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lower level modules for higher levels
Posted: Wed Jun 11, 2014 6:40 am
by catseye yellow
namely the one who watches from bellow. how would you do it? did someone do it?
just raise hd and attack or something more?
Re: lower level modules for higher levels
Posted: Wed Jun 11, 2014 7:58 am
by JonHook
Could the lower level adventures be used at higher levels if you beef-up the number of beasties, or lethality of traps and things? Also, the core DCC book has the concept of an "Elder" version of monsters. You could also elevate one or two beasties to an Elder status.