Left for dead DC?
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Left for dead DC?
What's the dc to be found not quite dead yet? The book says its a luck check, but doesn't say what the dc should be. I'm thinking 15 should be about right, but is there an official dc I missed?
Thanks.
Thanks.
Re: Left for dead DC?
Any kind of straight check against an ability score is made by rolling equal to or under the ability score on a d20. So if the character has a 12 LUCK score, they need to roll a 12 or less on a d20.
You could always chose to do it your way - assigning a DC and rolling a d20 modified by the LUCK modifier if you prefer, but the way I described above is the way the rules are suggesting you do it.
You could always chose to do it your way - assigning a DC and rolling a d20 modified by the LUCK modifier if you prefer, but the way I described above is the way the rules are suggesting you do it.
Re: Left for dead DC?
Ah. Interesting, thanks!
Re: Left for dead DC?
Just had a thought: Rolling under will mean the unluckier you are, the more likely you are to survive. That doesn't make sense.
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Re: Left for dead DC?
If you have to roll under 3 (or equal to or under), there is a 3 in 20, of 15% chance of success, because there are three numbers you can roll: 1, 2, 3. If you have to roll under 18, there are 18 numbers you can roll (18 in 20, or 90% chance).JRR wrote:Just had a thought: Rolling under will mean the unluckier you are, the more likely you are to survive. That doesn't make sense.
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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: Left for dead DC?
Wow, I must have been having a brain meltdown, lol.
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Re: Left for dead DC?
Don't worry, maths is hard, especially when you're drunk or unconscious from the blow of a beastman.
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Re: Left for dead DC?
Yeah, no worries, math is like luck checks: the simpler it gets, the... harder it gets. Or... Something.
Hehe. Just pulling your leg
Hehe. Just pulling your leg
Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.
Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.
Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.
Re: Left for dead DC?
I totally misread that as "especially when you're drunk or unconscious from all that blow and beastwomen" Boy, you guys sure know how to party!Ravenheart87 wrote:Don't worry, maths is hard, especially when you're drunk or unconscious from the blow of a beastman.
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Re: Left for dead DC?
There's a reason why a group of adventurers is called "party" and not "team".Skars wrote:I totally misread that as "especially when you're drunk or unconscious from all that blow and beastwomen" Boy, you guys sure know how to party!
Vorpal Mace: a humble rpg blog with some DCC-related stuff.