The Doomed Turnip Kings Turn Up for the Doom of the Savage Kings (Session 1, 10/13/2020) (Road Crew game 8)

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Meadhelm
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The Doomed Turnip Kings Turn Up for the Doom of the Savage Kings (Session 1, 10/13/2020) (Road Crew game 8)

Post by Meadhelm » Sat Oct 17, 2020 5:50 pm

The adventurers left town shortly after the successful expedition to the Tower of the Black Pearl, some complaints regarding their unauthorized use of a local’s sailing vessel compelling them to make haste.

Traveling along the road, they acquired some new members of their band after standing up to some minor bandits on their travels.

The band of warriors had taken to the habit of traveling in 2 groups: an advance party and the remainder made of slower traveling noncombatants and convalescing members. The advance party was traveling to the town of Hirot, for no other reason than it was next town down the road.

As they neared the town, a large party of villagers appeared ahead on the foggy road. Deciding to observe a moment, the party discovered villagers were bringing one of their number bound and gagged to be sacrificed to the Hound of Hirot.

A Jarl and his thanes were there on horseback, overseeing the process. The party questioned the Jarl and offered to help, but the Jarl was standoffish and refused their help, suggesting if they wanted to help they could take the place of the sacrifice. The mob left back to town, Jarl and all (save for their sacrifice).

The heroes quickly freed the maiden and got more details about what had been happening in town. Every 3 days a name is drawn by lotto to be sacrificed to the hound, and whenever the sacrifice is interrupted the hound runs amok in town killing several more.

The maiden reluctantly agrees to remain as bait and was given a torch, as the party lay in wait to ambush the hound. The hound seemingly appeared out of the very fog itself and managed to surprise some of the party. The girl ran for her life just as the party attacked the beast! Kirk was downed by a mighty chomp of its ravenous jaws and other sustained serious wounds. The party’s priests, Cob and Lenard, managed to heal the worst injuries as Banyan and Durin harried the beast, before it finally disappeared into mist after receiving a certainly fatal blow.

Thinking the beast slain, the party sauntered into town, but in retelling the tale to the night watchman, they were informed this has happened before and the beast will certainly return.

The watchman lets them into the town and directs them to the Wolf Spear Inn. At the inn they are greeted warmly by the innkeeper, who is the father of the maiden, Morgan, whom they saved. Food, drinks, and lodging are given to the party in gratitude.

Drink flows freely through the crowd and the party sets talking with the dozen villagers also sheltering in the inn. Seeking rumors and information the party gets some leads, including overhearing a bard singing a tale of the Wolf Spear, a legendary weapon used by a Jarl long past. Questioning the bard they learn the general location of the Serpent Mound where the Jarl was buried.

The next day the party splits into two groups, the first one: Kirk, Banyan, and Durin questions an old witch in her hovel who was spinning fire into chainmail. She has what would help them: Shackles made from dead men’s hair, but her price is Kirk’s hand in marriage!

The second group: Lenard and Cob question the local priest and his two silent acolytes as they flagellate themselves. The priest shouts about sins and redemption, and upon learning that Cob and Lenard are priests of different faiths, he decries them as dark powers seeking to corrupt the peasantry and bring about their ruin and are generally kind of a dick.

Regrouping the party is undecided, should they head straight to the tomb? Wait and confront the hound in town tonight? Will Kirk agree to marriage to get the old widow’s hair shackles???

Mat Mobile
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Re: The Doomed Turnip Kings Turn Up for the Doom of the Savage Kings (Session 1, 10/13/2020) (Road Crew game 8)

Post by Mat Mobile » Sun Oct 18, 2020 9:22 am

I love following your adventures.

So if I understand correctly, your players went through Tower of the Black Pearl as a funnel and are now playing Doom of the Savage Kings as 1st level characters.

I'm curious about some things about the Meta Game. Was it obvious for each player what class each villager/peasant would become (other than demi-humans of course)? Did you help them out or they did it on their own between sessions?

From the story, I see that it's going well. Lots of Role-playing and investigation at first. And players are usually confused after the first session about what the next step should be. The Jarl always makes them really suspicious.

The first time I ran this adventure, the Chaotic Wizard tried to save Morgan by casting a spell... which went to well and they killed too many of the villagers (I forget the exact number... let's say about 5). :lol: It made for a really awkward welcome at the gates!

Meadhelm
Far-Sighted Wanderer
Posts: 19
Joined: Wed Mar 25, 2020 2:39 pm
FLGS: Level-Up games in hastings, mn

Re: The Doomed Turnip Kings Turn Up for the Doom of the Savage Kings (Session 1, 10/13/2020) (Road Crew game 8)

Post by Meadhelm » Wed Oct 21, 2020 3:21 pm

Some of the characters came from Portal under the stars, and some from Accursed heart of the world ender (from my other group, the pirates that sided with the PCs). After that any PCs made were 1st level, I think. I think for expediency had them roll d25 to pick from my pregens and then level them up. Although I have in some sessions gave new players an option to either run 3 lvl 0's or make 2 level 1's and play one with the other as backup in case they die early.

I told the players their 0 level could level up in any class, and that for example their 0 level dwarven mushroom farmer, could be a human warrior, etc., the explanation in that case being that they were never a dwarf, just particularly stocky and people assumed they were a dwarf. Likewise a human 0 level could have level up as a halfing or elf, everyone else having just assumed they were just a young human, or willowy, or no one noticed their pointy ears or etc.

In early sessions of tower of the black pearl I had the players run 2 PCs (originally one was supposed to be backup, but had some people not show up to play and wanted there to be at least 6 characters. This gave a somewhat similar feel to the expendability of the characters, which I think is great to embolden them. Sometimes players can get too cautious especially with 1 character at 6 max hp and an AC 10 for example.

But even though I gave the option I think only 1 or 2 PC out of dozen plus survivors ever changed their race. Sometimes players were undecided about class but generally the party worked it out talking amongst themselves apart from asking what ability score was key for a priest, or similar.

I should also say that the characters were generated on purple sorcerer with 'tatterdemalian's heroes' option for stats, which made it more likely for them to have at least one good stat, although I think the highest XP character has nothing over an 11 and had like a 3 for luck until the end of tower of the black pearl.

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