Meaning of the 1 result on mutations

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WhiteLily
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Meaning of the 1 result on mutations

Post by WhiteLily »

Mutation rolls get to add the class level, but a roll of 1 is always a failure. The 1 result on all mutation rolls indicate to roll on the defect table.

Does this mean that, statistically, every 1 in 20 uses of a mutation will result in a character acquiring another permanent defect? Or does adding class level mean that you'll never get a 1?
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GnomeBoy
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Re: Meaning of the 1 result on mutations

Post by GnomeBoy »

It's talking about a natural 1 on the die, a.k.a. a fumble.
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WhiteLily
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Re: Meaning of the 1 result on mutations

Post by WhiteLily »

So every natural 1 gives a permanent defect?

Seems harsh.
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GnomeBoy
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Re: Meaning of the 1 result on mutations

Post by GnomeBoy »

Life in Terra A.D. is harsh.

Radburn can remove a mutation (including defects) on a 1, and give you a new mutation on a 20. The "economy" of the game is change...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
Melfast
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Re: Meaning of the 1 result on mutations

Post by Melfast »

WhiteLily

One option, depending on your Judge, might be to spend a point of luck to avoid the defect.

Mutations and wetware are patterned on DCC spellcasting, and in DCC Wizards can burn a point of luck to avoid a point of corruption when they roll a 1.

I would probably allow it when rolling a 1 on a mutation check, but not when failing a saving throw against radburn. This would give plantients an advantage, since they can regenerate luck, but overall it means they are spending luck to do that instead of to help someone else in the party, so it probably works out.

Happy gaming...

Melfast
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