Additional Designer's Blog: Feedback Shapes the DCC RPG

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Tavis
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Additional Designer's Blog: Feedback Shapes the DCC RPG

Post by Tavis »

At the blog I contribute to, The Mule Abides, I have a post about my experiences as an early playtester for the DCC. The summary is that passionate amateur feedback has and I'm confident will continue to produce real, substantive, ongoing improvements in core design aspects of the DCC RPG system - which is unprecedented in my experience. What I've been doing via email is now open for everyone to do through the forum: keep those playtest feedback comments coming, make this game the one you want it to be!
Co-author: Forgotten Heroes: Fist, Fang, and Song and Scythe and Shroud; Heroes' Handbook: Eladrin; and two finished Goodman projects that haven't been announced yet, with others on the drawing board!
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finarvyn
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Re: Additional Designer's Blog: Feedback Shapes the DCC RPG

Post by finarvyn »

Tavis, as always you are wise. 8)

As neat as theoretical design discussion/argument can be, nothing can replace the playtest. Gamers just need to go out there and try stuff, then see if it works well or not. "Playtest feedback" is slightly different from just "feedback" and is a lot more valuable to a design team.

Thanks for sharing your link!
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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