Size and Damage - The Dragonfiend Pact

A forum for discussing the many DCC modules published under third edition rules, EXCEPT for Castle Whiterock, which has its own forum.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
Sir Clarence
Far-Sighted Wanderer
Posts: 24
Joined: Fri Sep 08, 2006 5:53 am
Location: Hamburg, Germany

Size and Damage - The Dragonfiend Pact

Post by Sir Clarence »

Hi everybody!

While the change in damage for the PC's weapons is clearly stated in the module, I wonder if the damage that the monsters deal out shouldn't also be altered. IMO a giant ant should do more damage to tiny or even diminutive sized opponents that it does to medium-sized ones.

I'm fully aware that this would change the challenge rating for all encounters in chapter 2 and make the module not suitable anymore for 2nd level characters, but it's also a consequent appliance of the rule.

What do you guys think? I'm a bit torn apart here because I'm usually pretty anal when it comes to the inner logic of the game. OTOH it would complicate things immensely and - after all, it's just fantasy, isn't it? :wink:
User avatar
Jengenritz
Steely-Eyed Heathen-Slayer
Posts: 631
Joined: Sat Dec 04, 2004 7:44 pm

Post by Jengenritz »

Damage - as pertains to the rules - is usually a function of the size of the attacker, not the target. A Medium giant worker ant does the same damage to everyone no matter what.

What you're talking about is having the ant do more damage to smaller critters. This is my guesswork, but I think that's implied in the rules by creatures that are naturally smaller having lower HD and Con scores.
The attacks don't do more damage per se, but the same damage brings smaller creatures closer to death than they do with larger creatures.

For example, that Medium giant worker ant doing 1d6 damage per bite means a whole lot more to a Tiny grig with 2 hp than it does to a Small goblin with 5 hp, and more to a Medium hobgoblin with 6 hp than to a Large ogre with 29 hp.

Now, this all falls apart when you introduce magic, of course. An ogre mage that turns into a sparrow somehow has all the same hit points he used to have (although much less Con, so Con-damaging/draining attacks work better on him now).
At some point you have to put the reality hat aside and run with it...as you pointed out, it is fantasy.
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
slimykuotoan
Hard-Bitten Adventurer
Posts: 110
Joined: Fri Nov 26, 2004 3:59 pm

re:

Post by slimykuotoan »

I had the same dilemia; I built up the encounter to have these - now giant sized rats - attacking the party, and they did no damage.
Sir Clarence
Far-Sighted Wanderer
Posts: 24
Joined: Fri Sep 08, 2006 5:53 am
Location: Hamburg, Germany

Post by Sir Clarence »

Jengenritz wrote:Damage - as pertains to the rules - is usually a function of the size of the attacker, not the target. A Medium giant worker ant does the same damage to everyone no matter what.

What you're talking about is having the ant do more damage to smaller critters. This is my guesswork, but I think that's implied in the rules by creatures that are naturally smaller having lower HD and Con scores.
The attacks don't do more damage per se, but the same damage brings smaller creatures closer to death than they do with larger creatures.

For example, that Medium giant worker ant doing 1d6 damage per bite means a whole lot more to a Tiny grig with 2 hp than it does to a Small goblin with 5 hp, and more to a Medium hobgoblin with 6 hp than to a Large ogre with 29 hp.

Now, this all falls apart when you introduce magic, of course. An ogre mage that turns into a sparrow somehow has all the same hit points he used to have (although much less Con, so Con-damaging/draining attacks work better on him now).
At some point you have to put the reality hat aside and run with it...as you pointed out, it is fantasy.
Thanks for answering. Your argumentation is exactly what I was meaning: The rules as written aren't logical in this case. Guess I have to accept them. The other option would be to change them, although this would mean to make magical enlargement far more dangerous. I'm not sure yet which way to prefer because meddling with the rules can sometimes bring unwanted consequences. :)
Sir Clarence
Far-Sighted Wanderer
Posts: 24
Joined: Fri Sep 08, 2006 5:53 am
Location: Hamburg, Germany

Re: re:

Post by Sir Clarence »

slimykuotoan wrote:I had the same dilemia; I built up the encounter to have these - now giant sized rats - attacking the party, and they did no damage.
Er... no damage? How's that? :?
goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Post by goodmangames »

This exact same question came up once before, long, long ago on a thread far, far away. If you dig through the old posts you'll find it somewhere on this board...
Joseph Goodman
Goodman Games
www.goodman-games.com
Sir Clarence
Far-Sighted Wanderer
Posts: 24
Joined: Fri Sep 08, 2006 5:53 am
Location: Hamburg, Germany

Post by Sir Clarence »

goodmangames wrote:This exact same question came up once before, long, long ago on a thread far, far away. If you dig through the old posts you'll find it somewhere on this board...
You know what? I actually did this before I posted my question but didn't find anything. :)

Since I really don't want to wade through all the pages again, I just leave it as it is.

Thanks anyway and a merry christmas to everyone on this forum,

Clarence
Post Reply

Return to “DCC Modules - 3E”