A hearty congrats to the Blood Kings for taking the DCC championship this year!
I'll post some stories a little later this week. Right now, I'm going to catch up on some sleep.
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Moderators: DJ LaBoss, finarvyn, Harley Stroh
Ah...that must be the delapidated demonic entrance hall where the purple worm burst up from underneath the stairs. That had to be our most memorable encounter from round 3. Our entire group wept. The first person to be grabbed was our warrior. We debated for a LONGGGG time about whether Corebrin should kill himself...by exploding a ground zero fireball in its' stomach...which would set off all of the other charges in a massive explosion. Eventually, we decided against it...sad, too...it would have made for a great story.N'Haaz-aua wrote:
round 3 50% dead at room 3
Laughed. Out. Loud.P.S. Adrian....I have a message from Peter Adkison. He would like to thank you for being the Union Station hall monitor and help desk. Your check is in the mail.
I have to say, I was rooting for that! I was working on a paraphrase of Oppenheimer's "radiance of a thousand suns" quote (in re. the Trinity atomic blast) to make it appropriate to a fiendish purple worm detonating from inside...so cool!...by exploding a ground zero fireball in its' stomach...
Dude...I have to admit...it was damn funny seeing GenCon attendees quiz you on the location of their game or ask you where the bathroom was. Good stuff.Jengenritz wrote:Laughed. Out. Loud.P.S. Adrian....I have a message from Peter Adkison. He would like to thank you for being the Union Station hall monitor and help desk. Your check is in the mail.
Seriously, I didn't mind doing it - how often is it you get to have a conversation with one of Indianapolis's Finest about the relative merits of succubi? how often is it a police officer browbeats you into eating White Castle sliders? - but MAN I wish it hadn't been necessary!
It honestly was. Round 1 was more frightening to me than any of the other rounds. When one hit can drop your poor character and make him eat dirt, it sure does make you a little more nervous...you no longer have that hit point buffer.Jengenritz wrote: Echoing (and paraphrasing) something Joseph said on another thread, round 1 was BRUTAL. Some of the tournament attendees had the "thousand-yard-stare" coming out of that round...0-level ain't no joke.
Yeah...but killing the purple worm from the inside...with a dagger. That was pretty cool too.Jengenritz wrote:I have to say, I was rooting for that! I was working on a paraphrase of Oppenheimer's "radiance of a thousand suns" quote (in re. the Trinity atomic blast) to make it appropriate to a fiendish purple worm detonating from inside...so cool!...by exploding a ground zero fireball in its' stomach...
Ah...yeah...THAT room. After the round, I complained to the rest of the group that they decide to play implosion door leap frog while I was in the rest room.Jengenritz wrote: once you guys found the secret door in the ceiling of the implosion-door room you were cooking with gas...
Oh, definitely. If my team isn't there, I'll be joining the darkside to see the expressions of terror from the other side of the screen. One way or another, I'll be there!Jengenritz wrote:
Hope you guys - and ALL the tournament teams - make it next year...
I like to think that was my doing.Jengenritz wrote:how often is it a police officer browbeats you into eating White Castle sliders?
Ah! I was wondering how the PCs enjoyed my little pet worm. (Heh heh.)fathead wrote:Ah...that must be the delapidated demonic entrance hall where the purple worm burst up from underneath the stairs...
Seriously one of my favorite encounters from round 3...especially in its ORIGINAL form! You tournament-goers don't know this, but that thing originally had TWO heads...!Ah! I was wondering how the PCs enjoyed my little pet worm. (Heh heh.)
Drawing combatants out into other rooms?! Why the hell didn't we think of that? That was an awesome idea.zirzird wrote: There were a lot of highly organized teams this year. One thing that struck me was the creative use of the entire landscape for terrain advantage in combats. Teams would often retreat to previously explored rooms to draw their combatants into familiar quarters. Especially in Round 1, the aid another action proved an invaluable tool for many an aspiring 0-leveler.
Were you the alternate that replaced Monte's team in round 2?eleran wrote:All in all it looks like we need to step our game up for next year. I know a couple of things I would do different, but thats all 20-20 hindsight.
We were exceedingly careful in that area. The thief (my character) DID have to withdraw from combat because of his significant ability score drop. But, that room wasn't too bad for us.Mouse wrote: How did everyone do in the shadow room. That was a tuff fight. I almost took out my playtest group in that room.
Indeed we did get to fill in for Monte's team in rd 2. In the 1st rd we made it all the way to the final room with all 4 characters intact. We had the cold-iron sword, the special shield and armor from the orb room. So, I am guessing we had all the right equipment to take him down, but we just didnt have the hit points.fathead wrote:Were you the alternate that replaced Monte's team in round 2?eleran wrote:All in all it looks like we need to step our game up for next year. I know a couple of things I would do different, but thats all 20-20 hindsight.
How far did you get in round 1? What did you think you would have done differently, in retrospect?
After we played round 1, I was sure that we didn't advance (we had a character death and didn't finish the last encounter). In round 2, I didn't think that we made it very far (we explored...um...4 or 5 rooms, maybe?). I have a feeling that, when the scores come out, you might be surprised on how close it actually was (in terms of advancing).
Sounds like you guys did pretty well in round 1. I'd be willing to bet that it came down to point deductions...there was probably only couple hundred or so points seperating some of the teams that advanced from those that didn't.eleran wrote: Indeed we did get to fill in for Monte's team in rd 2. In the 1st rd we made it all the way to the final room with all 4 characters intact. We had the cold-iron sword, the special shield and armor from the orb room. So, I am guessing we had all the right equipment to take him down, but we just didnt have the hit points.
We went in thru the Armory spore room (ugh). That place was just a nightmare. We did well against the blob outside the library entrance, we didnt do too bad against the gobbo and rat in the library either. I think in retrospect what we should have done was take less time making decisions. For instance in the library we were faced by the door in the middle and the portals to either side. Rather than just saying, hey we gotta go thru there, we had to debate the merits of going thru the portals to unknown places or tracing our steps back and searchign for secret doors or another way thru. Once we went thru the portals we handled everything pretty well. We might have asked for too many clues from the magic mouth, but we got thru that with only 1 zap. Don't even get me started about that because we know at least one other group "solved" it without resorting to clues, but the DM allowed them thru with the wrong solution.
SgtPepper76 wrote: In the final room we lucked out immensely and managed to drop the undead with only one death.