So what about the non magic classes?

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trashHeap
Gongfarmer
Posts: 1
Joined: Sun May 15, 2011 7:15 pm

So what about the non magic classes?

Post by trashHeap »

Ive read a lot of hooplah about the magic system, and im definitely salivating for the play test rules next month. But what can we expect from the non magic slinging classes? All of the playtest reviews I have found online really talk about the magic, im curious what is in store for the fighters/thieves/etc.

Also what classes are being included by default? Anyone know?
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Ravenheart87
Tight-Lipped Warlock
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Re: So what about the non magic classes?

Post by Ravenheart87 »

trashHeap wrote:Ive read a lot of hooplah about the magic system, and im definitely salivating for the play test rules next month. But what can we expect from the non magic slinging classes? All of the playtest reviews I have found online really talk about the magic, im curious what is in store for the fighters/thieves/etc.

Also what classes are being included by default? Anyone know?
Classes mentioned by Jospeh are so far fighter, thief, cleric, wizard, dwarf, elf, halfling. I think that's all. Fighters will have the Mighty Deed of Arms for interesting stunts and combat maneuvers. Thieves are still mysterious. There'll be some charts for critical hits too, and it depends on your class and level, which one you roll on.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
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