Ulwold
0 lvl Human Herbalist
Str- 9
Agl- 9
Sta- 10
Per- 7 -1
Int- 7 -1
Lck- 6 -1 Unholy house: Corruption rolls
AC- 10
HP- 1
Club
Herbs, 1 lb.
Thieves’ tools
Wialdo
0 lvl Halfling Gypsy
Str- 13 +1
Agl- 12
Sta- 9
Per- 7 -1
Int- 11
Lck- 11 Born under the loom: Skill checks (including thief skills)
AC- 10
HP- 4
Sling
Hex doll
Torch
Dobur
0 lvl Dwarven Herder
Str- 11
Agl- 6 -1
Sta- 10
Per- 9
Int- 12
Lck- 7 -1 Hawkeye: Missile fire damage rolls
AC- 9
HP- 2
Staff
Herding dog
Chain, 10'
Some thoughts that occurred while I was doing this-
The Birth Augur might be best left out as it only really makes sense if you have a positive bonus to your Luck. Example: Hawkeye doesn't make sense if I'm shooting at a -1 Luck penalty. Also, I was a bit confused as to when in the process to actually roll on this table.
The occupation table might be better with some choice involved. WFRP 1e has similar tables but you get to pick which one to roll on depending upon what kind of character you want to make and what your stats are. Maybe there should be a separate table for each stat so that way your high Int pc could roll up an occupation where that big brain would have been of some use.
Alignment. It might be better to wait until first level to pick an alignment. That way the pc's personality could be determined in play and it would be one less thing to worry about in character creation.
Herding dog - game needs stats for this guy. He's probably the toughest one in the party.
The game should probably include some random name tables. I need help making up names for the mass of 0 lvl pc's in a party.