So after having a great time with Michael Curtis running his Android Underlords at Gary Con VI this year, I'm going to spread the fun by running the module at my local con next month. So I'm busy making some premade characters for my players to use, and I'm encountering that point of character creation where I the GM have to ask, so what do I equip these people with?
So I'm asking for advice from the rest of you MA players, what should be fair game to equip the PCs with? Technical weapons, colour bands, berries that instantly heal, or other strange and outré bits of Warden tech? What do you give the PCs?
DM provided goodies for your newly made savages
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
- finarvyn
- Cold-Hearted Immortal
- Posts: 2599
- Joined: Fri Jun 26, 2009 3:42 am
- FLGS: Fair Game, Downers Grove IL
- Location: Chicago suburbs
- Contact:
Re: DM provided goodies for your newly made savages
I like to start players off with low-tech stuff most of the time and let them discover the "good stuff" through play. Helps me control the evolution of the campaign.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
-
- Hard-Bitten Adventurer
- Posts: 157
- Joined: Thu Jun 11, 2009 8:39 pm
Re: DM provided goodies for your newly made savages
I gave each of the pregens I use in TAU mostly tribal level stuff, but each PC gets two cool/useful items above and beyond. These included healing berries, infrared googles, poison, flashlights, a laser pistol, a protein disruptor, and a color band. Not all were inherently useful in the adventure, but could be used by cunning players in unforeseen ways.
If you give them a color band, I'd advise a brown one--unless you want them to walk right in through the front door without coming up with a plan that takes the referee by surprise!
If you give them a color band, I'd advise a brown one--unless you want them to walk right in through the front door without coming up with a plan that takes the referee by surprise!
Scrivener of strange tales, part-time madman, and odd word aficionado.
Re: DM provided goodies for your newly made savages
Duly noted, also I now have to plan something appropriate behind a Brown coded door.michaelcurtis wrote:I gave each of the pregens I use in TAU mostly tribal level stuff, but each PC gets two cool/useful items above and beyond. These included healing berries, infrared googles, poison, flashlights, a laser pistol, a protein disruptor, and a color band. Not all were inherently useful in the adventure, but could be used by cunning players in unforeseen ways.
If you give them a color band, I'd advise a brown one--unless you want them to walk right in through the front door without coming up with a plan that takes the referee by surprise!
-
- Hard-Bitten Adventurer
- Posts: 157
- Joined: Thu Jun 11, 2009 8:39 pm
Re: DM provided goodies for your newly made savages
I should clarify that my choice of pregen gear is based on the assumption of a one-shot convention or playtest game. For campaign purposes, everybody starts with tribal weapons and gear. Like Fin says, they should discover the neat stuff through adventuring.
Scrivener of strange tales, part-time madman, and odd word aficionado.
- Doug Kovacs
- Deft-Handed Cutpurse
- Posts: 202
- Joined: Fri Apr 08, 2011 7:43 am
- Location: Chicago
- Contact:
Re: DM provided goodies for your newly made savages
You could probably use this chart for MA too….. not much magic there if any. Items are mostly for random flavor and for invoking fun things like poodle checks. (listen to the most recent spell burn post cast for an explanation of that)
http://www.goodman-games.com/forums/vie ... 551#p87551
a d200 expanded version of the chart may be posted as a generator somewhere soon, I'm waiting for a metal god to report back to me on that.
http://www.goodman-games.com/forums/vie ... 551#p87551
a d200 expanded version of the chart may be posted as a generator somewhere soon, I'm waiting for a metal god to report back to me on that.
DOUG KOVACS
Artist/Illustrator
dk@dougkovacs.com
http://dougkovacs.com
The Drain Chamber (Blog)
http://dougkovacs.com/dkblog/
Artist/Illustrator
dk@dougkovacs.com
http://dougkovacs.com
The Drain Chamber (Blog)
http://dougkovacs.com/dkblog/
Re: DM provided goodies for your newly made savages
That's a genius table/list, Doug. I want some Eyes of the Overworld... oh wait. No I don't.Doug Kovacs wrote:You could probably use this chart for MA too….. not much magic there if any. Items are mostly for random flavor and for invoking fun things like poodle checks. (listen to the most recent spell burn post cast for an explanation of that)
http://www.goodman-games.com/forums/vie ... 551#p87551
a d200 expanded version of the chart may be posted as a generator somewhere soon, I'm waiting for a metal god to report back to me on that.
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own.” ~ E. Gary Gygax
Re: DM provided goodies for your newly made savages
I did and I loved the podcast, it was great hearing about all the other things at Gary Con that I didn't get a chance to play in and the inspired weirdness of the poodle check. I'm definitely giving everybody a couple of rolls on this chart, and including the Eyes.Doug Kovacs wrote:You could probably use this chart for MA too….. not much magic there if any. Items are mostly for random flavor and for invoking fun things like poodle checks. (listen to the most recent spell burn post cast for an explanation of that)
http://www.goodman-games.com/forums/vie ... 551#p87551
a d200 expanded version of the chart may be posted as a generator somewhere soon, I'm waiting for a metal god to report back to me on that.