Welcome New DCC RPG Fans

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SniperTodd
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Welcome New DCC RPG Fans

Post by SniperTodd »

Greetings All,

I'm hoping more Classic Fantasy Fans will find this game and forum. If so, perhaps this can serve as a warm welcome. Welcome! 8)

I'm extremely excited about what I'm reading for the Dungeon Crawl Classics game. I refuse to live in the past and play only OSRIC. I refuse to micro-manage my adventures and play only 4th Edition DnD.

I am hoping this will be the answer. A fast, exciting and user-friendly role playing game is what this world needs. I want to help in any way I can. Thank you Goodman games!

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Re: Welcome New DCC RPG Fans

Post by finarvyn »

SniperTodd wrote:I'm hoping more Classic Fantasy Fans will find this game and forum. If so, perhaps this can serve as a warm welcome. Welcome! 8)
Welcome to the boards and congrats on your first post. Hope that others who are lurking decide to hop aboard and give their thoughts on the RPG as well!
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Re: Welcome New DCC RPG Fans

Post by Rick »

finarvyn wrote:Hope that others who are lurking decide to hop aboard and give their thoughts on the RPG as well!
That would include me, I guess :) . Just pre-ordered based on, well, everything I've seen & read on this amazing game. Free RPG Day can't come soon enough!

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Re: Welcome New DCC RPG Fans

Post by Kathorus »

SniperTodd wrote:A fast, exciting and user-friendly role playing game is what this world needs. I want to help in any way I can. Thank you Goodman games!
That is what I am hoping for, at times I think fondly of the 'Old School' (pre 3e) days when things were quick because there weren't many rules, only to have that memory overtaken by me(DM) and a player arguing about... whatever. It was generally me saying 'No, I won't give you a bonus to that, you are grasping at straws' and the player saying 'Well, I have that reason and this reason'.

I remember standing in the bookstore reading the 3e PHB when it came out and thinking 'This addresses many of the things that we seem to argue about, Wizards look a whole lot more fun, look at all these special abilities called 'feats', you could use those to develop (not 'Build') a very custom character and these skills will make rulings easier'... I was excited. Now I absolutely LOATHE DMing and only play because I like the friendships I have made with the game.

I am yearning to get back to a place where rules mastery didn't mean owning/memorizing 30+ rulebooks so I can stay one step ahead of any player's 'character build' or take the 'A-hole' route of not allowing anything but the 'core' rules.

I am really looking forward to DCC RPG because it seems to be more 'game' oriented and less 'simulation'.

Funny shaped dice? Yes please, I would love to roll a d14 for that, just because it is fun to roll dice.

I am coloring the digits on my new glow-in-the-dark Zocchi dice right now... DCC RPG can't get here soon enough!
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SniperTodd
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Re: Welcome New DCC RPG Fans

Post by SniperTodd »

That would include me, I guess :) . Just pre-ordered based on, well, everything I've seen & read on this amazing game. Free RPG Day can't come soon enough!

Rick[/quote]

I have numerous real-world expenses to pay for - but rest assured, when I get that tax refund check - I'll be pre-ordering my copy of DCC as well!
"This is better than DnD, this is Dungeon Crawl Classics..."
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Re: Welcome New DCC RPG Fans

Post by finarvyn »

Kathorus wrote:I am yearning to get back to a place where rules mastery didn't mean owning/memorizing 30+ rulebooks so I can stay one step ahead of any player's 'character build'
Amen. This is the start of an excellent DCC Gamer Manifesto! (Well, it would be if Joseph hadn't already laid out a list of what he wanted the RPG to be.... :wink: )
Marv / Finarvyn
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Re: Welcome New DCC RPG Fans

Post by Peril Planet »

I'm another of those new folk that is very excited about DCC RPG. My friends are engaged in an on-going 3E campaign that I dropped out of after too much time was spent choosing feats, selecting obscure classes (What the hell is an Archivist?!) and getting distracted from the exciting adventure. I sure hope DCC RPG simplifies things and drives us back to the epic play I remember from high school!
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Re: Welcome New DCC RPG Fans

Post by jeff »

Will I be able to preorder with a money order?
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Re: Welcome New DCC RPG Fans

Post by Noodles »

I started playing D&D in the mid 80s with the Mentzer red box. The rest of my group started with 3.0.

