The Ruins of Ramat - 0-level funnel

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doddwaco
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Re: The Ruins of Ramat - 0-level funnel

Post by doddwaco »

Squire Jon notices that his pitchfork isn't working that great so he tries to swing it like a bat at the skeleton. Ragged Rob throws another sling stone.

[SJ to hit-8, dmg-4; RR to hit-7, dmg-4]
(OOC: wow, this is quite a run of rolls here. By the way, how do you subscribe so that you get email alerts?)
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Max_The_Judge
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Re: The Ruins of Ramat - 0-level funnel

Post by Max_The_Judge »

OOC: doddwaco, near the top of the page is a gold/brown strip that says "message." On the left hand side of that and just above is a link that says "Subscribe topic."
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

Honest John and Red Robert take down another two of the warriors!

Squire Jon and Ragged Rob miss...

Unfortunately, Squire John is thrown off balance by the bat-like swing of his pitchfork and falls to his hands and knees. Before he can recover, a jagged bronze sword beheads him, blood spurting onto the flagstones... CRITICAL HIT!

fireinthedust, any actions this round?
*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by Max_The_Judge »

OOC: Oh my goodness, I hope Squire John is ok.
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Re: The Ruins of Ramat - 0-level funnel

Post by doddwaco »

[OOC: Pfft! What's a little decapitation? Get up and get to work, son!]
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

Ok, I send a message a few days ago to fireinthedust who didn't respond so he appears to be out of the loop for the moment. He's welcome to reengage when he has the time/interest, but in order to keep things moving forward, I suggest that each of you should take over a couple of his characters for now.

DODDWACO:

Marvin: Tax collector
Strength: 11 (0)
Agility: 12 (0)
Stamina: 9 (0)
Personality: 12 (0)
Intelligence: 8 (-1)
Luck: 14 (+1)

AC: 10; HP: 3; Weapon: Longsword +0 (1d8)
Speed: 30; Init: 0; Ref: 1; Fort: 0; Will: 0

Equipment: Lantern (10 gp)
Trade good: 100 cp
Starting Funds: 30 cp
Lucky sign: Struck by lightning (Reflex saving throws) (+1)
Languages: Common

Jenkins: Jester
Strength: 13 (+1)
Agility: 13 (+1)
Stamina: 12 (0)
Personality: 11 (0)
Intelligence: 13 (+1)
Luck: 12 (0)

AC: 11; HP: 4; Weapon: Dart +1 (1d4+1)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0

Equipment: Backpack (2 gp)
Trade good: Silk clothes
Starting Funds: 34 cp
Lucky sign: Survived a spider bite (Saving throws against poison)
Languages: Common, choose 1 more

Joseph: Herder
Strength: 12 (0)
Agility: 12 (0)
Stamina: 13 (+1)
Personality: 14 (+1)
Intelligence: 12 (0)
Luck: 11 (0)

AC: 10; HP: 2; Weapon: Staff +0 (1d4)
Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: 1

Equipment: Thieves' tools (25 gp)
Trade good: Herding dog
Starting Funds: 34 cp
Lucky sign: Four-leafed clover (Find secret doors)
Languages: Common


MAX_THE_JUDGE

Copromancer: Gongfarmer
Strength: 7 (-1)
Agility: 15 (+1)
Stamina: 11 (0)
Personality: 9 (0)
Intelligence: 16 (+2)
Luck: 14 (+1)

AC: 11; HP: 2; Weapon: Trowel (as dagger) +0 (1d4-1)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0

Equipment: Holy water (1 vial) (25 gp)
Trade good: Sack of night soil
Starting Funds: 18 cp
Lucky sign: The bull (Melee attack rolls) (+1)
Languages: Common, choose 2 more

Xim: Halfling dyer
Strength: 9 (0)
Agility: 10 (0)
Stamina: 10 (0)
Personality: 10 (0)
Intelligence: 10 (0)
Luck: 12 (0)

AC: 10; HP: 4; Weapon: Staff +0 (1d4)
Speed: 20; Init: 0; Ref: 0; Fort: 0; Will: 0

Equipment: Torch (1 cp)
Trade good: Fabric (3 yards)
Starting Funds: 27 cp
Lucky sign: Survived the plague (Magical healing)
Languages: Common, Halfling
Racial Traits: Halfling ability: Infravision

So what do they do???
*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by doddwaco »

Feeling uncharacteristically heroic, Marvin charges into battle against the skeleton, swinging with his longsword and connecting with a satisfying crunch. Joseph glances at Jenkins' muscles and then holds out his staff. "I think you might be better with this than me," he mutters.
Jenkins grabs the staff and follows Marvin into the fray. He swings the weapon mightily, missing and spinning around in a circle only narrowly averting a fall.
"I meant to do that," Jenkins says. "I am a jester!"

