In DnD basic there were guidlines for tracking how long it takes players to explore. Basicially, you would ask each player to describe what they are doing, one person might map the room, another might search for secret doors, and another might just stand guard at a door listining for approchinc monsters. Every one got to state one activitiy, than the DM explained what the result of each of those acitivities were, and each "encounter" turn that went that way was assumed to take 10 minuets. And if the party wanted to keep walking, you could look at the enconter speed of the slowest party member and thats how many squares the party could walk in 10 minuets if they didn't want to explore more carefully. It was a really neat way to help keep track of how long adventures were spending in the dungeion (and helped with tracking how long light sources had, and how long longer spells would still be active). It also ensured that every player was participitaing as each player got explicitily asked by the DM "what are you doing?" before resolving what other players claimed they were doing. That way, no player was ever just sitting at the table waiting for combat to start so he or she can do something, while some other player hogs all the exploration time by constantly talking about what his character is doing.
Will there be anything like this in DCCRPG? If not I will probably use the rule as a house rule, but it would be nice if something like it was stated in the core rules.
Non-combat encounter?
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Harley Stroh
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Re: Non-combat encounter?
Last I read, the core book recommends using Avalon Hill's Outdoor Survival board game. 
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Re: Non-combat encounter?
*hits eBay before Marv can...*
...
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smathis
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Re: Non-combat encounter?
Lol. I'll finally get to use that game for something!Harley Stroh wrote:Last I read, the core book recommends using Avalon Hill's Outdoor Survival board game.
//H
My copy has to be 20 years old.
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Talath
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Re: Non-combat encounter?
That's pretty hardcore. Does it talk about placing towns and fortresses? How about different cultures?Harley Stroh wrote:Last I read, the core book recommends using Avalon Hill's Outdoor Survival board game.
//H
I'm very curious to see this now.
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Re: Non-combat encounter?
GnomeBoy wrote:*hits eBay before Marv can...*
For folks not "in the know" Harley is, of course, making an OD&D reference. The original 1974 OD&D rules suggested that one use Outdoor Survival as part of the game, and as best as anyone can determine the only thing actually used was the mapboard. Dave Arneson used the map as his lands "to the south" in his Blackmoor campaign in the early 1970's.
Many have speculated that the only reason that OS sold any copies at all was its mention in OD&D. It certainly wasn't an exciting game. I tried playing it a few times and ended up with characters who were lost and wandering aimlessly around the map. Wheeeee!
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DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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mshensley
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Re: Non-combat encounter?
Hey, I bought it before I even heard of D&D. I used to have a closet full of Avalon Hill games. I was such a AH fanboy that I bought Magic Realm before I bought D&D.finarvyn wrote:GnomeBoy wrote: Many have speculated that the only reason that OS sold any copies at all was its mention in OD&D. It certainly wasn't an exciting game. I tried playing it a few times and ended up with characters who were lost and wandering aimlessly around the map. Wheeeee!
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smathis
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Re: Non-combat encounter?
I bought it because I thought it would be educational. Didn't pick up on the OD&D reference until a decade-plus after I got the game. It wasn't that bad, although I did have lots of little guys wandering aimlessly and dying of thirst. I made a Terminator variant at one point that was really, really fun. Usually the Terminator tracked the little guy down, though. So at least the games were short.finarvyn wrote:Many have speculated that the only reason that OS sold any copies at all was its mention in OD&D. It certainly wasn't an exciting game. I tried playing it a few times and ended up with characters who were lost and wandering aimlessly around the map. Wheeeee!