idea. I'm actually facing a bit of a dilemma right now. Dungeon Alphabet is very close to selling out its most recent print run. I definitely want to do another print run but I'm wondering if I should shake it up a little. Should I do a new cover? Maybe do a softcover version? And to your point...maybe just expand the whole concept and add some DCC RPG material??
Actually, the pages are a little dark. Anything you could do to lighten them up for an upcoming print run?
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- reverenddak
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Re: Classic Crawlers Guide
I love the Dungeon Alphabet! A Sword & Sorcery Alphabet?! I'd be all-over it.
But I have to mention The Random Esoteric Creature Generator. It works perfectly with DCC. The RECG has been my go-to guide for converting old-school mods to DCC. I've been using it to help re-skin the more "generic" monsters. But the best thing about RECG are its tips on presenting monsters.
But I have to mention The Random Esoteric Creature Generator. It works perfectly with DCC. The RECG has been my go-to guide for converting old-school mods to DCC. I've been using it to help re-skin the more "generic" monsters. But the best thing about RECG are its tips on presenting monsters.
Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.
(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/
"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons
(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/
"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons