Since all magic weapons are unique in DCC, a character sheet could be employed. Mine looks like this:
Name:
Plus/Type:
Intelligence:
Alignment:
Bane:
Communication:
Special Purpose:
Special Powers:
(Portrait)
I think it should be distributed blank, and the player can fill in the details of the weapon's magic as they are uncovered. This would add some suspense, rather than doing a 'data dump' on the player and ruining the mystery and fun of uncovering your magic sword's special powers.
Some characteristics can be learned immediately upon gripping a magic weapon by its handle, depending on its level of communication:
No Communication – Only the type of weapon is obvious. All other magical characteristics must be learned in-play.
Simple Urges – The weapon expresses its bane (but not the effect when battling bane) and special purpose to anyone who wields it.
Empathy – The weapon expresses its plus, alignment, bane (but not the effect when battling bane), special purpose, and the number and types of special powers it has (but no further details).
Speech and/or Telepathy – The weapon can express its name, plus, alignment, bane and effect when battling bane, special purpose, and all its special powers in full detail; But the weapon may choose to lie or say nothing at all if this furthers its special purpose or gives a strategic advantage against its bane. (For example, an angel-bane sword might try to lie to a Lawful cleric to avoid being destroyed.)
If a magic weapon doesn't or can't express its characteristics upon gripping it by the handle, the remaining must be discovered in-game. For example, you learn a weapon's plus upon first use in combat; A weapon's intelligence is learned upon the first ego check; If you wield a sword that grants the ability to speak Thieves' Cant, you learn this upon overhearing thieves speaking in that language. Thus, some special powers could be overlooked by careless players, and knowledge of a weapon's magic powers could become the goal of future quests.
Character sheets for magic weapons! Down with generic magic items!
Character Sheets for Magic Weapons
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- brainszine
- Far-Sighted Wanderer
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- brainszine
- Far-Sighted Wanderer
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- Joined: Thu Jul 30, 2015 2:00 pm
- FLGS: Fun Again Games
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Re: Character Sheets for Magic Weapons
Bare-bones version:
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- Fenris Ulfhamr
- Cold-Blooded Diabolist
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Re: Character Sheets for Magic Weapons
That's a great idea- I'm on it!
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- Ravenheart87
- Tight-Lipped Warlock
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Re: Character Sheets for Magic Weapons
Good idea, but you waste a lot of space for short values and lables. Plus & Type, Intelligence, Alignment can be easily put in a single row.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
- brainszine
- Far-Sighted Wanderer
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Re: Character Sheets for Magic Weapons
Second draft:
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- brainszine
- Far-Sighted Wanderer
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Re: Character Sheets for Magic Weapons
I don't really like the terminology "Plus & Type" but can't think of a better way to put it...
- Fenris Ulfhamr
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Re: Character Sheets for Magic Weapons
How about "dweomer", as per the old spell analyze dweomer? After all, with "plus and type" aren't we asking what type and degree of enchantment the weapon has?
Last edited by Fenris Ulfhamr on Wed Jan 20, 2016 8:19 pm, edited 1 time in total.
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- Ravenheart87
- Tight-Lipped Warlock
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Re: Character Sheets for Magic Weapons
Much better. Heck if you could make the two columns symmetric they could be two sides of a card.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.