A few attempts have been made to get them to play something less rules intensive. We had a campaign using Basic Fantasy which went well, but after 10-11 sessions they wanted to go back to Pathfinder.

I am hoping that DCC will be the game that can get my group out of 3.5/pathfinder once and for all.
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Re: Welcome New DCC RPG Fans

Post by DCCfan »

Peril Planet wrote:I'm another of those new folk that is very excited about DCC RPG. My friends are engaged in an on-going 3E campaign that I dropped out of after too much time was spent choosing feats, selecting obscure classes (What the hell is an Archivist?!) and getting distracted from the exciting adventure. I sure hope DCC RPG simplifies things and drives us back to the epic play I remember from high school!
I don't know what an Archivist is but it kinda sounds like a fancy name for a school librarian.
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Re: Welcome New DCC RPG Fans

Post by finarvyn »

Noodles wrote:I started playing D&D in the mid 80s with the Mentzer red box. The rest of my group started with 3.0.
There is a significant philosophical difference between Mentzer and 3E/Pathfinder, and players who began with the 3E mentality really seem to have a hard time coming around to the pre-3E style of play.

From OD&D through 2E (and including Holmes, Moldvay, Menzter D&D versions) there was always a certain philosophy that the DM should "wing it" more. This is found less in the AD&D product line and more in the D&D product line, but is significantly greater in older versions than with 3E.

Somewhere along the line the company line shifted from "the DM rules" to "ya gotta buy a rulebook for it" and more modern players have a hard time not buying and learning rulebooks. That makes modern games more complex than necessary and makes it harder for noobie players to get onboard with the game because they have to "catch up" a lot.

DCC definitely harkens back to the day where there weren't that many thick rulebooks, when the DM was supposed to make the call rather than look up a rule, and where fun is more important than accuracy of simulation.

You'll have a tough battle convincing those Pathfinder players to abandon their game, because to them it's the "real" game, but once they get a taste of old-school gaming maybe you'll hook 'em anyway!
Marv / Finarvyn
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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Re: Welcome New DCC RPG Fans

Post by GnomeBoy »

jeff wrote:Will I be able to preorder with a money order?
Well, the shopping cart system only uses credit cards, debit cards, or PayPal -- but there is a mailing address on the About Us page that might be useful for such payments.

Try e-mailing info@goodman-games.com and see what the answer is...
...
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Re: Welcome New DCC RPG Fans

Post by jmucchiello »

finarvyn wrote:You'll have a tough battle convincing those Pathfinder players to abandon their game, because to them it's the "real" game, but once they get a taste of old-school gaming maybe you'll hook 'em anyway!
Nothing a good game of Paranoia can't cure.
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Re: Welcome New DCC RPG Fans

Post by rabindranath72 »

Noodles wrote:I started playing D&D in the mid 80s with the Mentzer red box. The rest of my group started with 3.0.

A few attempts have been made to get them to play something less rules intensive. We had a campaign using Basic Fantasy which went well, but after 10-11 sessions they wanted to go back to Pathfinder.

I am hoping that DCC will be the game that can get my group out of 3.5/pathfinder once and for all.
I too started with Mentzer Red Box, and recently, I had a group of newbies who TRIED to start with the new 4e Red Box but couldn't get past the first few pages. After playing a short campaign with the Mentzer Red Box, they asked where they could buy it! 8)

Then they wanted to try something different and more complex, so I introduced them to D&D 3e (3.0) and with only the core books (does this make me an A-hole?), we still had a very nice experience. Many players forget (or don't read) what's also written in the 3.0 DMG: the DM decides what goes in the game, and the rules can be changed according to the needs; they mistake the "rules for everything" as something which must be forced down the DM's throat, not something to HELP and BE USED BY the DM!
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Re: Welcome New DCC RPG Fans

Post by Ravenheart87 »

rabindranath72 wrote:Then they wanted to try something different and more complex, so I introduced them to D&D 3e (3.0) and with only the core books (does this make me an A-hole?), we still had a very nice experience. Many players forget (or don't read) what's also written in the 3.0 DMG: the DM decides what goes in the game, and the rules can be changed according to the needs; they mistake the "rules for everything" as something which must be forced down the DM's throat, not something to HELP and BE USED BY the DM!
3e with only the core books and possibly a few supplements (ie. Nercromancer Games stuff) is great. I think it's much better than 3.5. Unfortunately, 4e went with the "everything we sh*t is core" approach. Yeah, you can limit the resources for your players, but still, it's a bad mentality that hurts - especially beginners and newbs.
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Re: Welcome New DCC RPG Fans

Post by rabindranath72 »

Ravenheart87 wrote:
rabindranath72 wrote:Then they wanted to try something different and more complex, so I introduced them to D&D 3e (3.0) and with only the core books (does this make me an A-hole?), we still had a very nice experience. Many players forget (or don't read) what's also written in the 3.0 DMG: the DM decides what goes in the game, and the rules can be changed according to the needs; they mistake the "rules for everything" as something which must be forced down the DM's throat, not something to HELP and BE USED BY the DM!
3e with only the core books and possibly a few supplements (ie. Nercromancer Games stuff) is great. I think it's much better than 3.5. Unfortunately, 4e went with the "everything we sh*t is core" approach. Yeah, you can limit the resources for your players, but still, it's a bad mentality that hurts - especially beginners and newbs.
Personally, I HATE game expansions, if they are just rules. With a system as flexible as 3e, is there really the need for more rules? With just the core rules you can create most any character type you want. That's what I did for the last 10 years; only core rules and a setting book: the FR campaign setting book, or Greyhawk Gazetteer (32 pages!) or Dragonlance campaign setting book. I might pick a monster from MMII or Fiend Folio, but most of the time the MM is more than enough. And the DMG provides predefined stats for any type of NPC of whatever level and race, and concise rules to transform monsters into PC races.
Also don't forget that most of the D&D settings were born under AD&D 1e, and they run with zero to minimal alteration to the core rules (see the FR Grey Box, the DL series of modules, or the Greyhawk Folio). I don't see why it couldn't be the same with D&D 3e.

And for a newbie, once you tell him "that's the PHB, that's all you need" he won't flinch. If he can't come out with an idea for a character with all the tools the book gives (races, classes, feats, skills) then perhaps it's not the game for him.

I agree 3.0 is much better than 3.5. It's less rules intensive (especially when it comes to tactical matters; diagonals counting anyone? :roll: ), less cluttered (much fewer feats), monsters are not created as PCs in terms of skills and feats (which makes them generally easier to design and run since they have fewer of both), spells are not nerfed, weapon sizes (enough said) and it has been playtested one order of magnitude better (and it shows!)

Really, how many feats you need in a game? The 3.0 PHB has a nearly-perfect set of feats, each designed to augment ONE PART of the game: one feat to excel at skills, one feat for each save, feats for fighter special abilities, feats for spellcasters, one feat for initiative, Alertness for surprise and a few other parts of the game. 3.5 split many of the feats in twos, nerfing them; or introduced stupid feats which give bonuses to two skills at the time; or went far and away from the basic idea of augmenting one aspect of the game. All redundant stuff which amounts to needless rule bloat.

I think the bad rep which 3e has got is due to the same mentality which led to the demise of 2e: too much of everything.
What got me into 3e at the start, where the words of Peter Adkison, who clearly stated something to the effect of "We will only publish the three core books. The rest will be adventures and settings."
What I saw in 3e, was AD&D 2e + Player's Option books, but all in a polished and streamlined package. 3e was a labour of love, and it shows.

