Is it OK to run 3rd party modules using DCC ruleset for roadcrew games?

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Meadhelm
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Is it OK to run 3rd party modules using DCC ruleset for roadcrew games?

Post by Meadhelm » Sat Aug 29, 2020 5:44 pm

Hi All,

I am wondering if it is OK to run third party modules such as modules from Purple Sorceror or Sanctum of the Snail which are marked with the "Compatible with DCC RPG" logo for road crew games, or if they should only be Goodman Games modules?

Most of my modules are from Goodman but I have a few from Purple Sorceror plus Sanctum of the Snail and Attack of the Frawgs which I would like to run, but as my time is limited and have my heart set on the belt buckle ;-) I could put those modules aside if necessary to focus on my quest of said buckle.

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GnomeBoy
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Re: Is it OK to run 3rd party modules using DCC ruleset for roadcrew games?

Post by GnomeBoy » Sat Aug 29, 2020 7:04 pm

Yep. You can even make up your own material to run for Road Crew games.

Just play DCC, MCC, XCrawl, etc. in an 'anybody can join in' situation, you're running a Road Crew game.
...
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Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

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Meadhelm
Far-Sighted Wanderer
Posts: 10
Joined: Wed Mar 25, 2020 2:39 pm
FLGS: Level-Up games in hastings, mn

Re: Is it OK to run 3rd party modules using DCC ruleset for roadcrew games?

Post by Meadhelm » Sun Aug 30, 2020 1:26 pm

Wow, OK thanks!

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