Pushback - Aug 1st Availability online

Moderators: DJ LaBoss, ClaytonW, finarvyn, michaelcurtis, shylohwideman, Harley Stroh

Post Reply
Jim Skach
Deft-Handed Cutpurse
Posts: 270
Joined: Thu Mar 25, 2010 4:42 pm
Location: Crystal Lake, IL

Pushback - Aug 1st Availability online

Post by Jim Skach » Tue Feb 26, 2019 6:23 am


As is my curmudgeonly way, I will make my first contribution a pushback.

I suggest that the GFA not be available online until at the very least after GenCon has ended.

Historically, the GFA was intended to be something handed out at GenCon, then distributed *physically* be volunteers who would print a dozen or so copies and take requests to send them (and IIRC the only cost was to cover be printing and/or mailing).

I understand that the GFA is a victim of its own success and that this dream long ago dissipated like fog at a warm summer suns rising. But I propose that in honor of that dream, distribution/availability of any volume's pdf online be held until after GenCon.

If you do not agree, then you are clearly a heathen without taste and deserving no respect.

Thank you for your consideration.

Wild-Eyed Zealot
Posts: 71
Joined: Mon Jan 14, 2019 5:07 pm
FLGS: Submit
Location: Michigan

Re: Pushback - Aug 1st Availability online

Post by ClaytonW » Tue Feb 26, 2019 4:14 pm

Thank you for the history lesson.

We have no issue pushing back the online distribution until after GenCon to keep it in the spirit of the original caretakers.

We will update the information and posts shortly to reflect this.

User avatar
Tyrant Master (Administrator)
Posts: 3710
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA

Re: Pushback - Aug 1st Availability online

Post by GnomeBoy » Wed Feb 27, 2019 9:04 am

Anything that moves the nature or feel of the GFA back to it's Year One character is okay in my book.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters


Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Post Reply

Return to “Coordinator's Corner”