[Marvin-to hit: 17; damage: 5]
[Jenkins-to hit: 1(fumble! what do I roll?)]

[Fumble roll: 1]
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

doddwaco wrote:[Jenkins-to hit: 1(fumble! what do I roll?)]
What you roll on the fumble table depends on what kind of armor you are wearing.

No armor, roll a 1d4 + reverse luck modifier (lower is better).
*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by doddwaco »

[Got it. I looked it up in the pdf.]
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

Ok, so you realize, then, that "Your incompetent blow makes you the laughingstock of the party but otherwise causes no damage." :-)
*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by Max_The_Judge »

OOC: How many skeletons are left and are any of them not in melee?
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

Max_The_Judge wrote:OOC: How many skeletons are left and are any of them not in melee?
Only one left!
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*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by Max_The_Judge »

OOC: In that case let's see what Xim and the Copromancer can do. Xim launches a sweep attack with his staff, to hit 12, damage 2. The Copromancer stabs wildly at the remaining skeleton but misses. To hit 4. Red Robert will also fires an arrow, to hit 10, damage 3
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

The last skeleton is bashed aside by Xim's staff, and Red Robert's arrow enters its open mouth.

It crumples to the floor, dropping its bronze sword.

As you all struggle to catch your breath, you look around this very large room (about 25' x 30'). It is lined with simple murals that depict men dressed in ancient armor, locked in combat with demonic creatures. One larger piece shows a golden-headed man with armor and a spear, fighting what appears to be a demon lord.

There are two exits; one to the right of the one that you came into on the west wall, the other on the northernmost wall.
*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by doddwaco »

Ragged Rob kneels next to Squire Jon's decapitated corpse and bows his head. He sits silent for a moment, and then begins rifling through the body's pockets. He retrieves Jon's dagger, chalk, fine cloak, his pitchfork, and a few coins. As he tucks these away, he turns to the others.
"Yup. Let's get movin'."
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Re: The Ruins of Ramat - 0-level funnel

Post by Max_The_Judge »

OOC: Didn't we establish that these skeletons were wielding swords? Swords good enough to decapitate? Xim and the Copromancer have pretty weak weapons. I'd like to upgrade their gear if possible.
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

Max_The_Judge wrote:OOC: Didn't we establish that these skeletons were wielding swords? Swords good enough to decapitate? Xim and the Copromancer have pretty weak weapons. I'd like to upgrade their gear if possible.
OOC: I was waiting for that. Feel free! There are five ancient, curved, bronze swords lying on the floor (1d6 dmg). I don't do encumbrance, but each character can carry one large weapon (sword, mace, etc.) and one small weapon (dagger, club, etc.). So if you take a sword, you need to drop your pitchfork, shovel, etc.
*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by Max_The_Judge »

OOC: In that case then the Copromancer and Xim upgrade to swords. Honest John will take Xim's staff. That leaves 3 swords.
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Re: The Ruins of Ramat - 0-level funnel

Post by doddwaco »

Jenkins the Jester, Marvin the tax collector and Joe the herder will take the remaining swords.
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

Ok. Done.
*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by Max_The_Judge »

OOC: I guess we go... North? Everyone cool with that?
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Re: The Ruins of Ramat - 0-level funnel

Post by doddwaco »

[OOC: sounds good.
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Re: The Ruins of Ramat - 0-level funnel

Post by Judge Perky »

To be clear, now that you're in the room, the exit on the West wall looks more like a small side room, not a corridor (like the one to the North).
*Jonathan*

“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold
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Re: The Ruins of Ramat - 0-level funnel

Post by Max_The_Judge »

OOC: Hmmm... Loot room? Or trap room? Why does our Judge seem to want us to go in there?
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Re: The Ruins of Ramat - 0-level funnel

Post by doddwaco »

[OOC: In DCC, all rooms are "trap" rooms. That said, let's do it!]

Jenkins the Jester pokes his head into the small room to the west.
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