After Adkison left WotC, we all know how it went... :cry:

And recently Mike Mearls stated that having "everything core for 4e was a bad idea." It's difficult to learn from the past, it seems.

Sorry for the rambling!
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Re: Welcome New DCC RPG Fans

Post by mshensley »

rabindranath72 wrote: And recently Mike Mearls stated that having "everything core for 4e was a bad idea." It's difficult to learn from the past, it seems.
Good thing they fixed that. Now everything is just Essential. :lol:
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Re: Welcome New DCC RPG Fans

Post by finarvyn »

rabindranath72 wrote:[Personally, I HATE game expansions, if they are just rules. With a system as flexible as 3e, is there really the need for more rules? With just the core rules you can create most any character type you want.
This is true of most games, which is probably why Joesph was so interested in making the DCC RPG a self-contained and complete product from the onset.

I use as an example the 7th Sea RPG, which is one of my all-time favorite settings. I bought the GM book and Player book and everything was cool. Then they came out with a special book for each nation, another for each secret society, and so on. I found quickly that (1) I really didn't have the time to read all of that stuff, (2) it was too much depth for my style of "on the fly" gaming, and (3) most of what I actually used was in the two core rulebooks.

In other words, for me the additional source material basically killed the setting for me. While the concept of in-depth information sounded attractive, the result of so much information made me feel weighed-down and I no longer enjoyed the game. Once I sold the extra nation books, etc, (and went back to the core books only) I started to enjoy 7th Sea again! It's my game of choice for swashbuckler games, which will be really important as the new Pirates of the Caribbean movie is due out this weekend... 8)
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Re: Welcome New DCC RPG Fans

Post by jmucchiello »

finarvyn wrote:In other words, for me the additional source material basically killed the setting for me. While the concept of in-depth information sounded attractive, the result of so much information made me feel weighed-down and I no longer enjoyed the game. Once I sold the extra nation books, etc, (and went back to the core books only) I started to enjoy 7th Sea again! It's my game of choice for swashbuckler games, which will be really important as the new Pirates of the Caribbean movie is due out this weekend... 8)
I've never understood this. What was AEG supposed to do? They had fans who wanted those books. This is the same response people have to Forgotten Realms. "There's too much information." "My players know the setting better than I do." If you don't want or need the material. Don't use it. Simple.

And I'm glad you discovered that, eventually. Remember, none of us need to buy another page of RPG material ever again for the rest of our lives. Anyone with 3 or more system books and a setting or two knows everything they need to homebrew anything and everything. RPG material is only there to get people who've never played together to be able to speak the same game language. It is why there is no pot of gold at the end of the RPG publishing rainbow. (A small pouch of coppers might be near the rainbow if you make a decent search check.)
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Re: Welcome New DCC RPG Fans

Post by rabindranath72 »

mshensley wrote:
rabindranath72 wrote: And recently Mike Mearls stated that having "everything core for 4e was a bad idea." It's difficult to learn from the past, it seems.
Good thing they fixed that. Now everything is just Essential. :lol:
:lol: true. Speaking of which...if you buy the two "Heroes of " books, more than 60% of the information is an exact duplicate. :x
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Re: Welcome New DCC RPG Fans

Post by rabindranath72 »

finarvyn wrote:This is true of most games, which is probably why Joesph was so interested in making the DCC RPG a self-contained and complete product from the onset.
That's why I am following it. I don't really need another D&D clone, but a fantasy game with new elements and based on a familiar system is definitely attractive.
In fact, I think the first adventure I will adapt is The Tower of the Elephant. 8)
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Re: Welcome New DCC RPG Fans

Post by mshensley »

rabindranath72 wrote::lol: true. Speaking of which...if you buy the two "Heroes of " books, more than 60% of the information is an exact duplicate. :x
And that's the main reason I didn't buy anything past the first book.
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